RedHawk504 Posted February 17, 2012 Report Share Posted February 17, 2012 Hello everyone,I made some changes in a existing ParkAtBase script. I managed it to let go the vehicles to their parking places. But how they park isnt the right way. They park straigt up or straight to the right. Not like a 45 degree posistion. But in the script is written went posistion and park posittion. What do i need to change or what are the specs to let the car park at a 45 degree angle?Also when i'm send them back to their parking spots the firefighters wont go out and dissapear? What do i also have to change/make to let that work?Greetings from RedHawk504 Quote Link to comment Share on other sites More sharing options...
Dyson Posted February 17, 2012 Report Share Posted February 17, 2012 Do you mean LAToFirestation.script? In which case you'd need to show pics of what you're getting in game Quote Link to comment Share on other sites More sharing options...
RedHawk504 Posted February 17, 2012 Author Report Share Posted February 17, 2012 Do you mean LAToFirestation.script? In which case you'd need to show pics of what you're getting in game No not that script.Spoiler of the Script i used.// ParkAtBase-Script © a-rescue | its not allowed to remove this lineconst char IMG[] = "gowache";int DummyGroup = "90";const char AlarmSound[] = "mod:Audio/Sounds/park.wav";object ParkAtBase : CommandScript{ParkAtBase(){SetIcon(IMG);SetCursor(IMG);SetValidTargets(ACTOR_VEHICLE);SetRestrictions(RESTRICT_SELFEXECUTE);SetPossibleCallers(ACTOR_VEHICLE);SetGroupID(DummyGroup);}bool CheckGroupVisibility(GameObject *Caller){return true;}bool CheckPossible(GameObject *Caller){if (!Caller->IsValid() || Caller->GetType() != ACTOR_VEHICLE)return false;Vehicle v(Caller);if (v.IsValid() && !v.IsDestroyed()){return true;}return false;}bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID){if (!Caller->IsValid() || !Target->IsValid() || Caller->GetID() != Target->GetID())return false;Vehicle v(Caller);if (v.IsValid() && !v.IsDestroyed()){return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Vehicle v(Caller);if (v.HasCommand("DUMMYHasWarningLights")){Game::ExecuteCommand("VCmdWarningLightsOff", &v, &v);}if (v.HasCommand("DUMMYHasSpecialLights")){Game::ExecuteCommand("VCmdSpecialLightsOff", &v, &v);}if (v.IsBlueLightEnabled()){Game::ExecuteCommand("VCmdBlueLightsOff", &v, &v);}if (v.HasCommand("DUMMYHasSiren")){Game::ExecuteCommand("DUMMYDisableSiren", &v, &v);}if (v.HasCommand("DUMMYHasAutoSiren")){Game::ExecuteCommand("VCmdAutoSirenOff", &v, &v);} if(v.IsInstalled()) { return; // Wenn DLK aufgebaut ist, oder ein Schlauch am Fahrzeug angeschlossen ist! } Vehicle v(Caller);ActorList al;Actor parkplatz;Vector parkpos;Vector anfahrpos;Vector wendepos;PersonList pl;{Audio::PlaySample(AlarmSound);}// car detection, parking place detection and approach and turn settings/////// CAR 1 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("halfzwareautopomp")) // * car-name{al=Game::GetActors("park1"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 2 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("DLK2")) // * car-name{al=Game::GetActors("park2"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("DLK3")) // * car-name{al=Game::GetActors("park3"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 4 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("swagen")) // * car-name{al=Game::GetActors("park4"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 5 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("dwagen")) // * car-name{al=Game::GetActors("park5"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 6 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tankwagen2")) // * car-name{al=Game::GetActors("park6"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 7 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("DLK4")) // * car-name{al=Game::GetActors("park7"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 8 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("hv")) // * car-name{al=Game::GetActors("park8"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 9 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("haakarm")) // * car-name{al=Game::GetActors("park9"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 10 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tankwagen")) // * car-name{al=Game::GetActors("park10"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 11 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("a3pomp")) // * car-name{al=Game::GetActors("park11"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 12 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("cvito")) // * car-name{al=Game::GetActors("park12"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 13 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("adem")) // * car-name{al=Game::GetActors("park13"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 14 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("a2pomp")) // * car-name{al=Game::GetActors("park14"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////{Mission::PlayHint("Can't find the parking place for this car - Coordinates");return;}// Parkplatzpos.erkennungif(al.GetNumActors() > 0){parkplatz = *al.GetActor(0);parkpos = parkplatz.GetPosition();}else{Mission::PlayHint("Can't find the parking place for this car - Virtual object");return;}// EinparkenGame::FindFreePosition(&v, parkpos);if (v.HasName("lifeliner1")) {GameObject obje(Target);float VUmc = v.GetValidLandingAngle(&obje, parkpos);Caller->PushActionFlyTo(ACTION_NEWLIST, parkpos, true, VUmc);}else{v.PushActionMove(ACTION_NEWLIST, parkpos+anfahrpos);v.PushActionTurnTo(ACTION_APPEND, parkpos+wendepos);v.PushActionMove(ACTION_APPEND, parkpos);}v.RemoveCommand("DummyBeschikbaar");v.PushActionExecuteCommand(ACTION_APPEND, "VcmdDelete", Caller, 1, true);v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);//v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);}}; 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Dyson Posted February 17, 2012 Report Share Posted February 17, 2012 No not that script.Spoiler of the Script i used.