Tommy van Extel Posted June 24, 2013 Report Share Posted June 24, 2013 The crane is purposely under fire. The coroners are purposely under police. The ambulances are scripted to not automatically go back to their stations. Medic 5 parks with Medic 6 and Engine 5, Foam 5 and 6 park together.Could be, but i do not see how this adds something to my post. Ambulances do not unload at the hospital, totally different than not going back to stations. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 24, 2013 Report Share Posted June 24, 2013 This mod is really great! But i do have some suggestions / bugs... please let me know if you can work on these.- Foam and Medic 5 go to station 6. Other fire units seem to work fine.- Path finding in the upper left and lower right corner is really bad, vehicles get lost / drive around the entire map.- The medics do not carry EMT-bags by default. This is, in my opinion, a downside since they now can lift persons (so why use stretchers?) but even worse: they stop healing when a person is recovered AND do not look for injured persons by them self.- The hospital does not work 9 out of 10 times. Stretchers do not step out the vehicle so injured persons stay in it causing vehicles to stay at the hospital also. This counts both for the heli as the ambulances.- Other players, except from the host, do not see the bottles of gas laying everywhere. This is a big one that influences the game play in a negative way.- Stand-by option: when clicking HQ or somewhere in the map; the sirens go on but the lights stay off while the primary light button is enabled (you'll have to disable end enable it again to active the lights).- Vehicles coming from the hospital do not use sirens by default (same issue as above, but then for sirens).- Prices for vehicles: in the beginning they cost like 100 bucks. When buying the prices suddenly go through the roof (45K+).- Using the right mouse button on a fire vehicle enabled the lights or something instead of deploy, which is preferred.- Shouldn't coroners be in the medical category instead of police?- Same for the crane; is now located under fire instead of services.I hope you don't take this as criticism, we love the mod! yea quite of those Is fixable ingame ill walk you through them later Quote Link to comment Share on other sites More sharing options...
Blackout Posted June 25, 2013 Author Report Share Posted June 25, 2013 Foam and Medic 5 go to station 6. Other fire units seem to work fine. - Never heard of this, Medic 5 and Medic 6 always go back to Station 5. Foam 5 and 6 go to station 6 like they are supposed toPath finding in the upper left and lower right corner is really bad, vehicles get lost / drive around the entire map.- If you could be more specific with street name I may be able to do something about itThe medics do not carry EMT-bags by default. This is, in my opinion, a downside since they now can lift persons (so why use stretchers?) but even worse: they stop healing when a person is recovered AND do not look for injured persons by them self.- All you have to do it tell your medic to pick up a bag. Also if a person is healed, they don't need to be healed anymore sooo....The hospital does not work 9 out of 10 times. Stretchers do not step out the vehicle so injured persons stay in it causing vehicles to stay at the hospital also. This counts both for the heli as the ambulances- I am aware of the hospital glitches, and trying to work on fixing themOther players, except from the host, do not see the bottles of gas laying everywhere. This is a big one that influences the game play in a negative way.- When things go flying in game they land in different spots for different players, so this counts for explosions as well as if someone gets hit by a train.. nothing I can do about thatStand-by option: when clicking HQ or somewhere in the map; the sirens go on but the lights stay off while the primary light button is enabled (you'll have to disable end enable it again to active the lights- Not even sure why the Stand-by option would be used. As far as the HQ button goes, I know it's kinda buggy but I don't know how to fix it, I barely know how to script Vehicles coming from the hospital do not use sirens by default (same issue as above, but then for sirens- Turn the siren onPrices for vehicles: in the beginning they cost like 100 bucks. When buying the prices suddenly go through the roof (45K+- They should all be set to $1, and you have 10,000,000 by default Using the right mouse button on a fire vehicle enabled the lights or something instead of deploy, which is preferred- I am award of it but again, don't know how to fix itShouldn't coroners be in the medical category instead of police?- nopeSame for the crane; is now located under fire instead of services.- That's where we want it Also, We didn't know about the part of LA called Harbor City until we released the mod. Quote Link to comment Share on other sites More sharing options...
hauntedlighthouse Posted June 25, 2013 Report Share Posted June 25, 2013 Just got that call 2 :/ he aint killed anybody...yet hahaHe killed 2 people on the roof.I could pick up the injured, but I couldn't get him.lol"Path finding in the upper left and lower right corner is really bad, vehicles get lost / drive around the entire map.- If you could be more specific with street name I may be able to do something about ii"I do notice at one of the stations, my fire truck when I send it back to station, it doesn't go, instead it parks on the grass close by the station; I have to manually drive it to the station then click return to station, I can't remember off the top of my head which it is, next time I'm in game I'll check. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 25, 2013 Report Share Posted June 25, 2013 I distracted him before he did it lol Quote Link to comment Share on other sites More sharing options...
