heyjoojoo Posted September 23, 2011 Report Share Posted September 23, 2011 I was modifying the spotlight on one of the helicopters. Specifically, I changed the color just a bit to make the spotlight appear more bluish rather than the original flat white. In gameplay, this worked beautifully. Additionally, I wanted to make the light appear to vibrate like an actual helicopter spotlight tends to do when it's being shined on the ground. I planned to achieve the "shaky" affect by just duplicating the original light and making it flicker by increasing the flash frequency to some crazy high number.the problem is that in gameplay, the second spotlight stays up in the air and doesn't show on the ground. How do I make the spotlight "reach" the ground where it should be? Also, this second spotlight seems to lose its high frequency flash rate. It flashes but it flashes slower than the setting I used in the Editor. Quote Link to comment Share on other sites More sharing options...
C.F.D Posted September 23, 2011 Report Share Posted September 23, 2011 It flashes but it flashes slower than the setting I used in the Editor. No worries, this is just the lag affecting your frame rate, thus causing the lights cycle to either slow down or skip a beat. They come and go. I get this all the time because I'm running on a medium-end computer. Playing BF3 on this computer is never going to happen... Quote Link to comment Share on other sites More sharing options...
heyjoojoo Posted September 24, 2011 Author Report Share Posted September 24, 2011 No worries, this is just the lag affecting your frame rate, thus causing the lights cycle to either slow down or skip a beat. They come and go. I get this all the time because I'm running on a medium-end computer. Playing BF3 on this computer is never going to happen...Well I can handle that. But how do I get the spotlight to show down on the ground? Quote Link to comment Share on other sites More sharing options...