itchboy Posted July 6, 2017 Report Share Posted July 6, 2017 I appreciate people's suggestions. For the time being I'll only pick out a limited selection and go with that. All those calls may be different IRL but in Em4, it devolves into the same basic routine of load and go when it comes to injured victims, or using the chase command on escaping suspects. I'll be picking out the ones that actually involve new elements such as search, investigation, an cleanup. Those are the three main things that I'll be placing emphasis on because they're elements of the original Em1 and Em2 games that have been missed in Em4. HAZMAT is also something that can be expanded on as well. Due to the simplsitic nature of Em4's medical system, I can only have a very limited amount of varied calls. There wont be any in depth medical simulation like the RTS Bieberfelde mod because that is way beyond my abilities as a modder. Maybe we can see such a mod someday but Northview: Paramedics has been cancelled unfortunately. I like the idea of having untreatable time senesetive patients though. It seems like the most doable option that people have suggested. When it comes to fires, the town of Monida pass doesnt even have tall buildings to begin with, but I'll see if having functional roof venting would actually help improve the gameplay experience. Interior fires will stay as is because of Em4's fire system being unmoddable. I'm interested in trying to implement Hoppah's search house script to be a requirement in building fires, we'll see how that goes. Most calls in that real life area are actually grass fires, or car accidents. It is claimed in one article by a firefighter that they haven't had a fatal house fire in over 15 years, so crazy calls like those will be put on the lower priority. Policing is something I'd like to expand on, because it seems to be the neglected element of the game along with the TEC units. I place priority on those calls that dont involve arrests, or just require the player to ask around with a few people. More serious events like hostage takings will just be programmed to be the same as default Em4. Regarding the custom callout menu, I had to remove it due to instability issues, as seen in the videos. Until I can figure out a workaround to using the default missionscript 'intercept' functions, I will have to rely on the default dispatcher style menus, and disabling that left side menu entirely. 2 Quote Link to comment Share on other sites More sharing options...
Corsair Posted July 7, 2017 Report Share Posted July 7, 2017 Just do whatever you think is best itchboy! Keep up the good work Quote Link to comment Share on other sites More sharing options...
Fred03 Posted July 10, 2017 Report Share Posted July 10, 2017 On 7/3/2017 at 7:42 PM, itchboy said: The countryside/rural map. Now a question for people. I would like to ask, what specific calls do the US Park Rangers handle? Â Another gameplay video, this thime the call actually completed thankfully but it CTD'd soon after when the script was 'clearing out' the data from the completed call. BTW National Park Rangers handle all law enforcement in National Parks so anything that the police would handle outside the park they handle inside the park (full authority, etc). For park-specific issues you have things like illegal camping, poaching, illegal timber harvesting (some fun possibilities with that one), human-animal encounters, violations of park-specific rules like quiet hours, illegal removal of historic artifacts and other stuff like that. Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 10, 2017 Report Share Posted July 10, 2017 It appears I've been mistaken. The park on the map is state owned. US Park rangers would not have any jurisdiction in such an area. It would belong to Montana State Park Rangers, but I cannot find an image of their vheicles anywhere. I'd like to ask if people have any private archives or image sources that may have that vehicle in them. Are the duties of state park rangers the same as the national ones? Quote Link to comment Share on other sites More sharing options...
Jennifer93 Posted July 10, 2017 Report Share Posted July 10, 2017 Â hunted like hell to find them on the internet sorry could not find more but I do believe US Park wardens will still patrol/help out at Stateparks Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 10, 2017 Report Share Posted July 10, 2017 Thanks for the pics. I found a marked unit. Also, how is FWP associated with Ranger Law enforcement? Same thing? Quote Link to comment Share on other sites More sharing options...
Jennifer93 Posted July 10, 2017 Report Share Posted July 10, 2017 http://fwp.mt.gov/enforcement/ Â Montana Fish, Wildlife & Parks also has jurisdiction over state park sites and other property it owns, as well as many outdoor recreational activities, such as boating, snowmobiling, and Off-Highway Vehicle operations. FWP also enforces the laws pertaining to recreational use of streams and caves. Â http://fwp.mt.gov/enforcement/laws/ http://fwp.mt.gov/doingBusiness/employment/qualifications/parkRanger.html maybe a bit borning to read sorry Quote Link to comment Share on other sites More sharing options...
