The Loot Posted April 27, 2013 Report Share Posted April 27, 2013 Trying to add the Medical Bag and the Police Barricade to vehicles, and allowing changing into diving gear, but they don't show up in the editor list. How are they set up? Quote Link to comment Share on other sites More sharing options...
EmergencyFan97 Posted May 5, 2013 Report Share Posted May 5, 2013 I would also like to know this if someone could answer. Quote Link to comment Share on other sites More sharing options...
cops Posted May 5, 2013 Report Share Posted May 5, 2013 can you upload your script?and explain what you did ? Quote Link to comment Share on other sites More sharing options...
squamishfire Posted May 5, 2013 Report Share Posted May 5, 2013 They should be in there... Vehicles are only allowed to have six items attached to them. Are you over your six? Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 5, 2013 Author Report Share Posted May 5, 2013 Nope, not over six at all. Here's the list from a SWAT truck that I know I can get the barricades from, but it's not listed in the editor. Same with the emergency case on any vehicle that has them in game. Quote Link to comment Share on other sites More sharing options...
cops Posted May 5, 2013 Report Share Posted May 5, 2013 ahhh you mean that XDyeah new equipment don't show off in the Contained Equipment XDtake a look in the LA mod and you see that they have the same options also look in the LAPoliceBarricade and the LAEquipmentCommands Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 5, 2013 Author Report Share Posted May 5, 2013 Alright, it's in scripts.I see how to add/remove vehicles that have the barricade, but the emergency case isn't set up the same way. I'm assuming it's controlled by this line in "LAGetEMTBag".if (v.IsValid() && !v.IsDestroyed() && v.GetVehicleType() == VT_AMBULANCE_NEF || v.GetVehicleType() == VT_AMBULANCE_ITW || v.GetVehicleType() == VT_AMBULANCE_RTW || v.GetVehicleType() == VT_AMBULANCE_RHC || v.GetVehicleType() == VT_FIREFIGHTERS_RW || v.GetVehicleType() == VT_FIREFIGHTERS_GTF || v.GetVehicleType() == VT_FIREFIGHTERS_DLK || v.GetVehicleType() == VT_FIREFIGHTERS_TLF || v.GetVehicleType() == VT_FIREFIGHTERS_LPF) And in "LAChangeClothes", this line would seem to control the dive suit availibility.if (v.IsValid() && !v.IsDestroyed() && v.GetVehicleType() == VT_FIREFIGHTERS_TFMB) No clue how to change what vehicles those entries refer to, however. Quote Link to comment Share on other sites More sharing options...
squamishfire Posted May 6, 2013 Report Share Posted May 6, 2013 If you know which scripts they are, are you going into the unit folder and then the actual unit and added it in there? Taking the la mod as an example it says equipment> <unit id="ROAD BLOCK"/> <unit id="FLASH GRENADE"/> <unit id="FIRE EXTINGUISHER"/>just add it in there... Sorry if this is what you are already doing. If that is the case then disregard Quote Link to comment Share on other sites More sharing options...
The Loot Posted May 6, 2013 Author Report Share Posted May 6, 2013 I believe that only makes it show up on the unit "card" that shows up when you choose to dispatch a unit. Quote Link to comment Share on other sites More sharing options...