999madtom Posted January 28, 2013 Report Share Posted January 28, 2013 An easy way round it is to set up officers around the main guy with the board forcing people away, then swoop in and arrest him quick, as soon as you have him in a vehicle the crowds will disperse.I know how to do Public demonstration, but it is a riot.Thanks for helping everyone will put this information to use! Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 28, 2013 Report Share Posted January 28, 2013 I think the public demonstration and riot are the same, if you leave the public demonstration people alone for long enough they start throwing bombs. Quote Link to comment Share on other sites More sharing options...
999madtom Posted January 28, 2013 Report Share Posted January 28, 2013 No because I have supervisor mod and it says illegal demonstration/Political protest this time it says riot. Anyway I love this mod! Quote Link to comment Share on other sites More sharing options...
marcoclusius1 Posted January 28, 2013 Report Share Posted January 28, 2013 thanks for the fast awnser!!another question, in editor i found a emergency traffic light or something?? can i place this light near a firestation to stop vichles so the FD can roll out???can someone help me please cause i love the mod and it would be more realistic to have this near a fire station Quote Link to comment Share on other sites More sharing options...
The Loot Posted January 28, 2013 Report Share Posted January 28, 2013 No because I have supervisor mod and it says illegal demonstration/Political protest this time it says riot. Anyway I love this mod!The mod may rely on the description provided by the default supervisor videos. Though no matter what, any event with the protestors goes the same, no matter the description. Quote Link to comment Share on other sites More sharing options...
cops Posted January 28, 2013 Report Share Posted January 28, 2013 I just played the mod and... well... I like it allot First I had to figure out what everything is etc... But it's a nice mod, I hope we can see in the further a complete new map ^^Keep it up guys and or girls Quote Link to comment Share on other sites More sharing options...
Valadix Posted January 29, 2013 Report Share Posted January 29, 2013 Very much appreciate a public release Black! =D And that being said, you have really outdone yourself with the mod. Beautifully well crafted lights complimenting even better skins/models. (The street names are really awesome as well!) Always looking to see more stuff from you and I can defiantly see how Sq55 could have a blast with this gem. +1 bro. Quote Link to comment Share on other sites More sharing options...
riverking100 Posted January 29, 2013 Report Share Posted January 29, 2013 I just have one question for this mod. I am having a problem with the pedistrians stopping behind each other and eventually after about 10 min of playing SP they start blocking roads and start traffic jams. Has any else experierenced this problem? BTW great mod guys!!!I'm also having this problem Quote Link to comment Share on other sites More sharing options...
tallen01 Posted January 29, 2013 Report Share Posted January 29, 2013 This is what i am getting on this mod. Im not sure if an image helps but any help is much appriciated.....Thanks again Quote Link to comment Share on other sites More sharing options...
kicks270 Posted January 29, 2013 Report Share Posted January 29, 2013 Squad 55 doesn't play a lot of single player on the mod, so some of these issues are known, and are new. Im sure blackout will work on fixing these in future patches. Once again, thanks for everyones comments so we can help make the mod better!ThanksKicks Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 29, 2013 Author Report Share Posted January 29, 2013 I haven't personally seen any of that particular pedestrian issue but I will look into the pathing and spawn points for the next release of the mod.Station 2 parking issues have been solved and again will be out in the next version of the mod.As far as having a traffic lights at any of the stations, I won't be doing this because 1) I don't know how lol, and 2) seems like a lot of work . I may be turning station 4 (South station on Main street) to face north so they would have an easier time leaving the station. For all of you having issues installing the mod make sure you extract the .rar file and put the folder "Harbor City 3.3.2" in your /mods folder in either "Emergency 4" or "911 First Responders" folder. Next version I will be releasing will come in the EM4 installer so it should be easier for you less tech savy people. Thanks for the comments guys, I'm glad you are (mostly) enjoying the mod, Your comments help me to improve the mod for future releases. Quote Link to comment Share on other sites More sharing options...
cops Posted January 29, 2013 Report Share Posted January 29, 2013 Ow maybe add the patrol command to the police vehicels and maybe a parking spot for the battalions?I add the patrol command on my own but just a sugestion ;-) Quote Link to comment Share on other sites More sharing options...
