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KiethSomataw99

Emergency 5 ideas of realism

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I thought of ideas for Emergency 5 that make the game more realistic, some the game more forgiving.

Some injured persons, if treated quickly and sufficiently, will recover and stand up. They still need medical treatment and need to go to the ambulance but do not need stretchers for transport and won't lose health. If the injured person is a civilian, a red cross will appear over his/her head indicating that he/she needs to go to an ambulance but will automatically follow the doctor to the ambulance. If the injured person was a staff, he/she can resume his/her duties and can be controlled. Only certain wounds are recoverable, depending on the lowest health reached.

New action for stretcher bearers, transport victim to nearest ambulance: click the button, then click the injured person, then the stretcher bearers will head toward and pick up the person then automatically head to the nearest ambulance.

Backdraft: some rooms that are sealed are points of backdraft. Breaking a window or opening a door will cause a backdraft that injures the person who opens them greatly and sets the room on fire (breaking the door down will set the room on fire without the backdraft). You can tell that a room is a backdraft room if there's smoke around the door or window. Some backdraft rooms can be disabled by ventilating the room at its highest point.

Handcuffs: police officers and others of law enforcement carry handcuffs with them. handcuffs are an item that can be used on dangerous people. this prevents them from putting and more resistance even when officer is away and makes it easier to transport them. every officer carries one set of cuffs on them, additional may be taken from vehicles.

some missions involve buildings with multiple floors, you can change the level viewed.

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I like your first point and the point about the backdraft! It really is a challenge to lead your firefighters in such scenario.

For the handcuff points, I think that having a police officer to arrest a person, violent or not, would suffice to restrain that person. Otherwise you can send the arrested person into a police vehicle. 

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The handcuffs mentioned should be able to be put on a suspect to keep them still while the officer attends to other business, that could be pretty useful for when there are lots of suspects but not enough officers or transporting room in a vehicle to take them away. That would be really handy for the protest call in em4 freeplay! Backdrafts would be a nice adition to the game!

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Firefighter Command: Raging Inferno (I think) had things like backdrafts, however since the game didn't offer the ability to vent vertically it wasn't realistic, the same thing would happen here, make sure we are able to respond to the situation. In general I would love more realistic firefighting options and I also like the handcuff idea, perhaps have people automatically be handcuffed when arrested.

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Like the ideas. But I don't want giveaway icons. Let the medical staff determine extent of injury not helper icons... unless already reviewed. But I definitely agree not all hurt people need a stretcher or even an ambulance. If they do not need a stretcher I'd suggest a sit option command. Automatically following could be a problem if we should use the transport for someone critically injured. I'd like there to be a need for the ambulance and air ambulance beyond transport. Some people transported are done so because they have been temporarily stabilized and such stabilization will run out. So time, in some cases, should be a factor from temporary stabilization to getting them to the hospital. We need burn victims, smoke inhalation victims, carbon monoxide victims, broken bones, multiple injuries victims, etc. Backdraft is a great idea. Hopefully we will have plenty of open buildings with multiple entrances and Windows. Means more equipment to use which is good. Yes handcuffs. Never cared for police carrying away arrested people with their weapons or signs in hand. /8. Hopefully escorted dropoff rather than having them walk from the car alone. Imagine that in real life. As I said limit the jail cell at the police station and have a transport that will come and move them to a permanent jail. Option of direct jail transport as well. Require driver in all vehicles. Don't over simplify task of vehicles or personnel. Will we have trailer vehicles? Will we have the option of driving in reverse (hold alt & click a point)? Smart siren. Vehicles dealing with heavy traffic use more horns and the same with approaching intersections. Shortkey for manual lights and siren controls. Smarter villains. Arsonist don't simply sit there. They should become part of the audience. We should have to find them. Either witness or surveillance camera evidence we collect to reveal them. Which brings up the police mode: Patrols should spot wanted identified criminals. So if he escapes but was identified and spawned for his next crime a patrolling officer would spot him and radio it in. We could preset actions . Immediate pursuit, call & wait for backup, etc. Which goes into dispatch for events. Less manual individual dispatch and more dispatch depending on incident: police calling for accident assistance should have levels such as additional police, firemen for car fire, fireman for extraction, ambulance, multiple injury ambulance, medivac. Can call public works for cable down, tow truck, crane, tech,etc... I'd rather the game involve more radio communication and less need for manual dispatch by visiting the stations. Not every issue needs to be life threatening. Police assist visibility for stalled or overheated vehicles (No firemen needed). False alarms. Etc... patrols should require either refueling or have $$$ deducted as a cost of patrolling. Boat police!!! Smart parking. No designated spot at station to return to for police. Except by size. Patrol1 & patrol2 park in car lots. Swat or vans in truck spots. Chief gets his spot. Smart swapping. Fire station parking can be done on the fly via referencing. So you can change this during gameplay. This would allow upgrading on the fly. You want a rescue truck rather than a ladder at station 20? Retire ladder and purchase a rescue truck to take its place. No code change required. Treat it like a transaction. Vehicle must be parked in spot-> Purchase the truck for the space to make sure it fits (will not come up as a swap option if it doesn't) -> this retires the Vehicle and off it goes while the new truck is now headed in its place. We could do similar action to swap locations from one station to another. Both need to be parked -> select one to swap -> select vehicle to swap (icon will tell if swappable) -> swap. Includes station number designation change.

