Guest Posted January 2, 2015 Report Share Posted January 2, 2015 I'll upload it somewhere else, due the download speed of some people, hang on ^^Ill have you know my internet is amazing...most of the time its just that site haha Quote Link to comment Share on other sites More sharing options...
theparanoid Posted January 2, 2015 Report Share Posted January 2, 2015 A question to you guys. How would you like building fires to be?Original EM4 with visible flames all throughout with heavy smoke and flames appearing later ORSmoke coming out of every opening of the building, and the flames only appear later.Smoke coming out of every opening of the building, and the flames only appear later. Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted January 2, 2015 Report Share Posted January 2, 2015 A question to you guys. How would you like building fires to be?Original EM4 with visible flames all throughout with heavy smoke and flames appearing later ORSmoke coming out of every opening of the building, and the flames only appear later.Flames appearing later Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted January 2, 2015 Report Share Posted January 2, 2015 New download, I fixed small bugs so it's more playableLight on several vehicles have been addedTraffic that gets stuck have been fixedMissing wheels are added to the modelsI know its not much, but it makes the gameplay a bit better and no "stuck" traffic paths and the missing lightsNOTE: Do not report any bugs about this version, this version is only to fix the main traffic problem Never the less I agree with itchboy, I commend you on charging ahead to fix bugs even though a patch will be out, so thank you! Quote Link to comment Share on other sites More sharing options...
itchboy Posted January 2, 2015 Report Share Posted January 2, 2015 Note that only the new Montana buildings will have these kinds of fires. The vanilla EM4 buildings won't. Quote Link to comment Share on other sites More sharing options...
cops Posted January 2, 2015 Report Share Posted January 2, 2015 New download link in previous post and here! Montanna mod V2 BETA Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted January 2, 2015 Report Share Posted January 2, 2015 Note that only the new Montana buildings will have these kinds of fires. The vanilla EM4 buildings won't.Still fine by me because if I had to guess 85% of all the buildings( which I thank and commend you on) are custom. Quote Link to comment Share on other sites More sharing options...
itchboy Posted January 2, 2015 Report Share Posted January 2, 2015 Still fine by me because if I had to guess 85% of all the buildings( which I thank and commend you on) are custom.Yeah, most are. But I'll try to modify the vanilla buildings if I can. And thank bama for the buildings, not me. He paid for them. Quote Link to comment Share on other sites More sharing options...
TACRfan Posted January 2, 2015 Report Share Posted January 2, 2015 A question to you guys. How would you like building fires to be?Original EM4 with visible flames all throughout with heavy smoke and flames appearing later ORSmoke coming out of every opening of the building, and the flames only appear later.option 2 Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 2, 2015 Report Share Posted January 2, 2015 Option 2Â And in response to the earlier discussion about fire department size: My department covers 100 square miles and about 800 people in a rural setting with one town of 500 in the center of the district where our station is. We have 2 pumpers (one with MVA equipment), 1 tanker and 1 brush. Our nearest ambulances are in the next towns to the north, south, east or west with the closest being about 15 miles to the south. We have our fire department run EMR level medical response in our district.HOWEVER many other departments have similar situations and use a different combination of units and stations. Fact of the matter is that for the current map I think the unit setup if pretty good, just make use of mutual aid like real rural departments do. Quote Link to comment Share on other sites More sharing options...
JrFF34 Posted January 2, 2015 Report Share Posted January 2, 2015 I like the second option for fires because as a volunteer, most of the time we get to a fire scene, smoke is the only visible thing we can see upon arrival. Plus, with the volunteer script I would say by the time you get your first couple units on scene flames would be showing by then. But I do have to say, when my department gets a structure fire.. its working... and I mean you can see it from a mile away. Quote Link to comment Share on other sites More sharing options...
MFDHoward Posted January 2, 2015 Report Share Posted January 2, 2015 A question to you guys. How would you like building fires to be?Original EM4 with visible flames all throughout with heavy smoke and flames appearing later ORSmoke coming out of every opening of the building, and the flames only appear later.  My response to you sir. Quote Link to comment Share on other sites More sharing options...
