Yoshe Posted January 14, 2016 Report Share Posted January 14, 2016 Oh My God! THATS AMAZING Quote Link to comment Share on other sites More sharing options...
Reaper Posted January 17, 2016 Report Share Posted January 17, 2016 Is the fire dept getting updated models as well or still the older units? Quote Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2016 Report Share Posted January 17, 2016 Would love to some pics of the unique skins for the FD Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 18, 2016 Author Report Share Posted January 18, 2016 Harbor City 5 Fire Update 1 of 8 As you can see by the picture below 1) The old Hazmat model is gone! It is being replaced with the rescue 2 model! A much nicer model that has already had new lights, and skin updates 2) You can see the new skins for West and South- West is Red- South is remaining Black over Red Fire Update 2 of 8 As you can see by the picture below 1) The old squad 3 is gone! I have made a brand new squad 3 model based off of the dodge ram truck that I made 2) New West skin, to go along with the hazmat skin you've seen already! Quote Link to comment Share on other sites More sharing options...
Guest Posted January 18, 2016 Report Share Posted January 18, 2016 Love the Hazmat. The squad vehicle skin looks a little bumpy not sure If its me or the angle or Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 18, 2016 Author Report Share Posted January 18, 2016 Yea I still need to do some touch ups with the skins and lighting and what not Quote Link to comment Share on other sites More sharing options...
squamishfire Posted January 18, 2016 Report Share Posted January 18, 2016 The units look good man. With Squad 3 though wouldn't the roll up doors go all the way to the top? It just seems like as if your losing space there? Just my opinion they both look great! Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 19, 2016 Report Share Posted January 19, 2016 Looks nice. Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 19, 2016 Author Report Share Posted January 19, 2016 That's a good point about squad 3's doors, never thought about it too much, just knew i needed room for lights ahaha Quote Link to comment Share on other sites More sharing options...
squamishfire Posted January 19, 2016 Report Share Posted January 19, 2016 If you moved the lights up to the top where the name is and bring the roll up doors to just under that you should have enough room. Quote Link to comment Share on other sites More sharing options...
askjeeves Posted January 19, 2016 Report Share Posted January 19, 2016 If you moved the lights up to either side of the writing at the top, you could raise the doors to just below that, and then they'd be in line with how most trucks of that nature are built. You could then have that white stripe run across the top of doors, below the lip. Quote Link to comment Share on other sites More sharing options...
LIPD Productions Inc. Posted February 9, 2016 Report Share Posted February 9, 2016 On 1/14/2016 at 8:22 PM, Blackout said: - Copyright the mod, or the models made by Blackout The best way I know to do that is to include a specific tracking number in one of the scripts, and have it separate for each site you upload it to, so if suspect a model/mod to be copied from yours, you can open up the file location and find that tracking number and know where the author got the file from. Quote Link to comment Share on other sites More sharing options...
Rascle_08 Posted February 13, 2016 Report Share Posted February 13, 2016 Great work gentleman! Top Notch! What will the new rescue 2 be? Aree all units staying where they are? Quote Link to comment Share on other sites More sharing options...
Jonathon Dishinger Posted March 24, 2016 Report Share Posted March 24, 2016 Just a question, I'm new to the party here. First of all, love the mod! One of my favorites! But is there a way to make the ambulances automatically return to the station after dropping a patient off at the hospital? Quote Link to comment Share on other sites More sharing options...
Evan384 Posted March 25, 2016 Report Share Posted March 25, 2016 On 3/24/2016 at 8:29 PM, Jonathon Dishinger said: Just a question, I'm new to the party here. First of all, love the mod! One of my favorites! But is there a way to make the ambulances automatically return to the station after dropping a patient off at the hospital? There isn't a way to do that in 4.5.2 or 4.6.1 but who knows with v5 :). Reason being as in multiplayer with a dispatchers it's easier to know when you are putting your apparatus available. If they return automatically the player wouldn't know they went back, hence the dispatcher being confused. ((As this mod was made for multiplayer for their clan and others it makes more sense)) Quote Link to comment Share on other sites More sharing options...