Randall McMurphy Posted July 10, 2017 Report Share Posted July 10, 2017 On 5/22/2016 at 4:31 AM, itchboy said: No worries man, never doubted your honesty. We appreicate the coming forward as long as its kept to a moderate and reasonable amount. You can talk about the mod, discuss gameplay experiences, but try to keep the 'add this vehcle/feature/whatever' to a minimum. Also try not to keep reporting the same bugs that we've already known about the mod. Its been a year now and we probably know what bugs the mod out. A one year later reply on my end haha. Not complaining, I know i this is still worked on it will be awesome and I honestly I don't care if it's not Unity/UE4 graphical level, just the depth of what you can do is great. I usually reserve "you should add" posts, it's your guys work and while we could discuss "it would be cool if" it's not cool to request/demand something especially if it's been said a few times already. I love the mod with the current version I have, bugs and all. Of course there are bugs, it's an alpha/beta and having done enough testing on games in that stage I know to expect bugs, check if they were reported, and reply to that report with specs, a dxdiag log and any other relevant information. I know it's been a while but I really hope you guys still found time to work on this and I really look forward to a public release. It's one of my favorite maps/mods and I think even the previous releases were really fun and detailed. Good luck again guys, glad you trusted me not to release anything; still haven't. Don't let all the BS get you down, EM4 is one of the few games that modders can still get into without having to spend 4+ years learning modeling, animation, texture mapping and all that stuff. Would hate to see it die. 1 Quote Link to comment Share on other sites More sharing options...
Fred03 Posted July 11, 2017 Report Share Posted July 11, 2017 State Park Rangers generally have less wide-ranging duties compared to NPS rangers. In most states they still have all the powers of law enforcement elsewhere but are less likely than NPS rangers to do EMS or firefighting and rescue. Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 12, 2017 Report Share Posted July 12, 2017 I see. Looks like the best course of direction is to create animal/permit related callouts. I'd also like to try missing people callouts that are different from orig Em4. From what I've seen, FWP run those black unmarked pickups. More pics that I found. I think I'll run with the marked runner Tahoe, and one unmarked Ford probably. Not sure what the difference between them is though. This unmarked Impala can work as a detective's unit. Not sure if county or state PD owns it. Would people prefer having the unmarked cruiser on map, or have it as off map sheriff? Â Â Quote Link to comment Share on other sites More sharing options...
tbone1fire Posted July 12, 2017 Report Share Posted July 12, 2017 off map for unmarked Quote Link to comment Share on other sites More sharing options...
amuchalipsis Posted July 12, 2017 Report Share Posted July 12, 2017 On map. There was a lack of local unmarked units if I remember correctly Quote Link to comment Share on other sites More sharing options...
Jennifer93 Posted July 12, 2017 Report Share Posted July 12, 2017 20 minutes ago, amuchalipsis said: On map. There was a lack of local unmarked units if I remember correctly their was 1 Unmarked Crown vic at the Small Pd station which was a Local unmarked Police car Quote Link to comment Share on other sites More sharing options...
amuchalipsis Posted July 12, 2017 Report Share Posted July 12, 2017 1 minute ago, mooneg4k said: their was 1 Unmarked Crown vic at the Small Pd station which was a Local unmarked Police car Oops, I forgot about it. Then off map Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 13, 2017 Report Share Posted July 13, 2017 I am considering removing the unmarked cruiser from Monida Pass PD because logically, such a department wouldnt have a detective unit. I'd like someone to correct me though. Does a small 10 person PD have a detectives unit? Traffic unit? Quote Link to comment Share on other sites More sharing options...
RangerDog Posted July 14, 2017 Report Share Posted July 14, 2017 Personally i don't think they would have unmarked car's. They want to make their presence known, and with such litle policemen that would be hard to do if 33% of the fleet is unmarked. Quote Link to comment Share on other sites More sharing options...
