Guest e34p Posted September 12, 2012 Report Share Posted September 12, 2012 Can someone please tell me how you open .v30 files in zmodler.Any help would be much appreciated Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted September 12, 2012 Report Share Posted September 12, 2012 Open Zmodeler, click 'File' in the top right hand corner. Then click 'Import' and find the file you want to open in the window that pops up. Quote Link to comment Share on other sites More sharing options...
Guest e34p Posted September 12, 2012 Report Share Posted September 12, 2012 Thank you Quote Link to comment Share on other sites More sharing options...
Guest e34p Posted September 19, 2012 Report Share Posted September 19, 2012 Hi allCurrently in the process of making a new model. I've made it in zmodler and saved it as a .v3o file and put it in the mod files. But when I load up the editor the model has a missing object box instead of my new model.Does anyone know what I'm doing wrong? Quote Link to comment Share on other sites More sharing options...
Guest e34p Posted September 19, 2012 Report Share Posted September 19, 2012 Also, I'm trying to add a skin to a model but for some reson the skin is only being added to the parts of the unit that I have added since importing the file.HELP PLEASE! Quote Link to comment Share on other sites More sharing options...
rettungstier Posted September 20, 2012 Report Share Posted September 20, 2012 problem one:if you export to v3o, always do that twice in a row!otherwise it will occur that zmodeler just creates an "empty" file. if you export again and overwrite the empty file it will work!you can see that if you open the folder where you save it to and check the file size, it will be 0kb's (empty) after the first export and will gain size (file with data in it) after the second export.problem two:if you add parts/new meshes to a vehicle via zmodeler, let's say a lightbar, they will not automatically be "a part" of the original vehicle structure!every seperate "model" will has it's own texture(s). but several do not necessarily have the same... lok don't know how else to say this anyway, the key is to actually link those two modelfiles by making it ONE.if i'm not completely mistaken you do that in "object mode", select the first model.then "modify" -> "attach" -> and select the other model to which it should be attached.then you should have one model to which all previously used textures should be assigned!BUT, just as a tipp...i would recommend to add lightbars, push bars, antennas etc as childs to the vehicle model with the editor, makes stuff a lot easier imho hope i could helpgreetzrett Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted September 20, 2012 Report Share Posted September 20, 2012 Hi I need help with v3o files. I have rear on the subject but I am still having a hard time figuring out how to change PNG to so it will read the v3o and the e4p files. I keep getting a duplicate of the same model for lights and vehicles hanks. Quote Link to comment Share on other sites More sharing options...
rettungstier Posted September 21, 2012 Report Share Posted September 21, 2012 don't get me wrong, but could you be a bit more specific on what your problem is? ^^png is a graphic formatv3o is a model formatand e4p is the prototype format that contains em4 editor specific information.so what exactly do want to do and what DID you actually do? Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted October 2, 2012 Report Share Posted October 2, 2012 Thanks for your reply. I was trying to duplicate PNG files so you would have multiple units with different roof numbers and colors for the unmarked units. I am not good with changing files v3o. For light bars still can't figure out how to get them to work in objects file light bars all have a black box. The light bars I down load only have the v3o, PNG dds files not the e4p file. I have read on the files but still I am not getting it thanks Finn. Quote Link to comment Share on other sites More sharing options...
rettungstier Posted October 2, 2012 Report Share Posted October 2, 2012 don't get me wrong, but you should REALLY read some modding tutorials!!if it's hard for you to distinguish between file formats and what they contain you miss some basic modding information.again:.PNG is for graphics (= texture = skin.V3O is the model file (= wireframe = objectmesh).e4p is the prototype file, can be found in the prototypes folder of any mod and basic EM4. all information on lights, etc. what you adjust in the editor will be saved in this file.prototypes can be created with/in the EDITOR! it's necessary to create a prototype file if you add in a vehicle/object/house and while you are trying to do that the editor will automatically show a dialogue where you can enter a name for it and save the proto.for everything else, first read the tutorials you can find on this (or other) forum(s).if you can read/understand german, this would be the best thing to start withhttp://www.emergency-forum.de/board41-emergency-4/board135-emergency-4-moddingteams/board172-irc-modding/board112-modifikationen-und-downloads/31303-download-anf-nger-mod-eine-mod-zum-nachbauen/advice if you can't -> google translate ^^one last thing...most beginner problems have been discussed here A HUNDRED times, so i'd suggest that you should read through some older threads in this modding help section to find your way!this might help you answer some questions yourself, if in doubt, post again.that's all what - at least - i can do for now greetz Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted October 3, 2012 Report Share Posted October 3, 2012 I got it thanks for help. Quote Link to comment Share on other sites More sharing options...