helljumper51 Posted March 9, 2012 Report Share Posted March 9, 2012 anyway to alter this script to make it so the person uses a "special door" on the model instead of the person door. I looked in the script and found:void PushActions(GameObject *Caller, Actor *Target, int childID){Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR);Caller->PushActionTurnTo(ACTION_APPEND, Target);Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_CHANGE, Target, 1, false);}and I changed it tovoid PushActions(GameObject *Caller, Actor *Target, int childID){Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_SPECIALDOOR);Caller->PushActionTurnTo(ACTION_APPEND, Target);Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_CHANGE, Target, 1, false);}will this work or is the special door not the right command? Quote Link to comment Share on other sites More sharing options...
Hoppah Posted April 7, 2012 Report Share Posted April 7, 2012 I know the setting is called 'Special' in the editor, but in the script you must use 'TARGET_REARDOOR' I think.Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_REARDOOR); Quote Link to comment Share on other sites More sharing options...