Soldjaboy Posted May 27, 2012 Report Share Posted May 27, 2012 i love it! Thanks for the hard work, goog. Quote Link to comment Share on other sites More sharing options...
ScotiaFD Posted May 28, 2012 Report Share Posted May 28, 2012 hey goog, is there anyway you could make the rescue alittle longer with a third Axle? i feel that it would look a little better that way. You dont have too, just a little suggestion. The lights are very good! if thats basic for you, then CFD's version will be crazy! Quote Link to comment Share on other sites More sharing options...
ENG343INE Posted May 28, 2012 Report Share Posted May 28, 2012 looking good goog Quote Link to comment Share on other sites More sharing options...
goog Posted May 28, 2012 Author Report Share Posted May 28, 2012 The lights are very good! if thats basic for you, then CFD's version will be crazy!Thanks,I learnt alot from Chad,so any praise is because of his lighting skills.His versions will be more polished and realistic in their patterns and radiations.I just didn't want to put blank,non-lighted units in the game for you guys...so this is a band aid solution for now. Quote Link to comment Share on other sites More sharing options...
kris Posted May 28, 2012 Report Share Posted May 28, 2012 Looks very good. Quote Link to comment Share on other sites More sharing options...
Tank Posted May 28, 2012 Report Share Posted May 28, 2012 Nice were geting more units in this? Quote Link to comment Share on other sites More sharing options...
Soldjaboy Posted May 29, 2012 Report Share Posted May 29, 2012 Yup. Quote Link to comment Share on other sites More sharing options...
prmdc Posted May 29, 2012 Report Share Posted May 29, 2012 Sweeeet!... as usual Quote Link to comment Share on other sites More sharing options...
galantjunior Posted May 29, 2012 Report Share Posted May 29, 2012 Awesome transformations the lights are very good indeed. I really hope to see a remake of Rescue 102 soon Quote Link to comment Share on other sites More sharing options...
cletus Posted June 6, 2012 Report Share Posted June 6, 2012 did the new ambulances get added yet? or the lights fixed on the bomb squad unit? Quote Link to comment Share on other sites More sharing options...
kris Posted June 6, 2012 Report Share Posted June 6, 2012 did the new ambulances get added yet? or the lights fixed on the bomb squad unit?NoThe ambulance will be in the next update. Quote Link to comment Share on other sites More sharing options...
cletus Posted June 6, 2012 Report Share Posted June 6, 2012 sweet thanks!!! Quote Link to comment Share on other sites More sharing options...
Cosreski Posted June 8, 2012 Report Share Posted June 8, 2012 I got Medic 39 @ Sta 2 using 4X4 LA Mod. Also have the Chevy Impala along with goog's updated PD cars. I planted fire Sta 3 that houses Engine 17, WaterTender & Hazmat. I also took the HES and convert it as the Tec unit. But I have a problem, I reskined the Tec Unit and for some reason it won't change when at game play as I got it using the dds converter. Maybe because the HES still excist on the game? Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted June 8, 2012 Report Share Posted June 8, 2012 Looks awsome Goog nice work. Quote Link to comment Share on other sites More sharing options...
DaDog Posted June 10, 2012 Report Share Posted June 10, 2012 Are the engines released yet? Cause if they were my PC is messaged up. Quote Link to comment Share on other sites More sharing options...
Mrtucker555 Posted June 10, 2012 Report Share Posted June 10, 2012 they are not released yet Quote Link to comment Share on other sites More sharing options...
DaDog Posted June 10, 2012 Report Share Posted June 10, 2012 Oh ok, thanks. Nice job as always goog! Quote Link to comment Share on other sites More sharing options...
chris_roberge Posted June 11, 2012 Report Share Posted June 11, 2012 when ia this one going to be Ambulance 39 is in game,102 will be released separately at a later date Quote Link to comment Share on other sites More sharing options...
quasar3210 Posted June 11, 2012 Report Share Posted June 11, 2012 Goog or anyone else who can help,I am trying to use this mod with Xplorer 4x4's version of the LA mod. With YSB's patch 9. I am able to get everything installed perfectly. Game works great and the changes really make it awesome. I have a problem though. Every police vehicle now wants to park at the main police station instead of Xplorers new substations for port police and LASD. I will be perfectly honest, I have NO clue where to even start looking to change it back to the way it was.It worked fine before installing this submod so its gotta be something thats changed for the LAPP car and the LASD cars I just have no clue what. Goog, I know your super busy with the RCMP mod but if you or anyone else has any ideas what I did wrong or what needs fixed I would very much appreciate the input.Thanks in advance,Tom Quote Link to comment Share on other sites More sharing options...
goog Posted June 11, 2012 Author Report Share Posted June 11, 2012 http://www.4shared.c...tation_fix.htmlthis is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.download,put in prototype/vehicles/police folder and they should go where they belong Quote Link to comment Share on other sites More sharing options...
Tank Posted June 11, 2012 Report Share Posted June 11, 2012 You should fix speed of the police cars Quote Link to comment Share on other sites More sharing options...
goog Posted June 11, 2012 Author Report Share Posted June 11, 2012 You should fix speed of the police carsSpeed of the units are not controlled in the editor,you will find them in the game folder in the units folder.Attached is that folder which will return the speeds to LA mod default speeds.http://www.4shared.c...UYFv/Units.htmlcopy and paste to the la mod police units folder. Quote Link to comment Share on other sites More sharing options...
Soldjaboy Posted June 11, 2012 Report Share Posted June 11, 2012 Read around the LA Patrol script. It's in there. Quote Link to comment Share on other sites More sharing options...
Marshall8946 Posted June 11, 2012 Report Share Posted June 11, 2012 If you want to change their patrol speed, its in the editor. You'll have to find the 3 patrol paths and change the speed there. If you want to change the speed of when they respond out of a spawn, that's in the mods folders under units, then the unit you want. Then open up the 'unit.xml' using a word processor and change the speed value. Quote Link to comment Share on other sites More sharing options...
goog Posted June 12, 2012 Author Report Share Posted June 12, 2012 Disregard the above message and use what I gave,that is the only speed value that was changed and the fix is reverting it back to default settings. Quote Link to comment Share on other sites More sharing options...