adamknightley Posted November 28, 2012 Report Share Posted November 28, 2012 Introducing the Montana Submod, formerly known as the "Chester County Submod". Based off of Los Angeles Mod and 911: First Responders or Emergency 4, the Montana Submod is being developed by myself and includes many new vehicle and personnel schemes, as well as several new 3D models including vehicles, structures, and equipment; audio effects and GUI have also been modified. The Montana Submod is set in the fictional county of Chester, Montana, United States, which in reality is located in Beaverhead County, MT, United States. The schemes (textures) that have been created for all of the new units are fictional, but realistic; and, in some cases, inspired by real-life schemes. The objective of the Montana Submod is to provide the player with control over the emergency responders of a small-town United States locale. The Montana Submod has been in development since December 2010 and remains in the late development stage with a target release window of Q4 2012, with a Beta version becoming available beforehand. Below is media and information regarding the progress of the project.Overall Development Progress: [prog=70][/prog]Summary of Current Developmental Status: Adding final 3D vehicle models; Finalizing textures; Editing audio and GUI; Editing vehicle lighting; Currently focusing on Fire/Rescue.12-11-2012: New Screens posted below.Media: Quote Link to comment Share on other sites More sharing options...
Dyson Posted November 28, 2012 Report Share Posted November 28, 2012 Love what you did with our GMC, real nice! x Quote Link to comment Share on other sites More sharing options...
Fred03 Posted December 2, 2012 Report Share Posted December 2, 2012 Are you adding any new missions in the mod? Quote Link to comment Share on other sites More sharing options...
ThePoliceGuy Posted December 13, 2012 Report Share Posted December 13, 2012 Love the GMC, looks really good, how's progress? Quote Link to comment Share on other sites More sharing options...
bama1234 Posted December 23, 2012 Author Report Share Posted December 23, 2012 Quick update:Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated. I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well. All in all, be on the look out for more media in the near future and an expected release in Q2 2013. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2012 Report Share Posted December 23, 2012 Quick update:Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.All in all, be on the look out for more media in the near future and an expected release in Q2 2013.Awesome cant wait thanks for the update 2 by the way Quote Link to comment Share on other sites More sharing options...
AZNALUBMA Posted December 23, 2012 Report Share Posted December 23, 2012 Quick update:Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.All in all, be on the look out for more media in the near future and an expected release in Q2 2013.Great news, I love that "power" feeling and I wish it could be felt also for EMS, (with Urban SAR teams, or HEMS for example )Keep it up, and... merry christmas Quote Link to comment Share on other sites More sharing options...
Fred03 Posted December 24, 2012 Report Share Posted December 24, 2012 Sounds wonderful! Thank you for the update. Quote Link to comment Share on other sites More sharing options...
willa078 Posted December 24, 2012 Report Share Posted December 24, 2012 Very Exciting!! Cant wait. The power idea seems very good too. Everything looks really good and keep up the great work! Willa078 Quote Link to comment Share on other sites More sharing options...
ThePoliceGuy Posted January 3, 2013 Report Share Posted January 3, 2013 Good to know progress is still underway. Would be happy to lend a hand with anything, skinning, map alterations or anything else you could think of. Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted January 5, 2013 Report Share Posted January 5, 2013 Looking good Bama. Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 16, 2013 Report Share Posted January 16, 2013 How is it coming? Quote Link to comment Share on other sites More sharing options...
bama1234 Posted January 17, 2013 Author Report Share Posted January 17, 2013 @Fred03 working hard. (or hardly working?) Quote Link to comment Share on other sites More sharing options...
ENG343INE Posted January 17, 2013 Report Share Posted January 17, 2013 NICE Quote Link to comment Share on other sites More sharing options...
CFDDIVE11 Posted January 17, 2013 Report Share Posted January 17, 2013 Nice Skin! Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 17, 2013 Report Share Posted January 17, 2013 Nice. Thanks for answering. Quote Link to comment Share on other sites More sharing options...
bama1234 Posted January 18, 2013 Author Report Share Posted January 18, 2013 It's been a while since I posted any media. Here's a new screen: Still trying to get the soldier model working. That's my biggest problem right now. Thanks to Cops for his light bars, they saved me a lot of time and effort. Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 18, 2013 Report Share Posted January 18, 2013 I noticed that it saws "volunteer" on the rescue, are you doing anythng special to make the department a volunteer departmnet (POVs respond to station scripts or something) ? Quote Link to comment Share on other sites More sharing options...
cops Posted January 18, 2013 Report Share Posted January 18, 2013 nice units you got there! Quote Link to comment Share on other sites More sharing options...
Hawksby Posted January 18, 2013 Report Share Posted January 18, 2013 I noticed that it saws "volunteer" on the rescue, are you doing anythng special to make the department a volunteer departmnet (POVs respond to station scripts or something) ?I have noticed that only some vehicles are marked that, Others are marked without volunteer on them. Maybe it's a half and half kinda deal? Volunteer vehicles need to be clearly marked in Chester County? Quote Link to comment Share on other sites More sharing options...
SuperStumpje Posted January 18, 2013 Report Share Posted January 18, 2013 Volunteer vehicles need to be clearly marked in Chester County?You might have been lying under a rock or just overlooked it, but Chester County is completely made up by Bama.Nice truck by the way! Quote Link to comment Share on other sites More sharing options...
ENG343INE Posted January 18, 2013 Report Share Posted January 18, 2013 awsome heavy rescue and suv love the valor light bar on the suv Quote Link to comment Share on other sites More sharing options...
Hawksby Posted January 18, 2013 Report Share Posted January 18, 2013 You might have been lying under a rock or just overlooked it, but Chester County is completely made up by Bama.Nice truck by the way!I haven't. I know that. It's a county that is based off a couple different places named chester... and loosely at that. It's a Theoretic Answer/Question FOR bama to answer.Since this is something that bama made up, this means bama is the creator... It was question marked as he'd be the only person able to answer it. Get it now? Quote Link to comment Share on other sites More sharing options...
bama1234 Posted January 18, 2013 Author Report Share Posted January 18, 2013 Originally there were two departments: City and County districts. Now all have been changed over to one department, Volunteer Fire. If you notice, all the units with the updated scheme are marked Volunteer. As for a POV system I'm not sure yet but you can expect some sort of personal vehicle in the mod. Quote Link to comment Share on other sites More sharing options...
Fred03 Posted January 18, 2013 Report Share Posted January 18, 2013 I believe helijumper was doing somesort of volunteer scripts with his mod before it died. That would be really cool but would probably require to much scripting and crash to often to be fesable. Shame Quote Link to comment Share on other sites More sharing options...