AlanReeder Posted July 20, 2012 Report Share Posted July 20, 2012 How do I get the vehicles to back in to the parking spots at the firestation? Quote Link to comment Share on other sites More sharing options...
nbrown8568 Posted July 25, 2012 Report Share Posted July 25, 2012 I think the order in which you create the corner of your VO's. I place 0 corner at the left rear, 1 corner at right rear, 2 corner at right front, and 4 corner at left front. Do the same for your turnto VO. Quote Link to comment Share on other sites More sharing options...
AlanReeder Posted August 5, 2012 Author Report Share Posted August 5, 2012 Which VO's do I change and do I move the one from the back to the front or just delete it all together? Thanks for helping me out. Quote Link to comment Share on other sites More sharing options...
NathanDollinger Posted October 18, 2012 Report Share Posted October 18, 2012 The numbers have nothing to do with which direction your units face in the station, In the script it tells the unit what direction to face.GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_ENGINE03, l4, ACTOR_VEHICLE);if(l4.GetNumObjects() == 0 && !Possible)Possible = true;if (Possible){ActorList l1 = Game::GetActors(VO_FP5);ActorList l2 = Game::GetActors(VO_TURNTO5);} elseFor example VO_FP5 is where the unit is told to go, VO_TURNTO5 tells it what direction to face and it then pulls into its parking Virtual object which in this code is VO_ENGINE03 so where you point your unit is based on the location of two virtual objects basicallyEdit: There is a bit more to it than that but in most cases that is the just of it Quote Link to comment Share on other sites More sharing options...