Officer Will Troll Posted March 13, 2014 Report Share Posted March 13, 2014 Is there any likelihood that we'll see an ability to manually install the mod? My modinstaller is on the fritz and reinstalling hasn't helped. Manually installed mods work fine though. Quote Link to comment Share on other sites More sharing options...
miniboy349 Posted March 13, 2014 Report Share Posted March 13, 2014 You need 2 hazmat firefighters selected to be able to deploy the hazmat tent.ok thx Quote Link to comment Share on other sites More sharing options...
sls_16 Posted March 17, 2014 Report Share Posted March 17, 2014 Any new updates ? Quote Link to comment Share on other sites More sharing options...
emergency 2013 Posted March 17, 2014 Report Share Posted March 17, 2014 it would be awesome if there could be multiplayer thing then you do some stuff like riots, set up check points and that kind of stuff Quote Link to comment Share on other sites More sharing options...
eliass911 Posted March 17, 2014 Report Share Posted March 17, 2014 Hi,do you think its possible to develop a bigger mission were you really have to fight? I imagine something like a high number of terrorists (15-25) occupie an area and you have to fight it back step by step. That would bring in a tactical variation and it would be much easier with the MRAP or the stryker. Than they werent just a nice to have. And I am always a bit counfused about the robustness of soldiers and enemys when shot. Wouldn't it be a little bit more realistic, if you need to treat them fast or they die? Just an Idea. Very nice mod Hoppah. Thank you very much P.s. Please excuse my grammar an spelling faults, my english isn't that good. Edit: Checkpoints would be awesome!! Quote Link to comment Share on other sites More sharing options...
miniboy349 Posted March 17, 2014 Report Share Posted March 17, 2014 maybe multiplayer war 2 bases and 2 players Quote Link to comment Share on other sites More sharing options...
ANGRYELEPHANT236 Posted March 20, 2014 Report Share Posted March 20, 2014 maybe multiplayer war 2 bases and 2 playersWould the players be fighting each other or be working together to complete missions? Combat between players in this mod could be really cool! Quote Link to comment Share on other sites More sharing options...
miniboy349 Posted March 20, 2014 Report Share Posted March 20, 2014 working together yust 2 bases but combat betwen players had be cool Quote Link to comment Share on other sites More sharing options...
Guest e34p Posted March 20, 2014 Report Share Posted March 20, 2014 Does anyone know how to change the skins of the US army personnel. I open the .dds files in paint.net and it just shows a transparent image Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted March 23, 2014 Report Share Posted March 23, 2014 We've discussed this previously and we can't really come up with a fair way to make the game adversal in nature, the game was designed as a co-op game for mp uses, to try to change that would require a great deal both from development standpoint, and the computers involved in attempting to play the mod... The game isnt command and conquer or similar titles, it just wasnt meant to have the same type of gameplay. We've tried to come up with a co-op MP system with sadly the same pitfalls of synch issues and glitches and bugs being the largest hurdle that we arent sure if it is possible to clear. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 24, 2014 Report Share Posted March 24, 2014 I know this would probably be a stupid suggestion but what about just adding the vehicles in multiplayer like normal multiplayer with a new map and maybe some of the scripts?:/ Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted March 24, 2014 Report Share Posted March 24, 2014 The scripting is the problem, because this format does not use the original gameplay latency issues cause all kinds of bugs and glitches within the full time running script. Quote Link to comment Share on other sites More sharing options...
patrykk Posted April 4, 2014 Report Share Posted April 4, 2014 Guys, I have a real deal-breaking problem with this mod. As much as it's great to play, there's one ridiculous thing that ruins it for me. And that is - the terrorists don't wanna shoot my soldiers! They shoot at all my cars just fine, but as soon as I tell the soldiers to get out, all the terrorists just holster their weapons and stand around idle - this is ridiculous Is there any way I can fix it? Maybe the soldiers are defined as a wrong faction in the game files, or something? I tried changing the script to always use BEHAVIOUR_GANGSTER_ATTACKALL for rebels, but all it does is this -when there's no US forces around, the terrorists happily shoot at everything in sight, but as soon as my men come around - they holster all their weapons immediately and wait, idle. Is there any way I can modify the script/ game data to make the terrorists properly engage my forces, or is this thing fundamentally broken? Quote Link to comment Share on other sites More sharing options...
patrykk Posted April 6, 2014 Report Share Posted April 6, 2014 And actually, I now know more details as to how this thing fails. For some reason, it seems that the method ->changePrototype() renders the actors invisible to AI. Whenever my soldier takes out the rifle, and this method is triggered, he effectively becomes invisible to the rebels. However, I commented out the calls to it in the M4A1 script, and I see no negative effect on the game, yet the soldiers are now properly attacked. Problem solved, it seems Quote Link to comment Share on other sites More sharing options...
