matte31 Posted November 16, 2014 Report Share Posted November 16, 2014 So much potential in this mod, fantastic! Quote Link to comment Share on other sites More sharing options...
BeastyBill88 Posted November 16, 2014 Report Share Posted November 16, 2014 You need to have a tanker truck crash with chemicals in the tank.^This! We definitely need some RTA's like this. I would like to see a vehicle vs. train event and some of the wagons are carrying chemicals Quote Link to comment Share on other sites More sharing options...
bma Posted November 16, 2014 Author Report Share Posted November 16, 2014 ^This! We definitely need some RTA's like this. I would like to see a vehicle vs. train event and some of the wagons are carrying chemicals I like the idea but be prepared for a lot of contaminated people then, a truck tipping over in the city can effect A LOT of people Currently sitting and trying to make the police work Have some exciting news next week that relates to that Quote Link to comment Share on other sites More sharing options...
Obesewalrus Posted November 17, 2014 Report Share Posted November 17, 2014 I like the idea but be prepared for a lot of contaminated people then, a truck tipping over in the city can effect A LOT of people You should make it so that people run away and don't just walk into it. Quote Link to comment Share on other sites More sharing options...
bma Posted November 17, 2014 Author Report Share Posted November 17, 2014 You should make it so that people run away and don't just walk into it. I Actually really like idea, just not sure how make it work in the script. I would have to find all people within a radius(thats easy enough) and making them stop or maybe walking a bit further away (thats proberly also possible). But the problem would be after the incident. Then you would have 20-30 people standing on the map not moving anywhere and most likely standing in the middle of the road causing problems Quote Link to comment Share on other sites More sharing options...
Chris1990 Posted November 17, 2014 Report Share Posted November 17, 2014 Well I don't know about em4 ( can't remember) but I was watching a em5 gameplay video and I know that with that you don't need to script it they already put the script in for people to watch and stand back Quote Link to comment Share on other sites More sharing options...
Obesewalrus Posted November 19, 2014 Report Share Posted November 19, 2014 I Actually really like idea, just not sure how make it work in the script. I would have to find all people within a radius(thats easy enough) and making them stop or maybe walking a bit further away (thats proberly also possible). But the problem would be after the incident. Then you would have 20-30 people standing on the map not moving anywhere and most likely standing in the middle of the road causing problems Can't the peds stay to a designated path? Quote Link to comment Share on other sites More sharing options...
bma Posted November 20, 2014 Author Report Share Posted November 20, 2014 Can't the peds stay to a designated path? They proberly could, but how would you define who goes into that area and who doesn't? And how long they have to stay there Quote Link to comment Share on other sites More sharing options...
Tommy van Extel Posted November 20, 2014 Report Share Posted November 20, 2014 I'm glad you asked That's awesome Quote Link to comment Share on other sites More sharing options...
Obesewalrus Posted November 20, 2014 Report Share Posted November 20, 2014 They proberly could, but how would you define who goes into that area and who doesn't? And how long they have to stay there You could set them to stay there until the scene is cleared, and make them stay on the sidewalk, making a designated area. Quote Link to comment Share on other sites More sharing options...
bma Posted November 21, 2014 Author Report Share Posted November 21, 2014 Hey, we are getting closer and closer to the release and im working as hard as I can to make the last scripts work.All medical and fire department are done and working so all that we need now is the police... which is kinda a tough one!We have totally reworked the police so cars, people, station, scripts, set up everything is different now It is possible to call most police units right now but I still have a few more to go, and then there are all the missions which I havent made yet. Plans are that I will ask my testers to start testing within a week or so, and then when everything is working, the mod will be released I will upload another video next week Quote Link to comment Share on other sites More sharing options...
Julian Temple Posted November 21, 2014 Report Share Posted November 21, 2014 cool news looking forward to seeing 1.2 keep up the good work and looking forward to playing Quote Link to comment Share on other sites More sharing options...
rescue_nerd Posted November 22, 2014 Report Share Posted November 22, 2014 Excellent! (tenting fingers) Quote Link to comment Share on other sites More sharing options...
BGM17 Posted November 22, 2014 Report Share Posted November 22, 2014 Super impressive chemical incident script. I'll definitely be stealing that... Quote Link to comment Share on other sites More sharing options...
polackz Posted December 2, 2014 Report Share Posted December 2, 2014 Looks great:) Quote Link to comment Share on other sites More sharing options...
lapdlafd Posted December 3, 2014 Report Share Posted December 3, 2014 Super impressive chemical incident script. I'll definitely be stealing that...Lol, I'm in Quote Link to comment Share on other sites More sharing options...
polackz Posted December 5, 2014 Report Share Posted December 5, 2014 Any updates? Quote Link to comment Share on other sites More sharing options...
WildcatsMike Posted December 5, 2014 Report Share Posted December 5, 2014 Any updates?Not something you wanna ask around here. Anyway, I look forward to the release. Long Live EM4 modding. Quote Link to comment Share on other sites More sharing options...
Ace Posted December 6, 2014 Report Share Posted December 6, 2014 After playing 1.1 I'm excited for 1.2 Quote Link to comment Share on other sites More sharing options...
cops Posted December 7, 2014 Report Share Posted December 7, 2014 well I can tell you, its a pretty good mod (1.2) ^^ Quote Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2014 Report Share Posted December 8, 2014 well I can tell you, its a pretty good mod (1.2) ^^ agreed:)Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
rescue_nerd Posted December 8, 2014 Report Share Posted December 8, 2014 well I can tell you, its a pretty good mod (1.2) ^^Yes, I think we can safely say that without even playing it when it comes to the Copenhagen-mod. Quote Link to comment Share on other sites More sharing options...
bma Posted December 14, 2014 Author Report Share Posted December 14, 2014 Time for some good and some bad news. The good news, the mod is almost ready, and all I need, is to add 2 police scripts, fix the last bugs and create 3-4 new police missions. So working hard the mod would be ready in no time The bad news, im in the middle of a really tough semester at my university and have to know every single bone, muscle, ligament and nerve in the body by the middle of january, so I almost dont have any time to work on the mod. Besides that, all the guys from Denmark I usually make mods with, have all stoped working so i'm kinda alone with this now. Quote Link to comment Share on other sites More sharing options...
Alex_Caramba Posted December 14, 2014 Report Share Posted December 14, 2014 Yea hi bmaDo you need help with the mod? I am very interested and have skills in both texturing and audio editing. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 14, 2014 Report Share Posted December 14, 2014 Just take your time exams come first Gunswat Quote Link to comment Share on other sites More sharing options...