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tallen01

Editing Civil Vehicle Crashes

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In LA 2.1 I have gone into the editor and deleted all of the vehicle crashes. My goal is to create new crashes. Now my problem is i have made 2 new crash scenes and named them accordingly (ex. ccar_1 and ccar_2 etc.). I have gone into the freeplay perimeters and turned all but the vehicle accidents off so that i can test out the "New" accidents. My issue is when i start the game and load the mod the game already shows some of the debris on the road or a vehicle or person placed where my accident is. The game NEVER dispatches me to the call. Is there something im missing in a script or is there something i am doing wrong. I'm kind of stuck here. Thanks for any help. I can post pictures if need be.

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Here is the format you must follow!

ccar_1 = Main accident

ccard_1_x = any other object that that is related to the crash but people, such as ccard_1_a, ccard_1_b and so forth

ccarp_1_x = people so its ccarp_1_a, ccarp_1_b ect..

Where the number 1 is the accidnet grouping and the letter is the identification of each part of the accident other then the main vehicle which the script uses to trigger such accident!

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Here is the format you must follow!

ccar_1 = Main accident

ccard_1_x = any other object that that is related to the crash but people, such as ccard_1_a, ccard_1_b and so forth

ccarp_1_x = people so its ccarp_1_a, ccarp_1_b ect..

Where the number 1 is the accidnet grouping and the letter is the identification of each part of the accident other then the main vehicle which the script uses to trigger such accident!

*** Sorry for the dubble post my screen didn't refresh that it posted ***

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