EMFan Posted June 4, 2013 Report Share Posted June 4, 2013 So here is what I want to do....I want to make a copy of an engine, and edit the DDS file to change it's appearance. I went into the editor and clicked on engine 5 and clicked "clone". I named it engine6. But when I open it, it uses Engine5.dds and I can't figure out how to give the new engine it's own dds file.Can anyone help? Quote Link to comment Share on other sites More sharing options...
The Loot Posted June 4, 2013 Report Share Posted June 4, 2013 You'll have to make sure the .V3O file is unlocked first. You can do that in the editor under Modifications > Unpack file. After that, you can open the V3O file in Notepad and should be able to change what DDS file it uses for textures. Quote Link to comment Share on other sites More sharing options...
EMFan Posted June 4, 2013 Author Report Share Posted June 4, 2013 I don't have an engine6.v3o file. When I cloned engine5 in the editor, it only created an engine6.e4p file. Can I make a .v3o file? Quote Link to comment Share on other sites More sharing options...
bama1234 Posted June 4, 2013 Report Share Posted June 4, 2013 I don't have an engine6.v3o file. When I cloned engine5 in the editor, it only created an engine6.e4p file. Can I make a .v3o file?Engine6.e4p is still using Engine5.v3o because all you did was clone it..v3o = model file.e4p = prototype fileGo to the vehicle's directory (outside of the editor, in Windows explorer) and copy Engine5.v3o, rename it Engine6.v3o, tell it to use Engine6.dds (or whatever) like Hereweard said, and then it will be entirely separated.To get it working in-game you'll need to follow the tutorial for adding new units. Quote Link to comment Share on other sites More sharing options...
EMFan Posted June 9, 2013 Author Report Share Posted June 9, 2013 Thanks,That worked great! But..........As I was making some other modifications to my mod, I somehow have screwed up the icons for the people (policemen, firemen, medics,etc. When I call out a vehicle, you can't see any icon for the people (2 police officers, 3 FF's, etc) When you call the vehicle onto the map, it has a generic icon for the people (a man with a green shirt). But when you exit the people from the vehicle, it is the correct Police, FF, etc. Anybody know what I may have broken? Quote Link to comment Share on other sites More sharing options...
EMFan Posted June 9, 2013 Author Report Share Posted June 9, 2013 Never mind, found a syntax error in my portrait.xml file. It's all working now.Thanks Quote Link to comment Share on other sites More sharing options...