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JoshuaLewisFlanagan

Openable Gates

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Sort of the wrong forum, but you would have to place the gate model in the editor, name it, and then place a switch model and name that, then check 'on' the switch's Usable property so engineers, etc. are able to use it. Then you would have to write a mission script that connected the two and made so when 'used', it sets the animation of the gate from 'closed' to 'open', and then stay at the animation 'opened' once fully so.

That's the short version.

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