Tommy van Extel Posted June 25, 2013 Report Share Posted June 25, 2013 Foam and Medic 5 go to station 6. Other fire units seem to work fine. - Never heard of this, Medic 5 and Medic 6 always go back to Station 5. Foam 5 and 6 go to station 6 like they are supposed toDoes not sound logical to me; why should units numbered 5 go to station 6?Path finding in the upper left and lower right corner is really bad, vehicles get lost / drive around the entire map.- If you could be more specific with street name I may be able to do something about itI need to look into this. I know, for example, the bridge with the waterfall in the right lower corner is hard to find for vehicles.For the upper left corner i found that vehicles drive down (via the big bridge in the middle), go left and go up again via the bridge at the left.The medics do not carry EMT-bags by default. This is, in my opinion, a downside since they now can lift persons (so why use stretchers?) but even worse: they stop healing when a person is recovered AND do not look for injured persons by them self.- All you have to do it tell your medic to pick up a bag. Also if a person is healed, they don't need to be healed anymore sooo....When in chaos you might forget persons (or want to leave them for a while to focus on other things). Is this some setting i can set myself so people can choose?The hospital does not work 9 out of 10 times. Stretchers do not step out the vehicle so injured persons stay in it causing vehicles to stay at the hospital also. This counts both for the heli as the ambulances- I am aware of the hospital glitches, and trying to work on fixing themThanks.Other players, except from the host, do not see the bottles of gas laying everywhere. This is a big one that influences the game play in a negative way.- When things go flying in game they land in different spots for different players, so this counts for explosions as well as if someone gets hit by a train.. nothing I can do about thatI understand, we've seen this with police officers and arial trucks in LA MOD (being invisible / not working properly for others) but that's not as bad as this one. We get a lot of injured fire man and such more because other players don't see them laying around. I'd rather see those objects being removed from the mod if this cannot be fixed.Stand-by option: when clicking HQ or somewhere in the map; the sirens go on but the lights stay off while the primary light button is enabled (you'll have to disable end enable it again to active the lights- Not even sure why the Stand-by option would be used. As far as the HQ button goes, I know it's kinda buggy but I don't know how to fix it, I barely know how to scriptFor ambulances: instead of stations we use particular places to 'store' ambulances and therefor like to put them in standby to prevent flashing lights all the time. No big issue.Vehicles coming from the hospital do not use sirens by default (same issue as above, but then for sirens- Turn the siren onThe siren button is activated when ambulances leave the hospital. You however have to deactive and activate it again to get it to work. Seems like a (small) bug to me.Prices for vehicles: in the beginning they cost like 100 bucks. When buying the prices suddenly go through the roof (45K+- They should all be set to $1, and you have 10,000,000 by defaultPlayed the mod a few times now but start budget is around a few hunderd K max. I remember that i tried to increase this value in LA mod but it simply stops at one point. We definitly don't have 10 mil, that's one thing i know for sure.Using the right mouse button on a fire vehicle enabled the lights or something instead of deploy, which is preferred- I am award of it but again, don't know how to fix itMaybe gunswat can, thanks anyway Shouldn't coroners be in the medical category instead of police?- nopeSame for the crane; is now located under fire instead of services.- That's where we want it OK if this is a choice, it just crossed my mind Thanks! Quote Link to comment Share on other sites More sharing options...
hauntedlighthouse Posted June 25, 2013 Report Share Posted June 25, 2013 Your mod makes for very interesting gameplay.I literally just watched a pedestrian get squished by a train.:o Its not an actual mission, but its something different to take care of when nothing else was happening.For the truck issue- The trucks at Station 2 on Macdonald street, don't park properly, the fire engine and the rescue keep parking on the hill a short distance from the station. Quote Link to comment Share on other sites More sharing options...
Dyson Posted June 25, 2013 Report Share Posted June 25, 2013 Using the right mouse button on a fire vehicle enabled the lights or something instead of deploy, which is preferred- I am award of it but again, don't know how to fix itRegarding this, you need to adjust the priority settings in the script, the one which is highest (in this case lights on/off) will be the default right click event.Hope this helps you fix itx Quote Link to comment Share on other sites More sharing options...
camhesse1 Posted June 25, 2013 Report Share Posted June 25, 2013 Does not sound logical to me; why should units numbered 5 go to station 6?Ok. So, in our mod we have two designated hazmat stations on the map. Station 7 and station 6. Since foamers are mostly, and i mean MOSTLY, used for hazmat fires, that makes them paired to the hazmat. Blackout didnt want foamers in a different station than the hazmat companies... Understand? That also makes sense so we dont have to deal with naming the foamers at staiton 7 like foam 7 and foam 7-1 or something. Quote Link to comment Share on other sites More sharing options...