Jonathon Dishinger Posted March 25, 2016 Report Share Posted March 25, 2016 3 hours ago, Evan384 said: There isn't a way to do that in 4.5.2 or 4.6.1 but who knows with v5 :). Reason being as in multiplayer with a dispatchers it's easier to know when you are putting your apparatus available. If they return automatically the player wouldn't know they went back, hence the dispatcher being confused. ((As this mod was made for multiplayer for their clan and others it makes more sense)) Makes sense, thanks! Quote Link to comment Share on other sites More sharing options...
Blackout Posted March 26, 2016 Author Report Share Posted March 26, 2016 It will not be put in for that exact reason. Also I believe it helps you keep track of where your units are, otherwise you might have no idea where they are if they aren't in the station, or aren't at he hospital stil Quote Link to comment Share on other sites More sharing options...
Olympus1492 Posted March 31, 2016 Report Share Posted March 31, 2016 I understand exactly why the function of automatically returning ambulances wasn't implemented by default. My buddy and I have used, loved and appreciated this mod in our own two-player environment for maybe a little over a year now and one of the private edits I've made is adding and editing a couple scripts, one of which has allowed ambulances to return on their own based on my personal preference. If it's alright with Blackout I have no problem giving you a copy of that script for a simple copy/paste fix to your dilemma, but only upon Blackout's approval. 4 Quote Link to comment Share on other sites More sharing options...
emopunk Posted April 4, 2016 Report Share Posted April 4, 2016 any other link apart from mega? Quote Link to comment Share on other sites More sharing options...
theparanoid Posted April 4, 2016 Report Share Posted April 4, 2016 11 hours ago, emopunk said: any other link apart from mega? You can download form the their clan website but you have to sign up for account in order to do that. http://www.squad55.com Once you have an account go to Members > download and you should see it listed. Quote Link to comment Share on other sites More sharing options...
Towing Moose Posted April 12, 2016 Report Share Posted April 12, 2016 Hello everybody. First off, outstanding job to Squad 55, Blackout, and anyone else that worked on this mod. That being said, is there somewhere specific to post a problem I had with not being able to reset a fire alarm? Quote Link to comment Share on other sites More sharing options...
Blackout Posted April 14, 2016 Author Report Share Posted April 14, 2016 What's the location of the alarm? Was the building on fire when you tried to reset it, or anything on fire near by? Can you attach a screen shot of the alarm in question? Quote Link to comment Share on other sites More sharing options...
Blackout Posted April 14, 2016 Author Report Share Posted April 14, 2016 Harbor City 5 development is now complete! Now we move on to BETA testing - This will consist of the officers of Squad 55 playing the game for roughly 1 week. Once BETA testing is complete it will be released to the members of Squad 55 for again, roughly 1 week to further ensure that all bugs and glitches have been discovered and fixed. Harbor City 5 should be released publicly sometime in very early in May 2016! p.s. the progress notes have been updated with all the changes! 1 Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted April 18, 2016 Report Share Posted April 18, 2016 On 4/12/2016 at 4:29 PM, Towing Moose said: Hello everybody. First off, outstanding job to Squad 55, Blackout, and anyone else that worked on this mod. That being said, is there somewhere specific to post a problem I had with not being able to reset a fire alarm? On 4/14/2016 at 2:36 PM, Blackout said: What's the location of the alarm? Was the building on fire when you tried to reset it, or anything on fire near by? Can you attach a screen shot of the alarm in question? I have had some glitches with version 4.6 where when normal firefighters reset the alarm box the call doesn't show as completed in the call in menu. This hasn't happened all the time for them though. Sometimes it completes the call. other times it does not. Quote Link to comment Share on other sites More sharing options...
fireengine Posted April 19, 2016 Report Share Posted April 19, 2016 Is the event still there with the chemical plant fire that gets way out of control at the lower right end of the map near the bottom. I heard that event was being possibly removed from the mod. Please let me know. Thanks a lot! Quote Link to comment Share on other sites More sharing options...