ChristianKline Posted January 24, 2012 Report Share Posted January 24, 2012 Okay. I made a new map for a clan that i am in. I have Followed all of the tutorials and modding guides and i cant figure out why it still crashes. Ive searched the forums, and still no luck.For creating our own texture maps use image editing software of your choice.In order to import this texture into the editor you have to watch the followingconditions. The size of the texture must be a multiply of 512 pixel in width and height The texture must be stored as a 24 bit TGA file The texture can’t be larger than 8192 x 9192 pixel scale: 1 meter is equal to 12,5 Pixel. According to this the maximum width orheight can be 655,36m.Your own created terrain texture can be imported by entering the „Edit / Terrain“-Mode (function key F2): choose „Floor“ -> „Import texture“ right: choose the directory, in which you stored your TGA-Texture left: select your TGA-file, i.e. „example.tga“ click „OK“ (as shown in pic. 3.1.2a)I know this stuff, and it still dont work.I used GIMP 2 to make my file.Its saved as a TGA.It is 8192 x 8192 pixelsIf anyone can help me out, It would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
rettungstier Posted January 24, 2012 Report Share Posted January 24, 2012 there is one important thing i didn't read in your quote while flying over it:any map texture file has to fulfill the conditions you wrote above PLUS .. it has to have a "resolution" of 72,00 dpi (dots per inch)!some programs (don't know for gimp 2) have other default values like 96,00 or so. try it with 72 dpi Quote Link to comment Share on other sites More sharing options...
MCERT1 Posted January 25, 2012 Report Share Posted January 25, 2012 At least on my version of GIMP it saves with a resolution of 72...but I still get a CTD after I click ok and it wants me to choose a save directory for the texture.I just checked GIMP again... When I was saving, it gave me an option to compress the file. After I unchecked that option, I resaved, and I was able to import the texture.I hope that helps Quote Link to comment Share on other sites More sharing options...
helljumper51 Posted March 8, 2012 Report Share Posted March 8, 2012 I made a texture and imported it. My question is how do I define the edges of the map I want? Becuase when I imported the texture, it doubled over when it hit the edge of the texture I made and continued on. Quote Link to comment Share on other sites More sharing options...