Tank Posted December 26, 2014 Report Share Posted December 26, 2014 The tanker and the other units will be update in a patch when Bama releases it , it's a beta for a reason lol I know were supposed to give feedback so i'm telling him the ones I have seen Quote Link to comment Share on other sites More sharing options...
JANJUA Posted December 26, 2014 Report Share Posted December 26, 2014 I know were supposed to give feedback so i'm telling him the ones I have seenHe has the bug report in the folder which he said to use instead of on here im just saying , because all it has been this past day or so has been people complaining about the bugs Quote Link to comment Share on other sites More sharing options...
Trevor Cokley Posted December 26, 2014 Report Share Posted December 26, 2014 I apologize, I figured out the spine boards. It's hard to describe which buttons you have to click but I figured it out! Quote Link to comment Share on other sites More sharing options...
sambo613 Posted December 27, 2014 Report Share Posted December 27, 2014 Great work on the mod! I have a couple issues with it. I'll list them below: Rescue helicopter when called doesn't respond off the map at all Gameplay like others have said is kind of jerky or laggy (I have a good gaming PC, don't get this much from other mods)Too many calls at one time like others have also saidLots of vehicles light's do not workThe BCFD tanker when called from off the map gets stuck sometimes in the hospital parking lot and just goes around in circle in the parking lotSome police cars don't have wheelsFires could be slower and more realistic The FF in the fire station (not the battalion chief), who is used to call in off map units does not work for all the units. Spineboard problem where on an accident scene, it says the person needs to be put on a spineboard. I go and get one and then place it on the patient and it doesn't show up on the patient but it is on them and says it. When you try to remove it, it won't remove from them and therefore you can't transport the patient. It would help if there was more fire hydrantsWhen you click rapid deployment, it works but then when you click it again to have them remove the hoses and what not, it doesn't really work. Only two of them remove their hoses but then they just stand outside the engine and the other FF's are also just standing outside of the fire engine. Sometimes, one of the FF's didn't close the hydrant and is also just standing next to it. There are a couple other issues, but they have already been posted so I won't repeat them. Quote Link to comment Share on other sites More sharing options...
Wkboy714 Posted December 27, 2014 Report Share Posted December 27, 2014 Can I ask who did your lighting? Especially the rotary ones. The readme wasn't specific, but they deserve some kind of medal or something Quote Link to comment Share on other sites More sharing options...
bama1234 Posted December 27, 2014 Author Report Share Posted December 27, 2014 Can I ask who did your lighting? Especially the rotary ones. The readme wasn't specific, but they deserve some kind of medal or something Depends for which vehicles. I did the rotary lights on the ATF cruiser, Flnn did them for the MPPD cruiser and some fire trucks. Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted December 27, 2014 Report Share Posted December 27, 2014 Great work on the mod! I have a couple issues with it. I'll list them below: Rescue helicopter when called doesn't respond off the map at allGameplay like others have said is kind of jerky or laggy (I have a good gaming PC, don't get this much from other mods)Too many calls at one time like others have also saidLots of vehicles light's do not workThe BCFD tanker when called from off the map gets stuck sometimes in the hospital parking lot and just goes around in circle in the parking lotSome police cars don't have wheelsFires could be slower and more realisticThe FF in the fire station (not the battalion chief), who is used to call in off map units does not work for all the units.Spineboard problem where on an accident scene, it says the person needs to be put on a spineboard. I go and get one and then place it on the patient and it doesn't show up on the patient but it is on them and says it. When you try to remove it, it won't remove from them and therefore you can't transport the patient.It would help if there was more fire hydrantsWhen you click rapid deployment, it works but then when you click it again to have them remove the hoses and what not, it doesn't really work. Only two of them remove their hoses but then they just stand outside the engine and the other FF's are also just standing outside of the fire engine. Sometimes, one of the FF's didn't close the hydrant and is also just standing next to it.There are a couple other issues, but they have already been posted so I won't repeat them.I agree with all but one in a rural community there aren't a lot of fire hydrants ( if any ) and personally like that the way it is. Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted December 27, 2014 Report Share Posted December 27, 2014 Hey guys I want to edit the call volume by myself does anyone know how to? Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 27, 2014 Report Share Posted December 27, 2014 Great work on the mod! I have a couple issues with it. I'll list them below: Rescue helicopter when called doesn't respond off the map at all Gameplay like others have said is kind of jerky or laggy (I have a good gaming PC, don't get this much from other mods)Too many calls at one time like others have also saidLots of vehicles light's do not workThe BCFD tanker when called from off the map gets stuck sometimes in the hospital parking lot and just goes around in circle in the parking lotSome police cars don't have wheelsFires could be slower and more realistic The FF in the fire station (not the battalion chief), who is used to call in off map units does not work for all the units. Spineboard problem where on an accident scene, it says the person needs to be put on a spineboard. I go and get one and then place it on the patient and it doesn't show up on the patient but it is on them and says it. When you try to remove it, it won't remove from them and therefore you can't transport the patient. It would help if there was more fire hydrantsWhen you click rapid deployment, it works but then when you click it again to have them remove the hoses and what not, it doesn't really work. Only two of them remove their hoses but then they just stand outside the engine and the other FF's are also just standing outside of the fire engine. Sometimes, one of the FF's didn't close the hydrant and is also just standing next to it. There are a couple other issues, but they have already been posted so I won't repeat them. The map is missing a spawnpoint. Fixed in patchI will reduce the number of checks running in the background for the patchYou can turn it down yourself. Just edit the freeplay_endless.xmlVehicle bugs are to be settled by bama1234Will reduce fire spread in the patchI haven't finished writing the call scripts for all units.Spineboard glitch to be fixed soonRapid deployment is intended to work like that. I want it to be more manual instead of one click setup. You gotta close the hydrant yourself. Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted December 27, 2014 Report Share Posted December 27, 2014 The map is missing a spawnpoint. Fixed in patchI will reduce the number of checks running in the background for the patchYou can turn it down yourself. Just edit the freeplay_endless.xmlVehicle bugs are to be settled by bama1234Will reduce fire spread in the patchI haven't finished writing the call scripts for all units.Spineboard glitch to be fixed soonRapid deployment is intended to work like that. I want it to be more manual instead of one click setup. You gotta close the hydrant yourself.Thanks! Quote Link to comment Share on other sites More sharing options...
sambo613 Posted December 27, 2014 Report Share Posted December 27, 2014 The map is missing a spawnpoint. Fixed in patchI will reduce the number of checks running in the background for the patchYou can turn it down yourself. Just edit the freeplay_endless.xmlVehicle bugs are to be settled by bama1234Will reduce fire spread in the patchI haven't finished writing the call scripts for all units.Spineboard glitch to be fixed soonRapid deployment is intended to work like that. I want it to be more manual instead of one click setup. You gotta close the hydrant yourself. Thank you for all your hard work, along with bama1234! I really appreciate it, you guys have done a great job on the mod. I look forward to the patch. Quote Link to comment Share on other sites More sharing options...
Miercolini Posted December 27, 2014 Report Share Posted December 27, 2014 Nice job, fun playing it. Besides the bugs everyone else mentioned, the new mini-map picture and the keys.xml so you can use AWSD keys to move around. Both quick fixes. Edit: Also, it seems like when you put a guy up on the ladder, he sprays water, but is missing the spay command so I can't turn him to spray what I want. Quote Link to comment Share on other sites More sharing options...
HappyJoker Posted December 27, 2014 Report Share Posted December 27, 2014 I don't know if anyone has told you this but ALS 25 (I think) has no lights. Quote Link to comment Share on other sites More sharing options...
FFM19 Posted December 27, 2014 Report Share Posted December 27, 2014 I apologize if this is a stupid question, but when I try to play 2.0 I get either a CTD or I get the following error message: " OpenGL error code detected: out of memory File:..\..\..\core\include\VisCoreOpenGL.inl Line:4" The screenshot should be attached. I'm assuming this means that I don't have enough memory or RAM to run this? Is there anything I can do (short of upgrading my hardware) to be able to run this mod? Thanks in advanced. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 27, 2014 Report Share Posted December 27, 2014 I apologize if this is a stupid question, but when I try to play 2.0 I get either a CTD or I get the following error message: " OpenGL error code detected: out of memory File:..\..\..\core\include\VisCoreOpenGL.inl Line:4" The screenshot should be attached. I'm assuming this means that I don't have enough memory or RAM to run this? Is there anything I can do (short of upgrading my hardware) to be able to run this mod? Thanks in advanced.Have you updated your graphics drivers? Does your system go above and beyond the minimum specs of the game with no mods? Quote Link to comment Share on other sites More sharing options...