Handsup! Posted July 14, 2017 Report Share Posted July 14, 2017 Not sure about US jurisdiction but even the Falklands Police (which has only 18 officers and a population of 3000) has a detective unit. Quote Link to comment Share on other sites More sharing options...
mr matt5432123 Posted July 14, 2017 Report Share Posted July 14, 2017 I think a detective unit could be provided by the county or state police, but I would think that they'd have a traffic unit. Quote Link to comment Share on other sites More sharing options...
ThinBlueLineKY4 Posted July 14, 2017 Report Share Posted July 14, 2017 I would say a traffic unit and unmarked patrol car. Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 15, 2017 Report Share Posted July 15, 2017 Based on what you guys tell me, the best compromise would be to have the unmarked vehicle, but no detectives on map. It sounds reasonable to me. Can anyone provide informatino regarding shots fired or suspicious person callouts? I am aware how dynamic those are, but I would like to have a few different outcomes to keep the player active. Quote Link to comment Share on other sites More sharing options...
jsutton Posted July 15, 2017 Report Share Posted July 15, 2017 I agree that a investigator would not be needed unless the town has a crime rate is high then it may make sense for the town to have one. As far as the unmarked units go, I think having at least one would be nice. I like having at least one unmarked unit when I play. My hometown where I worked as a police dispatcher, it has a population of around 11,500 - 12,000 and there is a Chief, Deputy Chief, 1 normal investigator, 1 drug task force investigator but would be called out for normal investigations as needed and 18 officers (including 3 sergeants & K9 Unit). Chief drove a marked unit, deputy chief & investigators drove unmarked units. Day Shift & Evening Shift each had 1 unmarked unit with the other 3 marked units. Overnight shift had the slicktop marked K9 unit with marked units. We didn't have a traffic unit because they would do traffic enforcement while on patrol not handling calls. When we start to get multiple complaints regarding traffic, they would assign a officer for traffic enforcement only unless a more urgent call came in. The smaller departments in our area would call county for a investigator. Â Shots fired - Outcome could be an actual shooting with person shot, false alarm (fireworks), someone just randomly shooting (no injuries), officer down (suspect at large), active shooter (kind of like in deluxe freeplay). Suspicious Person - Person takes off running when officer gets in area, peeping tom, lookout for burglary (more subjects appear if possible), subject lost and you provide directions (kind of like the script for traffic stops). Quote Link to comment Share on other sites More sharing options...
mr matt5432123 Posted July 15, 2017 Report Share Posted July 15, 2017 along with the above comment, for shots fired the different incidents could have different weapons involved, I feel like especially in the more rural parts of the map that a shooter would choose a more long barreled gun over a pistol. And for suspicious persons, It would be cool if you could implement that one script from Hoppah's U.S. Army mod, where you had to send a unit to a specific location and once the unit got there you would have to wait a few seconds and then one of a few things would occur. Also, It would be interesting if depending on how you handle the incident it could even turn into a shots fired call. Quote Link to comment Share on other sites More sharing options...
Corsair Posted July 19, 2017 Report Share Posted July 19, 2017 I would like to see a officer down call or a officer needing assistance like when they have a barricaded suspect, a fellony stop or something. 1 Quote Link to comment Share on other sites More sharing options...
Rlizard Posted July 21, 2017 Report Share Posted July 21, 2017 I'm going to throw this suggestion out, have you considered adding a 4wd pickup or SUV to the police Dept or sheriff office? It would make sense to me because of the rural/off road area. Quote Link to comment Share on other sites More sharing options...
itchboy Posted July 21, 2017 Report Share Posted July 21, 2017 You're in luck. The real life sheriff's dept use the vehicles you mentioned: They also have one CVPI. We'll do our best to recreate the above vehicles. Those are the only three marked vehicles we will give to the sheriff dept. They will have an unmarked Impala for the detectives cruiser. The on map town police is currently a 2012 Impala and a 2005 one. We are on the fence for the unmarked vehicle. It will most likely be a Dodge Intrepid or Chevy Cavalier. The traffic unit will likely be replaced with an older model Chevy Tahoe or Ford Explorer. The fictional vehicles in the highway patrol fleet have been removed. We have decided to go with a pair of Chevy Impalas and one older 2007 Charger. 1 Quote Link to comment Share on other sites More sharing options...