Jump to content
bma

Copenhagen mod 1.2 [1.1 Released]

Recommended Posts

^This! We definitely need some RTA's like this. I would like to see a vehicle vs. train event and some of the wagons are carrying chemicals :D

 

I like the idea but be prepared for a lot of contaminated people then, a truck tipping over in the city can effect A LOT of people ;)

 

Currently sitting and trying to make the police work :)

Have some exciting news next week that relates to that :)

Link to comment
Share on other sites

 

You should make it so that people run away and don't just walk into it.

 

I Actually really like idea, just not sure how make it work in the script. I would have to find all people within a radius(thats easy enough) and making them stop or maybe walking a bit further away (thats proberly also possible). But the problem would be after the incident. Then you would have 20-30 people standing on the map not moving anywhere and most likely standing in the middle of the road causing problems

Link to comment
Share on other sites

 

 
 

 

I Actually really like idea, just not sure how make it work in the script. I would have to find all people within a radius(thats easy enough) and making them stop or maybe walking a bit further away (thats proberly also possible). But the problem would be after the incident. Then you would have 20-30 people standing on the map not moving anywhere and most likely standing in the middle of the road causing problems

 

Can't the peds stay to a designated path?

Link to comment
Share on other sites

Hey, we are getting closer and closer to the release and im working as hard as I can to make the last scripts work.

All medical and fire department are done and working so all that we need now is the police... which is kinda a tough one!
We have totally reworked the police so cars, people, station, scripts, set up everything is different now :)
It is possible to call most police units right now but I still have a few more to go, and then there are all the missions which I havent made yet. Plans are that I will ask my testers to start testing within a week or so, and then when everything is working, the mod will be released :)

I will upload another video next week ;)

Link to comment
Share on other sites

Time for some good and some bad news.

The good news, the mod is almost ready, and all I need, is to add 2 police scripts, fix the last bugs and create 3-4 new police missions. So working hard the mod would be ready in no time :)

The bad news, im in the middle of a really tough semester at my university and have to know every single bone, muscle, ligament and nerve in the body by the middle of january, so I almost dont have any time to work on the mod. Besides that, all the guys from Denmark I usually make mods with, have all stoped working so i'm kinda alone with this now.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...