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Smarter criminals. Make them police aware. Seek hiding places. No when to run. Take hostage which changes the dynamics. More than one criminal in a crime. Include get away car. Carjacking to escape. Again the option to not use identity icons. We are talking realism. So this makes for the possibility of escape and or hiding. This enhances the need and use for police searches, detectives, evidence teams, k9, chopper, sniper, etc... criminal sniper would have to be located be reaction of the crowd. Weekend of have this now except we have icons already identifying the shooter. No ID icons. Just like accident scenes should not ID cars as sliceable to indicate a victim. All vehicles should be sliceable. However crews can ID the number of victims in vehicles and which vehicles. Eliminate the cheap quick solutions and tutorials we see online. Make every even unique so there is no one way to solve. Also, cars that blow up have victims whether dead or alive. We should have to handle that. Right now cars blow up and that's it. / 8 All cars are towable. Even with victim. It will count against us $$$ wise for the lawsuit. I'm more SIM than arcade. I'd like to see pedestrian incidents. Hit, hit and run (requiring follow up), bicycles included. Blackouts. Some partial from an accident or full from a severe storm requiring more than one fix. Means police need to be deployed to minimize looting. Also police synchronization. I know this is not in this but two officers directing traffic should able to do so in a synchronized manner. One holds traffic. The other lets his go. They take turns. Again this could work like the swappable vehicle I mentioned earlier. Click the two to sync and choose what to sync. Varied protest. Small, medium, large. Violent, nonviolent, depending on how handled. One sided or two sided protest. Base some in lack of approval of our work. Crime high? Police station gets protested. Etc... More grouping. Smarter barrier placement so they connect or align. Flare time limits too. How we equip our vehicles should be a cost. Ambulances that can carry two don't carry two critically injured. Equipment should be disposable when detached or still accessible. Stretcher crew fall to an explosion. Stretcher just sits there. I'd like to be able to fold and store it away or click and dispose of it. This happens with the bomb robot as well. Water incidents. Minor flooding from blocked drains (public works fix). Water main breaks. Major flooding, but depending on landscape. Suicide attempts from bridge. Automatic if you have a bridge. From roofs, train tracks, workplace, home, etc... if we still have the station dispatch panel how about refill option based on incident rather than just the single person? I'd rather have floating modal window dispatch panel to use when the call comes in. Goto location and dispatch with the panel. House fire : choose house fire. Vehicles are filled and sent from nearest station available. I'd like to call off a dispatched set. Instead of having to select individual vehicles. Don't need the chopper? Have police radio the chopper to return to base. Requires incident tracking. Doubt we will see this but it would be nice. Patrols should include parking lots. Make vehicles live up to their purpose and ability. Heavy rescue I felt was not fully used nor the personnel. Same with hazmat. Ladders weren't because of building access limitations and control of ladder. Hazmat should have volatile incidents not just air incidents. And I don't mean always resulting in crazy explosions. I know this isn't there but how about a similar window as the incident announcer that is a newsbreak that indicates an incident at times or provide feedback on severe weather events etc. Something brief. And of course not too often. Police serving warrants. Police needing warrants and the consequences of not using one when required. Traffic citations. Escalated events based off info on traffic stop. Run the tags and find out there is a warrant for their arrest. You radio for backup and either wait or proceed. Let's not forget the cost of maintenance of vehicles. So we need to expand $$$ awareness.

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