// ParkAtBase-Script © a-rescue | its not allowed to remove this lineconst char IMG[] = "gowache";int DummyGroup = "90";const char AlarmSound[] = "mod:Audio/Sounds/park.wav";object ParkAtBase : CommandScript{ParkAtBase(){SetIcon(IMG);SetCursor(IMG);SetValidTargets(ACTOR_VEHICLE);SetRestrictions(RESTRICT_SELFEXECUTE);SetPossibleCallers(ACTOR_VEHICLE);SetGroupID(DummyGroup);}bool CheckGroupVisibility(GameObject *Caller){return true;}bool CheckPossible(GameObject *Caller){if (!Caller->IsValid() || Caller->GetType() != ACTOR_VEHICLE)return false;Vehicle v(Caller);if (v.IsValid() && !v.IsDestroyed()){return true;}return false;}bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID){if (!Caller->IsValid() || !Target->IsValid() || Caller->GetID() != Target->GetID())return false;Vehicle v(Caller);if (v.IsValid() && !v.IsDestroyed()){return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Vehicle v(Caller);if (v.HasCommand("DUMMYHasWarningLights")){Game::ExecuteCommand("VCmdWarningLightsOff", &v, &v);}if (v.HasCommand("DUMMYHasSpecialLights")){Game::ExecuteCommand("VCmdSpecialLightsOff", &v, &v);}if (v.IsBlueLightEnabled()){Game::ExecuteCommand("VCmdBlueLightsOff", &v, &v);}if (v.HasCommand("DUMMYHasSiren")){Game::ExecuteCommand("DUMMYDisableSiren", &v, &v);}if (v.HasCommand("DUMMYHasAutoSiren")){Game::ExecuteCommand("VCmdAutoSirenOff", &v, &v);} if(v.IsInstalled()) {return; // Wenn DLK aufgebaut ist, oder ein Schlauch am Fahrzeug angeschlossen ist! }Vehicle v(Caller);ActorList al;Actor parkplatz;Vector parkpos;Vector anfahrpos;Vector wendepos;PersonList pl;{Audio::PlaySample(AlarmSound);}// car detection, parking place detection and approach and turn settings/////// CAR 1 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("halfzwareautopomp")) // * car-name{al=Game::GetActors("park1"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 2 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("DLK2")) // * car-name{al=Game::GetActors("park2"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("DLK3")) // * car-name{al=Game::GetActors("park3"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 4 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("swagen")) // * car-name{al=Game::GetActors("park4"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 5 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("dwagen")) // * car-name{al=Game::GetActors("park5"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 6 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tankwagen2")) // * car-name{al=Game::GetActors("park6"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 7 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("DLK4")) // * car-name{al=Game::GetActors("park7"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 8 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("hv")) // * car-name{al=Game::GetActors("park8"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 9 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("haakarm")) // * car-name{al=Game::GetActors("park9"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 10 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tankwagen")) // * car-name{al=Game::GetActors("park10"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 11 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("a3pomp")) // * car-name{al=Game::GetActors("park11"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 12 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("cvito")) // * car-name{al=Game::GetActors("park12"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 13 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("adem")) // * car-name{al=Game::GetActors("park13"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 14 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("a2pomp")) // * car-name{al=Game::GetActors("park14"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////{Mission::PlayHint("Can't find the parking place for this car - Coordinates");return;}// Parkplatzpos.erkennungif(al.GetNumActors() > 0){parkplatz = *al.GetActor(0);parkpos = parkplatz.GetPosition();}else{Mission::PlayHint("Can't find the parking place for this car - Virtual object");return;}// EinparkenGame::FindFreePosition(&v, parkpos);if (v.HasName("lifeliner1")){GameObject obje(Target);float VUmc = v.GetValidLandingAngle(&obje, parkpos);Caller->PushActionFlyTo(ACTION_NEWLIST, parkpos, true, VUmc);}else{v.PushActionMove(ACTION_NEWLIST, parkpos+anfahrpos);v.PushActionTurnTo(ACTION_APPEND, parkpos+wendepos);v.PushActionMove(ACTION_APPEND, parkpos);}v.RemoveCommand("DummyBeschikbaar");v.PushActionExecuteCommand(ACTION_APPEND, "VcmdDelete", Caller, 1, true);v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);//v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);}};What mod is that from? 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RedHawk504 Posted February 17, 2012 Author Report Share Posted February 17, 2012 What mod is that from?None, I've download it from emergency-forum.de Quote Link to comment Share on other sites More sharing options...
MCERT1 Posted February 17, 2012 Report Share Posted February 17, 2012 You may have better luck asking on the other forum.We have some good scripters here,but they have a quite a few more, and have always been helpful when I've asked questions. Quote Link to comment Share on other sites More sharing options...