Quincy Posted May 19, 2013 Report Share Posted May 19, 2013 Here is the Command Post I have created. Command Post is deployed by the Battalion Chief, command post can call in units just like the regular battalion chief in the LA MOD could. This script just makes the game a little more interesting and gives expansion for adding more unit calling commands later down the road.Download Link is below video!!Credits: Hoppah for the scripts for which I studied and took snippets from to make this and Myself (Quincy) for doing the edits.Instructions:Extract Scripts Folder and Prototype Folder to LA MOD directoryPlay!!WARNING: IF YOU HAVE MADE CHANGES TO YOUR BATTALION CHIEF, DO NOT EXTRACT THE NEW BATTALION CHIEF PROTOTYPE. GO INTO THE EDITOR AND MANUALLY ADD THE "PcmdPostInstall" COMMAND TO THE BATTALION CHIEF. Command Post.zip Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 19, 2013 Report Share Posted May 19, 2013 Ah, that's an interesting way to go! Nice job! Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 20, 2013 Report Share Posted May 20, 2013 NiceXD How about a MCU(ATF for example) skinned for LAFD use. And when it is delployed it can call for units. Just for large fires.(like the forest fire mission) Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 20, 2013 Report Share Posted May 20, 2013 NiceXD How about a MCU(ATF for example) skinned for LAFD use. And when it is delployed it can call for units. Just for large fires.(like the forest fire mission)Using the Battalion and EMS Captain vehicles would work, also.Having an issue with my Call Commands not showing up when I deploy the post.Scratch that, I found the differences between the Post Commands and the regular commands.Quincy, do you happen to know how the script line "n.SetSpeed" numbers compare to the unit.xml speed? I've changed the values of most units in the xml files, but I'd like to set the script lines to be the same for all of them, too. I have to send all units on map back to HQ at the beginning to get them to reset to their new speeds (I think, I've never actually tested it). Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 20, 2013 Report Share Posted May 20, 2013 Every time i go to deploy the command post it crashes:( Any ideas? Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 21, 2013 Report Share Posted May 21, 2013 Does the logfile show any errors? Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 21, 2013 Report Share Posted May 21, 2013 (edited) Nope none. Just sends me back to the desktop and make my screen oddly bright...EDIT:Fixed it. I just reinstalled LA mod and the Command post script. I was playing and it works great. Also another idea: How about Flashlights for FF? I got the light done the only issue is im not a scripter and would know how to edit the floodlight script for personel use. I set the current light to turn on only at night and put it on the USAR FF LAFD FF/EMTand Paramedic with SCBA gear. It does come in handy. Edited May 21, 2013 by firefighter243 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2013 Report Share Posted May 23, 2013 Yea there is a mod for that the la mod 2.5 or 1.5? For em4 Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 23, 2013 Report Share Posted May 23, 2013 Yea there is a mod for that the la mod 2.5 or 1.5? For em4I dont think there is..... Yet. Quote Link to comment Share on other sites More sharing options...
Quincy Posted May 23, 2013 Author Report Share Posted May 23, 2013 There was a submod for em4 that had a command like that and I know LA MOD for Em3 had them. But Ill see what I can do firefighter it will probably just be a simple cmd of when button is pressed, activate special light and it will just be a very bright corona somewhere on the model. Could you get me a model of a mag lite (Flashlight/Torch)? Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 23, 2013 Report Share Posted May 23, 2013 I did it differently. I just added a light on the chest for the flashlight so they can still work while the light is on. Let me get a few ingame pics. Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 23, 2013 Report Share Posted May 23, 2013 Oh, that is pretty sweet! Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 23, 2013 Report Share Posted May 23, 2013 All thats missing is a command and a script to turn them on/off. Quote Link to comment Share on other sites More sharing options...
Quincy Posted May 24, 2013 Author Report Share Posted May 24, 2013 Ill write the command script in a little while just move the light to the helmet or the shoulder (more realistic) and select blue light as the light type (even though its white, blue light type is an identifier) Quote Link to comment Share on other sites More sharing options...
Hoppah Posted May 24, 2013 Report Share Posted May 24, 2013 Without the use of an extra command, you might be able to add a 'standard' type of light, and check 'night only' (or whatever that setting is called). The lights will automatically turn on when it turns dark. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2013 Report Share Posted May 24, 2013 I dont think there is..... Yet.http://forum.emergency-planet.com/index.php?/topic/15634-em3-la-mod-for-em4-new-link/ might of been that 1 not sure cant seem to find it but ive still got the download Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 24, 2013 Report Share Posted May 24, 2013 Without the use of an extra command, you might be able to add a 'standard' type of light, and check 'night only' (or whatever that setting is called). The lights will automatically turn on when it turns dark. Thats what I currently Have it set too. Would you know if it is possible make a red light and a "Beeping" sound when a firefight has been wounded to the point he needs to be taken to the hospital.Ill write the command script in a little while just move the light to the helmet or the shoulder (more realistic) and select blue light as the light type (even though its white, blue light type is an identifier)Thats what I was also thinking. Like a blue light on the back of the helement to act like a strobe. Quote Link to comment Share on other sites More sharing options...
Quincy Posted May 24, 2013 Author Report Share Posted May 24, 2013 Possibilities with scripting are almost endless, you could make it so when a firefighter is injured it plays an MP3 of a pass device (Personal Alert Safety System). Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 25, 2013 Report Share Posted May 25, 2013 I was looking up a PASS sound on YouTube and i found this: I will see if i can somehow extract this sound and upload it. Quote Link to comment Share on other sites More sharing options...
Quincy Posted May 25, 2013 Author Report Share Posted May 25, 2013 Got an .mp3 of a PASS alarm.pass_device (1).mp3 Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted May 26, 2013 Report Share Posted May 26, 2013 Sounds good. Quote Link to comment Share on other sites More sharing options...
The Loot Posted July 21, 2013 Report Share Posted July 21, 2013 Any progress on the PASS script or the helmet lights? I tried doing the lights myself but I don't know if there's a way to attach the light to the model so it doesn't stay stationary during animations. Quote Link to comment Share on other sites More sharing options...
firefighter243 Posted February 7, 2014 Report Share Posted February 7, 2014 Is this dead? If it is sorry for intrusion. Quote Link to comment Share on other sites More sharing options...
Quincy Posted February 22, 2014 Author Report Share Posted February 22, 2014 I completely forgot about this topic im going to pickup where i left off. Im going to work on the helmet light next then the PASS device script and after that im going to come back to this command post and fix it and try to make it so it calls in units already on the map. Sorry about not being active. Quote Link to comment Share on other sites More sharing options...
The Loot Posted February 23, 2014 Report Share Posted February 23, 2014 No problem. I had plenty to do as I dove into call scripts on my own. The PASS and helmet light are things I'd still like to see for sure, though. Quote Link to comment Share on other sites More sharing options...