Tommy van Extel Posted June 25, 2013 Report Share Posted June 25, 2013 Ok. So, in our mod we have two designated hazmat stations on the map. Station 7 and station 6. Since foamers are mostly, and i mean MOSTLY, used for hazmat fires, that makes them paired to the hazmat. Blackout didnt want foamers in a different station than the hazmat companies... Understand? That also makes sense so we dont have to deal with naming the foamers at staiton 7 like foam 7 and foam 7-1 or something. Thanks for the clarification, makes sense now. But ambulance 5 also goes to station 6; is that also by design? Apart from that, what i said here / before about ambulances (sirens/lights) is not entirely correct; The siren button is activated when ambulances leave the hospital. You however have to deactive and activate it again to get it to work. Seems like a (small) bug to me. Just played a bit and wrote down my experiences; 1. When coming from the hospital: the "auto siren" button is enabled but the siren is not on (you have to manual enable it via the siren on/off button).However, the primary lights are in fact on while that button is disabled (not activated). 2. When sending to HQ: the primary lights sometimes go suddenly off but the lights button stays enabled (activated). You have to manual deactivate and activate it again to fix the lights. 3. Setting an ambulance to standby mode switches the primary lights off, which of course is fine. However (same as point 2) the lights button stays enabled (activated). When dispatching the unit (by just clicking somewhere or sending it to HQ) the lights stay off (you, again, have to manual deactivate and activate it again to fix the lights). Apart from that: this is not a big issue but i just wanted to point it out. Hope i am clear in my explanation. Quote Link to comment Share on other sites More sharing options...
camhesse1 Posted June 25, 2013 Report Share Posted June 25, 2013 Thanks for the clarification, makes sense now. But ambulance 5 also goes to station 6; is that also by design? I think you mean ambulance 6 goes to station 5 im guessing? Well, since station 6 no longer has room for a medic, due to the hazmat and 2 foam companies, it has to be in another station... so it best fit at station 5? its hard to explain. Blackout will have to talk about the script issues as im not that far into modding yet lol Quote Link to comment Share on other sites More sharing options...
FIREfighterjr Posted June 25, 2013 Report Share Posted June 25, 2013 I was wondering why the ladder on the most recent version has its color messed up..it's like white. Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 26, 2013 Report Share Posted June 26, 2013 Problem with Alpha Reflections. I fixed it for my mod before. Quote Link to comment Share on other sites More sharing options...
kicks270 Posted June 26, 2013 Report Share Posted June 26, 2013 Lower your Graphic Settings to low.... It will fix it and the quality of the game will not change... It used to happen to me. Hope that helps! Quote Link to comment Share on other sites More sharing options...
hauntedlighthouse Posted June 26, 2013 Report Share Posted June 26, 2013 I was gonna apply to join, but I don't know very much about playing realistically, I also need to wait until I get a decent mic, the one I use now is built in to my laptop.I really like this mod. Quote Link to comment Share on other sites More sharing options...
kicks270 Posted June 26, 2013 Report Share Posted June 26, 2013 I was gonna apply to join, but I don't know very much about playing realistically, I also need to wait until I get a decent mic, the one I use now is built in to my laptop.I really like this mod. We have training Games to help with that, and you can always join us on teamspeak to see if your mic might be good cuz we have members who use laptop mics all the time. But if you have any questions feel free to pm me or ask us on our site! P.s. Glad your enjoying the mod Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 27, 2013 Report Share Posted June 27, 2013 Lower your Graphic Settings to low.... It will fix it and the quality of the game will not change... It used to happen to me. Hope that helps! Oh, I never tried that haha. But I fixed it by changing the skin to a .jpg instead of a .dds. Took a little time, but it was worth it. Quote Link to comment Share on other sites More sharing options...
hauntedlighthouse Posted June 29, 2013 Report Share Posted June 29, 2013 We have training Games to help with that, and you can always join us on teamspeak to see if your mic might be good cuz we have members who use laptop mics all the time. But if you have any questions feel free to pm me or ask us on our site! P.s. Glad your enjoying the mod Thanks! I'll do that. Quote Link to comment Share on other sites More sharing options...
FIREfighterjr Posted June 30, 2013 Report Share Posted June 30, 2013 Lower your Graphic Settings to low.... It will fix it and the quality of the game will not change... It used to happen to me. Hope that helps!Alright so I just lower graphic settings? Quote Link to comment Share on other sites More sharing options...
kicks270 Posted June 30, 2013 Report Share Posted June 30, 2013 yes Quote Link to comment Share on other sites More sharing options...
Todd15 Posted June 30, 2013 Report Share Posted June 30, 2013 I sure wish I could still be a part of the clan.. Damn you forty+ plus hours of work a week Quote Link to comment Share on other sites More sharing options...
hauntedlighthouse Posted June 30, 2013 Report Share Posted June 30, 2013 I have a weird issue, hope someone can help. Anyways, a building next to the fire station caught fire and then the fire station caught fire, I eventually got it out after 20 minutes.But now the vehicles can't go back to the station.Any idea what I can do? All they do is sit in the driveway of the station. Quote Link to comment Share on other sites More sharing options...
kicks270 Posted June 30, 2013 Report Share Posted June 30, 2013 Hmmm we will look into it Quote Link to comment Share on other sites More sharing options...
Blackout Posted July 1, 2013 Author Report Share Posted July 1, 2013 The station catching on fire is intentional, but as far as not being able to park that doesn't make sense... the fire wouldn't disrupt the Virtual Objects or scripts that would get the units to park. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 1, 2013 Report Share Posted July 1, 2013 Yea only think that might brake would be the control panels Quote Link to comment Share on other sites More sharing options...