itchboy Posted November 19, 2018 Report Share Posted November 19, 2018 19 hours ago, tysohug said: It was just me trying to be sarcastic Oh. Sarcasm is hard to detect online. @FInn Rescue 12 You can still use the old redirect. @TTBL225 Oncoming traffic will have to be redirected by you. Quote Link to comment Share on other sites More sharing options...
Nick007 Posted November 19, 2018 Report Share Posted November 19, 2018 Out of curiosity, would it be possible to make it so that when the game recognises that you are using the new redirect script, it creates a “red traffic light” in the opposite lane, so that the cars stop, and when it detects that no cars are in the way, it makes the “light” green? I mean i’m not asking for you to do that, i’m just curious if the game has the abilities to do that.. Quote Link to comment Share on other sites More sharing options...
joker15x Posted November 20, 2018 Report Share Posted November 20, 2018 11 hours ago, Nick007 said: Out of curiosity, would it be possible to make it so that when the game recognises that you are using the new redirect script, it creates a “red traffic light” in the opposite lane, so that the cars stop, and when it detects that no cars are in the way, it makes the “light” green? I mean i’m not asking for you to do that, i’m just curious if the game has the abilities to do that.. Dude I was literally just thinking about somethin like that. I was thinkin like, do I really need another unit just to block off the other road for a traffic stop? Quote Link to comment Share on other sites More sharing options...
Nick007 Posted November 20, 2018 Report Share Posted November 20, 2018 7 hours ago, joker15x said: Dude I was literally just thinking about somethin like that. I was thinkin like, do I really need another unit just to block off the other road for a traffic stop? Yeah,well I mean, if it’s possible to run 2 redirect scripts at the same time, theres no problem because you can redirect the oncoming traffic to the side of the road, but if for some reason you can’t run 2 redirect scripts at the same time, you will probably have to block the traffic.. but I don’t know... Itchboy is the only one that can anwser that. I’m just making suggestions.. Quote Link to comment Share on other sites More sharing options...
joker15x Posted November 20, 2018 Report Share Posted November 20, 2018 Will most if not all emergency vehicles have the surround lighting that reflects off the ground and what not? Idk what the proper term is. I noticed a few vehicles don't have it, and or not proper flashing. Also will all vehicles have secondary lighting options? Sorry if this is annoying, I am just really into this mod and ELS. I'm a kid when it comes to emergency lighting. http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png Quote Link to comment Share on other sites More sharing options...
joker15x Posted November 20, 2018 Report Share Posted November 20, 2018 Bug report: This is the most annoying thing in this mod. Its a waste of time shooting these damn big trucks and I can't figure out how to turn off their spawning in the files. https://gyazo.com/c12bc583791bcbfb9a507039ab3e26c8 They are always blocking traffic when I'm doing other calls and I don't have time to deal with it. Quote Link to comment Share on other sites More sharing options...
amuchalipsis Posted November 21, 2018 Report Share Posted November 21, 2018 22 hours ago, joker15x said: Bug report: This is the most annoying thing in this mod. Its a waste of time shooting these damn big trucks and I can't figure out how to turn off their spawning in the files. https://gyazo.com/c12bc583791bcbfb9a507039ab3e26c8 They are always blocking traffic when I'm doing other calls and I don't have time to deal with it. You can use a cop to redirect them, or prevent them from spawning on the editor. Just load the map, press F9, select the proper spawn point and voilà, you'll have to delete those big trucks one by one, though. Quote Link to comment Share on other sites More sharing options...
joker15x Posted November 22, 2018 Report Share Posted November 22, 2018 2 hours ago, amuchalipsis said: You can use a cop to redirect them, or prevent them from spawning on the editor. Just load the map, press F9, select the proper spawn point and voilà, you'll have to delete those big trucks one by one, though. Thats the problem. I do redirect them, they just don't move. Or if it DOES work, the truck will go block some other intersection. How do I open the editor? I've never used it. Quote Link to comment Share on other sites More sharing options...