HappyJoker Posted January 2, 2015 Report Share Posted January 2, 2015 My response to you sir. this is so true and beautiful. Quote Link to comment Share on other sites More sharing options...
haha24ha Posted January 2, 2015 Report Share Posted January 2, 2015 I wouldn't change the units that are given, it's the perfect amount to me.  And probably option 2 but it doesn't really bother me either way. Quote Link to comment Share on other sites More sharing options...
jrff64 Posted January 2, 2015 Report Share Posted January 2, 2015 My response to you sir. Haha that is so true. Quote Link to comment Share on other sites More sharing options...
MFDHoward Posted January 2, 2015 Report Share Posted January 2, 2015 I rarely play now because of the lag but when I do its great. Structure fire with a delayed tanker response. http://imgur.com/a/Js6Zy Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 2, 2015 Report Share Posted January 2, 2015 Ok I FINALLY got this mod downloaded and I've got a few comments/suggestionsOverall NICE JOB!!!! Great mod great small town feel.Might want to have a look at the call ambulance script (from dispatch and PD officers) I've been having trouble with itI suggest putting the jaws of life on the rescue unit, seems like the best unit to have the jaws, really surprised me that they weren't on it.Might want to make some more descriptive buttons for the dispatch for offmap aid, I still don't know which is which.A reskin of the Park Ranger would be nice, as you got the truck perfect but the person not quite. But that's no bigee, shoot me a PM if you want a pictureIf its possible incorporating the close hydrant script into the disconnect script. Once again, nice job! I already enjoy it and with the bug fixes you promise in the patch I'm sure it will be even more wonderful/smoother. Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted January 2, 2015 Report Share Posted January 2, 2015 Ok I FINALLY got this mod downloaded and I've got a few comments/suggestionsOverall NICE JOB!!!! Great mod great small town feel.Might want to have a look at the call ambulance script (from dispatch and PD officers) I've been having trouble with itI suggest putting the jaws of life on the rescue unit, seems like the best unit to have the jaws, really surprised me that they weren't on it.Might want to make some more descriptive buttons for the dispatch for offmap aid, I still don't know which is which.A reskin of the Park Ranger would be nice, as you got the truck perfect but the person not quite. But that's no bigee, shoot me a PM if you want a pictureIf its possible incorporating the close hydrant script into the disconnect script.Once again, nice job! I already enjoy it and with the bug fixes you promise in the patch I'm sure it will be even more wonderful/smoother.I agree with everything but the jaws, here we have the jaws on all the rigs. I.e. 16 rigs paid dept we have on average 7 mvas, 2 fires and more a day Quote Link to comment Share on other sites More sharing options...
serch248 Posted January 2, 2015 Report Share Posted January 2, 2015 When I call the LSPD Patrolcar, the game crashes. Quote Link to comment Share on other sites More sharing options...
bama1234 Posted January 2, 2015 Author Report Share Posted January 2, 2015 When I call the LSPD Patrolcar, the game crashes. Sure you're playing the right game? Quote Link to comment Share on other sites More sharing options...
JANJUA Posted January 2, 2015 Report Share Posted January 2, 2015 Sure you're playing the right game?LOL I think he's playing San andreas ! Lol Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted January 2, 2015 Report Share Posted January 2, 2015 Sure you're playing the right game?I think he means in the menu it may say Lspd. Quote Link to comment Share on other sites More sharing options...
serch248 Posted January 2, 2015 Report Share Posted January 2, 2015 Sorry, I wanted to say LASD, I've played to much GTA V :yaoming: Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 3, 2015 Report Share Posted January 3, 2015 I agree with everything but the jaws, here we have the jaws on all the rigs. I.e. 16 rigs paid dept we have on average 7 mvas, 2 fires and more a dayRemember mate this is a much smaller department. But I don't see a reason to not have the jaws on one of the pumpers as well, its not inconceivable to have 2 sets of rescue equipment in a small department. My main thing is that the jaws NEED to be on the rescue, it really amazed me when they weren't. When I have a wreck I roll a rescue, when the guys get out of the rescue I send them to get the jaws and they start hoofing it back to the station, like what? Then I went back and looked at the truck and it sure did say "Rescue" on it. And I figured I'd just include the NPS ranger picture here. Quote Link to comment Share on other sites More sharing options...
Station27 Posted January 3, 2015 Report Share Posted January 3, 2015 In my department we carry Jaws on our first due Engine, you never know when an MVA will turn into a vehicle fire. Quote Link to comment Share on other sites More sharing options...