Zach1019 Posted September 1, 2012 Report Share Posted September 1, 2012 Hey guys I was wondering if anyone has made a call button for the Batallion Chief/EMS Supervisor that calls the brush truck? If not can someone show me how to make a new call button or give me the link to a tutorial? Quote Link to comment Share on other sites More sharing options...
The Loot Posted September 6, 2012 Report Share Posted September 6, 2012 I'd definitely be interested in adding new call commands for vehicles. Using YSB's version of 4x4's submod, and I'd like to call the Swift Water Rescue, Heavy Rescue Crane, Brush Truck, Equipment Squad, and the engine out back of Station 2 (Foam Tender, I think).I'm also looking to make it so that calling a police car doesn't affect vehicles on patrol, if possible.Any help on either of these would be appreciated. Quote Link to comment Share on other sites More sharing options...
Zach1019 Posted September 7, 2012 Author Report Share Posted September 7, 2012 That would be cool. I don't have that Submod. Do you know where I can find it? I don't even know how to make new ones. We need someone like a scripter who knows how to make those. Quote Link to comment Share on other sites More sharing options...
The Loot Posted September 7, 2012 Report Share Posted September 7, 2012 That would be cool. I don't have that Submod. Do you know where I can find it? I don't even know how to make new ones. We need someone like a scripter who knows how to make those.Here is 4x4's base submod, and here is YSB's version. I prefer the way it has things set up (6 men per engine, station 2 not missing a building, vehicle differences). I changed the Large Rescue Ambulance back to not having transport slots like 4x4 had it, plus changed stretcher teams to paramedics.I figured out one of my ideas: ignoring patrolling cruisers for backup calls.Find this line:if (aCar->GetPlayerMP() == Caller->GetPlayerMP() && !aCar->IsCurrentAnimation("Getoff") && (aCar->HasCommand(CMD_STANDBY_OFF) || aCar->HasCommand(DUMMY_PATROL) || aCar->IsCollidingWithVirtualObject(VO_PARK01) || aCar->IsCollidingWithVirtualObject(VO_PARK02) || aCar->IsCollidingWithVirtualObject(VO_PARK03) || aCar->IsCollidingWithVirtualObject(VO_PARKLAPP01) || aCar->IsCollidingWithVirtualObject(VO_PARKLAPP02) || aCar->IsCollidingWithVirtualObject(VO_PARKLAPP03) || aCar->IsCollidingWithVirtualObject(VO_PARKLASD01) || aCar->IsCollidingWithVirtualObject(VO_PARKLASD02) || aCar->IsCollidingWithVirtualObject(VO_PARKLASD03)))And replace it with:if (aCar->GetPlayerMP() == Caller->GetPlayerMP() && !aCar->IsCurrentAnimation("Getoff") && (aCar->HasCommand(CMD_STANDBY_OFF) || aCar->IsCollidingWithVirtualObject(VO_PARK01) || aCar->IsCollidingWithVirtualObject(VO_PARK02) || aCar->IsCollidingWithVirtualObject(VO_PARK03) || aCar->IsCollidingWithVirtualObject(VO_PARKLAPP01) || aCar->IsCollidingWithVirtualObject(VO_PARKLAPP02) || aCar->IsCollidingWithVirtualObject(VO_PARKLAPP03) || aCar->IsCollidingWithVirtualObject(VO_PARKLASD01) || aCar->IsCollidingWithVirtualObject(VO_PARKLASD02) || aCar->IsCollidingWithVirtualObject(VO_PARKLASD03))) Quote Link to comment Share on other sites More sharing options...