Alex Neumeister Posted November 22, 2018 Report Share Posted November 22, 2018 In steam, if you have that version, go to properties. Under set launch options type -editor and launch the game, you will then from the bar at the top of the screen have to load the mod you wish to edit. Quote Link to comment Share on other sites More sharing options...
itchboy Posted November 22, 2018 Report Share Posted November 22, 2018 There is no way to stop oncoming traffic without sending an officer to the other lane to redirect or stop traffic. I have removed the big trucks from the spawns in the new version. I also included a "delete traffic" button just to be sure. To remove the vehicles, go into the editor. Load up "freeplay.e4m". Once you are in the map, press the F9 key. Choose the spawn point that gets stuck and delete the trucks using the "X" button on the right side. http://www.emergency-planet.com/uploads/monthly_2018_11/5bf6093b4c3a8_Em4Deluxe2018-11-2209-34-58-28.thumb.png.707db6c6c8f9b61d037e4143b132dfd2.png 1 Quote Link to comment Share on other sites More sharing options...
joker15x Posted November 22, 2018 Report Share Posted November 22, 2018 Somehow forgot this bug, when there is a call in this house for a medical patient, people can't go in because the door can't be broke down. When I send a FF to break it, they stop at the steps not doing anything, forcing me to fail the call. https://steamcommunity.com/sharedfiles/filedetails/?id=1570795967 Quote Link to comment Share on other sites More sharing options...
CanadianFrog Posted December 2, 2018 Report Share Posted December 2, 2018 I don't think any of you realize how close I am to tracking Itchboy down IRL and forcing him to give me his mods All joking aside, Itchboy, your mods are the best things I've ever seen happen to this game since I first saw the Manhattan mod in 2012. Keep it up! 1 Quote Link to comment Share on other sites More sharing options...
Smigol18 Posted December 2, 2018 Report Share Posted December 2, 2018 where can i download this mod? Quote Link to comment Share on other sites More sharing options...
mcflame1 Posted December 3, 2018 Report Share Posted December 3, 2018 Smigol This mod is a Work in Progress so there isn't a working download link Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 3, 2018 Report Share Posted December 3, 2018 On 11/22/2018 at 10:29 AM, joker15x said: Somehow forgot this bug, when there is a call in this house for a medical patient, people can't go in because the door can't be broke down. When I send a FF to break it, they stop at the steps not doing anything, forcing me to fail the call. https://steamcommunity.com/sharedfiles/filedetails/?id=1570795967 Thanks for letting me know. This is actually a bug I never noticed. I am sure its because of the "accesible" flag not being activated on the model. I have not been able to do much with the mod due to non Em4 concerns. This tow truck is the only thing Ive had the opportunity to make. Rollback rear body textures by Hoppah, everything else by me. 2 1 Quote Link to comment Share on other sites More sharing options...
CanadianFrog Posted December 8, 2018 Report Share Posted December 8, 2018 looking good! Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 15, 2018 Report Share Posted December 15, 2018 Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway. 1 3 Quote Link to comment Share on other sites More sharing options...
Squad 65 Posted December 15, 2018 Report Share Posted December 15, 2018 3 hours ago, itchboy said: Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway. http://www.emergency-planet.com/uploads/monthly_2018_12/5c152953518f4_Em4Deluxe2018-12-1600-15-44-84.thumb.png.7920c513be0e1b892f50fbe59949906e.png http://www.emergency-planet.com/uploads/monthly_2018_12/5c15296be4a79_Em4Deluxe2018-12-1600-11-12-61.thumb.png.cbb4ec3e67dae23ac2090413a4a0fd3a.png Love it. Quote Link to comment Share on other sites More sharing options...
OCP9001 Posted December 15, 2018 Report Share Posted December 15, 2018 I can't wait to see this released! I've been fortunate enough to play an older version and it's just amazing. It blew my mind to hear that you were actually adding function and features. Please, keep up the amazing work! Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted December 20, 2018 Report Share Posted December 20, 2018 Station looks good Itchboy. Quote Link to comment Share on other sites More sharing options...
TTBL225 Posted December 20, 2018 Report Share Posted December 20, 2018 I don't see any coffee or donuts in that station http://www.emergency-planet.com/uploads/emoticons/default_wink.png Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 26, 2018 Report Share Posted December 26, 2018 Happy Holidays everyone! You people voted for it, so here is the other half of the Monida police fleet. 1 2 Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted December 27, 2018 Report Share Posted December 27, 2018 Looks good Itchboy any plans for doing a older ford Taurus 2000 to 2007 models. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 27, 2018 Report Share Posted December 27, 2018 28 minutes ago, FInn Rescue 12 said: Looks good Itchboy any plans for doing a older ford Taurus 2000 to 2007 models. Ive decided to cancel the unmarked Taurus because Monida wouldnt have its own detectives. Ive already made a separate off map detective car to compensate for this. In its place, will be a slicktop 97 CVPI which will be assigned as a traffic unit. Quote Link to comment Share on other sites More sharing options...
joker15x Posted December 27, 2018 Report Share Posted December 27, 2018 Is the finished model for the explorer posted on this thread? Also are all 3 of the possible votes being added or just the explorer? Quote Link to comment Share on other sites More sharing options...