ANGRYELEPHANT236 Posted April 9, 2014 Report Share Posted April 9, 2014 Guys, I have a real deal-breaking problem with this mod. As much as it's great to play, there's one ridiculous thing that ruins it for me.And that is - the terrorists don't wanna shoot my soldiers! They shoot at all my cars just fine, but as soon as I tell the soldiers to get out, all the terrorists just holster their weapons and stand around idle - this is ridiculous Is there any way I can fix it? Maybe the soldiers are defined as a wrong faction in the game files, or something? I tried changing the script to always use BEHAVIOUR_GANGSTER_ATTACKALL for rebels, but all it does is this -when there's no US forces around, the terrorists happily shoot at everything in sight, but as soon as my men come around - they holster all their weapons immediately and wait, idle.Is there any way I can modify the script/ game data to make the terrorists properly engage my forces, or is this thing fundamentally broken? I have the same issue. Can you describe how to fix that in detail for those of us who don't know anything about scripting, like me.And actually, I now know more details as to how this thing fails. For some reason, it seems that the method ->changePrototype() renders the actors invisible to AI. Whenever my soldier takes out the rifle, and this method is triggered, he effectively becomes invisible to the rebels.However, I commented out the calls to it in the M4A1 script, and I see no negative effect on the game, yet the soldiers are now properly attacked. Problem solved, it seems How do you do that, I want the rebels to do that to!Moderator note: Posts merged. Use edit button next time. -nfk Quote Link to comment Share on other sites More sharing options...
patrykk Posted April 10, 2014 Report Share Posted April 10, 2014 Sure. Open the /scripts/command folder. Look for m4a1.script and sniper.script, open with notepad, look for any lines with "changePrototype", and place two slashes in the beginning of each line you find (the line has to start with 2 forward slashes). This will break the sniper magnifier glass for some reason (the sniper can still shoot, though), but the rest seems to work just fine. And is much more fun. Quote Link to comment Share on other sites More sharing options...
ANGRYELEPHANT236 Posted April 11, 2014 Report Share Posted April 11, 2014 Sure. Open the /scripts/command folder. Look for m4a1.script and sniper.script, open with notepad, look for any lines with "changePrototype", and place two slashes in the beginning of each line you find (the line has to start with 2 forward slashes). This will break the sniper magnifier glass for some reason (the sniper can still shoot, though), but the rest seems to work just fine. And is much more fun. Thanks! That always bothered me too! Quote Link to comment Share on other sites More sharing options...
Thegtaman Posted April 18, 2014 Report Share Posted April 18, 2014 How do you deploy the decontamination tent? I've tried about everything and i've ran out of options. Quote Link to comment Share on other sites More sharing options...
ANGRYELEPHANT236 Posted April 18, 2014 Report Share Posted April 18, 2014 You need 2 hazmat firefighters selected at once to open the hazmat tent. Just like when you select 2 paramedics to tell them to get a stretcher. Quote Link to comment Share on other sites More sharing options...
FIREfighterjr Posted April 19, 2014 Report Share Posted April 19, 2014 So I went into em4 editer to check out the Abrams because I have been dieing to see what it looks like...and now I don't get events and I'm sad, anyone got a fix? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 19, 2014 Report Share Posted April 19, 2014 Try Reinstalling it Quote Link to comment Share on other sites More sharing options...
emergency 2013 Posted April 19, 2014 Report Share Posted April 19, 2014 yes what gunswat said reinstall it! Quote Link to comment Share on other sites More sharing options...
Dosedmonkey Posted May 16, 2014 Report Share Posted May 16, 2014 Back in the days I was making Coastal rescue mod, I had made British infantry and also a WMIK Land Rover in desert for a mod along the same idea as this, very cool, glad someone has done something similar to my idea! Awesome! Quote Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2014 Report Share Posted May 16, 2014 Back in the days I was making Coastal rescue mod, I had made British infantry and also a WMIK Land Rover in desert for a mod along the same idea as this, very cool, glad someone has done something similar to my idea! Awesome! that sounds epic Quote Link to comment Share on other sites More sharing options...
Jennifer93 Posted May 16, 2014 Report Share Posted May 16, 2014 Back in the days I was making Coastal rescue mod, I had made British infantry and also a WMIK Land Rover in desert for a mod along the same idea as this, very cool, glad someone has done something similar to my idea! Awesome! why not try and get Hoopah to maybe add them in as a specail team like they spawn and do a convoy at random and sometimes need help or you have to help them on a patrol or something like a specail support team Quote Link to comment Share on other sites More sharing options...