FFM19 Posted December 27, 2014 Report Share Posted December 27, 2014 Have you updated your graphics drivers? Does your system go above and beyond the minimum specs of the game with no mods? I have a nVIDIA GeForce GT 650M 2GB graphics card and the driver was just updated this week. My system does have above the min specs for the game (8 GB RAM and a intel core i7 processor). I've had this issue with the manhattan mod, but never really thought anything of it. Quote Link to comment Share on other sites More sharing options...
theparanoid Posted December 27, 2014 Report Share Posted December 27, 2014 I have a nVIDIA GeForce GT 650M 2GB graphics card and the driver was just updated this week. My system does have above the min specs for the game (8 GB RAM and a intel core i7 processor). I've had this issue with the manhattan mod, but never really thought anything of it.Make sure nvidia control panel uses the 650m video card and not the lower wend Intel one. I had that issues. Quote Link to comment Share on other sites More sharing options...
FFM19 Posted December 27, 2014 Report Share Posted December 27, 2014 Make sure nvidia control panel uses the 650m video card and not the lower wend Intel one. I had that issues. That was exactly the problem, thanks for the help! I've been trying to figure out how to fix this issue for a long time now. Quote Link to comment Share on other sites More sharing options...
Trevor Cokley Posted December 27, 2014 Report Share Posted December 27, 2014 This will help some people, if you're having issues with crashes or missing wheels, try copying the prototype folder from the last version of Montana mod into the new version *do not replace anything except folders* then it might fix some issues. I did that because I noticed every time I tried to spawn an out of map unit, the game would crash probably due to a missing model. When I did that I also got the wheels on the Impala to work. I'm sure that'll be fixed in the next update though. Also, I LOVE the rural feel of this, I'm perfectly fine with the amount of hydrants. Coming from a rural town, this is really on the money. P.S. I freaking love this mod to death, I can't thank Bama and his team enough. It's so beautiful. Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 27, 2014 Report Share Posted December 27, 2014 So I have begun rewriting the call vehicle scripts so that they don't run on a constant check anymore. This should end the lag that happens every second.I have an idea that could be interesting. Make it so that units are finite. Meaning each vehicle costs money and takes time to arrive. Basically replacing the normal vehicle send menu with the commands of the battalion chief and the dispatchers on the map.What do the people think? Quote Link to comment Share on other sites More sharing options...
THVFD Posted December 27, 2014 Report Share Posted December 27, 2014 So I have begun rewriting the call vehicle scripts so that they don't run on a constant check anymore. This should end the lag that happens every second.I have an idea that could be interesting. Make it so that units are finite. Meaning each vehicle costs money and takes time to arrive. Basically replacing the normal vehicle send menu with the commands of the battalion chief and the dispatchers on the map.What do the people think?i like the idea Quote Link to comment Share on other sites More sharing options...
Ace Posted December 27, 2014 Report Share Posted December 27, 2014 Love the mod already got a video of it up =D Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted December 27, 2014 Report Share Posted December 27, 2014 So I have begun rewriting the call vehicle scripts so that they don't run on a constant check anymore. This should end the lag that happens every second.I have an idea that could be interesting. Make it so that units are finite. Meaning each vehicle costs money and takes time to arrive. Basically replacing the normal vehicle send menu with the commands of the battalion chief and the dispatchers on the map.What do the people think?Great idea! Quote Link to comment Share on other sites More sharing options...
WildcatsMike Posted December 27, 2014 Report Share Posted December 27, 2014 So I have begun rewriting the call vehicle scripts so that they don't run on a constant check anymore. This should end the lag that happens every second.I have an idea that could be interesting. Make it so that units are finite. Meaning each vehicle costs money and takes time to arrive. Basically replacing the normal vehicle send menu with the commands of the battalion chief and the dispatchers on the map.What do the people think?Best Idea since sliced bread. Quote Link to comment Share on other sites More sharing options...
jvg1580 Posted December 27, 2014 Report Share Posted December 27, 2014 Is there any way to make the ambulances have more than one back board on them? In my experience most ambulances have at least 2 and most fire trucks carry one or two. Quote Link to comment Share on other sites More sharing options...