stfd717 Posted January 30, 2013 Report Share Posted January 30, 2013 maybe a parking spot for the battalions?It would definatlely be nice to have a spot for the two batt's - Maybe one at Sta #1 and the other at Sta #4 or at the main "Emergency headquarters" (where the trucks come out...), I can definately appreciate the issues with the PD patrol script, another option could be a couple of parking spots around the maps for PD cars to s'stage", instead of having to leave them at headquarters in the corner of the map. Not needing another buliding or anything, maybe a spot in the parking lot of Sta #4 or the large parking lot just north of Sta #5 for example. I've not had the issues with any Ped's getting in the way...glad to hear you were able to fix the RTS error for Engine 2. Great work!!! Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 30, 2013 Author Report Share Posted January 30, 2013 I did try to get patrol units to park around the map using the "to fire station" script and i couldn't get it to work... I put it on hold but now that station 2 is fixed I'll take another look Quote Link to comment Share on other sites More sharing options...
Sythan Posted January 30, 2013 Report Share Posted January 30, 2013 Unfortunately, I have EM4 through GameFly and it doesn't allow me to install mods unless they're a mod file. But this mod looks fantastic, great work. Quote Link to comment Share on other sites More sharing options...
Surrey rcmp Posted January 30, 2013 Report Share Posted January 30, 2013 Ow maybe add the patrol command to the police vehicels and maybe a parking spot for the battalions?I add the patrol command on my own but just a sugestion ;-)Cops can you please teach me how add the patrol command please and thanks? Quote Link to comment Share on other sites More sharing options...
cops Posted January 30, 2013 Report Share Posted January 30, 2013 IDK if I am allowed to say it but...Open the editorOpen the modSelect one of the police vehiclesSelect "Edit commands"Search for VcmdPatrolSelect addClick OKnow one of your police units can patrol the city ^^ Quote Link to comment Share on other sites More sharing options...
The Loot Posted January 30, 2013 Report Share Posted January 30, 2013 IDK if I am allowed to say it but..I see no reason why not, it's something anyone can do in any mod. Quote Link to comment Share on other sites More sharing options...
Dyson Posted January 30, 2013 Report Share Posted January 30, 2013 IDK if I am allowed to say it but...Open the editorOpen the modSelect one of the police vehiclesSelect "Edit commands"Search for VcmdPatrolSelect addClick OKnow one of your police units can patrol the city ^^So long as patrol paths have been placed else the game will CTD Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 30, 2013 Author Report Share Posted January 30, 2013 Feel free to mod your download of the mod as much as you like - I'll look into putting the patrol script back into the single player version when released Quote Link to comment Share on other sites More sharing options...
Eddie117 Posted January 31, 2013 Report Share Posted January 31, 2013 I would like to see how far people "upgrade" the mod, This is awesome! Quote Link to comment Share on other sites More sharing options...
cops Posted January 31, 2013 Report Share Posted January 31, 2013 The mod has a patrolpath in it Quote Link to comment Share on other sites More sharing options...
Surrey rcmp Posted January 31, 2013 Report Share Posted January 31, 2013 Cop i dont see the add thing there?sorry for keep on asking Quote Link to comment Share on other sites More sharing options...
jsutton Posted January 31, 2013 Report Share Posted January 31, 2013 (edited) Nice job on the mod. I been playing single player and enjoying it. I did find a bug with one of the engines not returning to station but I forgot which one. I'll post when I play and see which one it was. I also was disappointed when I didn't have patrol function on police car so I put it on there as well.Surrey rcmp.... There is no add or remove button; there are just arrows. In the left box, find vcmdPatrol and then click on the arrow pointing right to put it on the vehicle. Hit ok, and editor should autosave it.EDIT: Seems to be a bug with Station 2. Engine 2 seems to think it's parking spot is on the curve by the bridge instead of at the station. When I return it to station, it goes onto the curve and backs in like it's at the station but it's really backing into the woods. Let me know if you need a picture to see what I mean. Rescue 2 and Medic 2 respond back fine.In the upper left side of the map at the power plant (or chemical) there is a gas explosion event there and it's a automatic failed mission. Edited January 31, 2013 by jsutton Quote Link to comment Share on other sites More sharing options...
Blackout Posted January 31, 2013 Author Report Share Posted January 31, 2013 Station 2 Engine 2 has been an issue in the mod for several versions - it has been fixed and will be released in the next version Quote Link to comment Share on other sites More sharing options...