terickson30 Posted April 15, 2013 Report Share Posted April 15, 2013 When I play the more difficult Campaign missions (like the earthquake mission), I try to proceed cautiously, rather than rushing in carelessly, especially since my personnel won't even get away from danger on their own. Since I have to control literally every action my units make, and I struggle with controlling more than one group at a time, I can hardly handle "several-front wars," or simultaneously dealing with several major incidents at different parts of the map. Unfortunately, missions end when there are "too many injured" or fires have "spread out-of-control," so I often can't play missions in the way that works for me.Basically, I want to be able to play missions through to the end, instead of the mission ending because of too many casualties or uncontrolled fires. If I get a bad score, so be it, but I want to play from start to finish. I looked for previous posts about this, but I couldn't find any helpful information.Thanks. Quote Link to comment Share on other sites More sharing options...
mcoyne Posted April 15, 2013 Report Share Posted April 15, 2013 Someone else can correct me if i'm wrong, but I believe the path is EM4-Data-Scripts-Game-Mission, then just edit the failure conditions Quote Link to comment Share on other sites More sharing options...
Handsup! Posted April 15, 2013 Report Share Posted April 15, 2013 Someone else can correct me if i'm wrong, but I believe the path is EM4-Data-Scripts-Game-Mission, then just edit the failure conditionsI think the path is correct. Anyhow, he is right, just edit the failure conditions to fit your style. (How many objects are on fire, etc)I too am no good at micro management. Thus i am only able to finish a few missions. Quote Link to comment Share on other sites More sharing options...
terickson30 Posted April 15, 2013 Author Report Share Posted April 15, 2013 I don't know how to edit failure conditions. Could you give me a detailed explanation of how to do it? I saw another post about this, but it only applied to the L.A. Mod missions, not the original ones.EDIT: This is what I found earlier, which only seems to be the case for the new missions of Los Angeles Mod:http://forum.emergen...ling-a-mission/ Quote Link to comment Share on other sites More sharing options...
mcoyne Posted April 16, 2013 Report Share Posted April 16, 2013 (edited) Digging into my game files the failure parameters are listed up at the top; example from mission 16:// mission 16 script "rock festival"const int MAX_DEAD_CIVILIANS_HINT = 5;const int MAX_DEAD_PERSONS = 12;const int MAX_DEAD_CIVILS = 7;const int MAX_INJURED = 40;const int MAX_ROWDIES = 20;const int MAX_SPARK_OBJECTS = 10;in this section of a given SCRIPT file, simply change the numbers to outrageous levels to disallow failureEDIT:editing process works the same for any missionMission 6 example If you check the top of any mission script file, you'll find a similar block of failure parameters Edited April 16, 2013 by mcoyne Quote Link to comment Share on other sites More sharing options...
ashdog14 Posted December 4, 2015 Report Share Posted December 4, 2015 i get that guys.. but i cant seem to get the oil rig mission fixed up...i still fail when i do everything it tells me to do...can someone help? Quote Link to comment Share on other sites More sharing options...