Tommy van Extel Posted August 15, 2014 Report Share Posted August 15, 2014 Really looking forward to this. Map is looking great. Quote Link to comment Share on other sites More sharing options...
miniboy349 Posted August 15, 2014 Report Share Posted August 15, 2014 omg this is gonna be one of the best mods i have played:D Quote Link to comment Share on other sites More sharing options...
willowfork fire capt Posted August 18, 2014 Report Share Posted August 18, 2014 bama will the ambulance be staffed at the beginning or will the ems be volunteer too? Quote Link to comment Share on other sites More sharing options...
Modzzguy202 Posted August 19, 2014 Report Share Posted August 19, 2014 Is the Montana mod that's released muiltplayer compatable? Quote Link to comment Share on other sites More sharing options...
bama1234 Posted August 19, 2014 Author Report Share Posted August 19, 2014 Is the Montana mod that's released muiltplayer compatable? Sort of, although I wouldn't be surprised if it were fairly buggy, and if people have differently patched/modified versions. The next version is being made with multiplayer in mind. bama will the ambulance be staffed at the beginning or will the ems be volunteer too? The VFD ambulance has been removed, there will be a private ambulance or two available at the clinic/ER on-map and that will be staffed from the beginning. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2014 Report Share Posted August 19, 2014 Yes it is compatible FEPT members have games on it a lot and it works great little to no bugs:) think pd take more damage not sure tho I would say the bugs would be the default bugs on the default mp map and chase commands as always:)Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
willowfork fire capt Posted August 19, 2014 Report Share Posted August 19, 2014 The VFD ambulance has been removed, there will be a private ambulance or two available at the clinic/ER on-map and that will be staffed from the beginning.will you replace the ambulance's spot at the station with a brush truck or something like that? Quote Link to comment Share on other sites More sharing options...
jrff64 Posted August 20, 2014 Report Share Posted August 20, 2014 What are your plans for the chief will he be in a marked duty buggy or will he be in his own pov? Quote Link to comment Share on other sites More sharing options...
bama1234 Posted August 20, 2014 Author Report Share Posted August 20, 2014 What are your plans for the chief will he be in a marked duty buggy or will he be in his own pov? That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him. Quote Link to comment Share on other sites More sharing options...
jrff64 Posted August 20, 2014 Report Share Posted August 20, 2014 That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.sounds cool Quote Link to comment Share on other sites More sharing options...
LAD23DER Posted August 20, 2014 Report Share Posted August 20, 2014 That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.It's completely up to you bama, but around here all the chiefs bring their FD vehicles home so they can respond directly to the scene with all of their command equipment. Quote Link to comment Share on other sites More sharing options...
Fred03 Posted August 20, 2014 Report Share Posted August 20, 2014 That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.I like it, that also leaves the "utility/command" vehicle free to work as a people-hauler if needed. To that note could you make sure if its a SUV that it can seat 4-5? Maybe have some basic fire equipment in it too (axe, extinguisher, medbag) Quote Link to comment Share on other sites More sharing options...
willowfork fire capt Posted August 20, 2014 Report Share Posted August 20, 2014 I like it, that also leaves the "utility/command" vehicle free to work as a people-hauler if needed. To that note could you make sure if its a SUV that it can seat 4-5? Maybe have some basic fire equipment in it too (axe, extinguisher, medbag)i agree with fred Quote Link to comment Share on other sites More sharing options...
rcmp123 Posted August 21, 2014 Report Share Posted August 21, 2014 I agree to. That would be very useful and time saving when there is a car fire or a medical emergency. Quote Link to comment Share on other sites More sharing options...
JrFF34 Posted August 21, 2014 Report Share Posted August 21, 2014 If I could make a reccomendation, maybe put two chief cars in game .. One Chief and one Asst. Chief... Maybe place one on map that is parked at a house and the other at the fire house. Totally up to you but just speaking from a volunteer firefighter point of view. Quote Link to comment Share on other sites More sharing options...
bama1234 Posted August 21, 2014 Author Report Share Posted August 21, 2014 I like it, that also leaves the "utility/command" vehicle free to work as a people-hauler if needed. To that note could you make sure if its a SUV that it can seat 4-5? Maybe have some basic fire equipment in it too (axe, extinguisher, medbag) 4-5 is pushing it, that would be half the whole department. I think 2 or 3 is a decent number. It's completely up to you bama, but around here all the chiefs bring their FD vehicles home so they can respond directly to the scene with all of their command equipment. You make a good point, I may consider having the chief and paramedics called directly to the map If I could make a reccomendation, maybe put two chief cars in game .. One Chief and one Asst. Chief... Maybe place one on map that is parked at a house and the other at the fire house. Totally up to you but just speaking from a volunteer firefighter point of view.  I don't think that will happen for the local department, seeing as it is so small. There will be another chief for the county department, though. Quote Link to comment Share on other sites More sharing options...
willa078 Posted August 21, 2014 Report Share Posted August 21, 2014 Could be a good idea to have the chief return to a house. Make a return to station script for the house so he runs inside and comes out when the alarm rings? Quote Link to comment Share on other sites More sharing options...
Fred03 Posted August 21, 2014 Report Share Posted August 21, 2014 I think that would require a lot of scripting, but if it worked why not do it for all firefighters? However I think the current plan (stated somewhere back) is to have the player call all the firefighters in POVs from off-map. Personally I think I will just have groups of POVs grouped together and then put them on standby at random spots/houses around the map and call them as a group when I get a call, but that's just me. Quote Link to comment Share on other sites More sharing options...
Handsup! Posted August 21, 2014 Report Share Posted August 21, 2014 I think that would require a lot of scripting, but if it worked why not do it for all firefighters? However I think the current plan (stated somewhere back) is to have the player call all the firefighters in POVs from off-map. Personally I think I will just have groups of POVs grouped together and then put them on standby at random spots/houses around the map and call them as a group when I get a call, but that's just me. That's a good idea. But then again, the whole chief thing, (this is from someone who rarely codes/scripts) couldn't you use the same principal as the ReturnToStation script with LA Mod, where they all run inside, and you have to use the alarm to get them back out to their original cars? A feature which I usually disable. Quote Link to comment Share on other sites More sharing options...
THVFD Posted August 21, 2014 Report Share Posted August 21, 2014 That's a good idea. But then again, the whole chief thing, (this is from someone who rarely codes/scripts) couldn't you use the same principal as the ReturnToStation script with LA Mod, where they all run inside, and you have to use the alarm to get them back out to their original cars? A feature which I usually disable.you could never thought about that should be rather simple to Quote Link to comment Share on other sites More sharing options...
KILLERxCOP Posted August 21, 2014 Report Share Posted August 21, 2014 The 112 Egmond Mod had a ems chief that parked at his own house on the map when you told him to return to station so it definitely is possible and has been done before. I think having a chief on map would be a very good addition to the mod and is definitely common with volunteer departments. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2014 Report Share Posted August 22, 2014 BAMA would it possible to put real eased whatever version released and WIP for the next in the topic title Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
OnFire Posted August 22, 2014 Report Share Posted August 22, 2014 I hope the campaign missions will still be playable...very promising mod! Quote Link to comment Share on other sites More sharing options...
TACRfan Posted August 22, 2014 Report Share Posted August 22, 2014 I hope the campaign missions will still be playable...very promising mod!i agree Quote Link to comment Share on other sites More sharing options...
rcmp123 Posted August 22, 2014 Report Share Posted August 22, 2014 Yes, the campagin missions are one of my fav parts in a mod. Quote Link to comment Share on other sites More sharing options...