timmiej93 Posted March 13, 2011 Report Share Posted March 13, 2011 Hey,I am currently editing the LAFireStationStart.script for something, and i added a sort of extra firestation, but without the building, just the VO's.Unfortunatly i found something in the script that I don't understand.In the script there's the following:const char NAME_GATE01A[] = "fs_gate01a";GameObjectList gate01a = Game::GetGameObjects(NAME_GATE01A); for(int i=0; i < gate01a.GetNumObjects(); i++) GameObject *gate1 = gate01a.GetObject(i);Now there are 8 of these. I added one. So now I went looking for the "fs_gate01a" as a virtual object in the editor. For some weird reason I can't find it anywhere.Am I missing something? I tried some logical things, but none of them worked. Does anyone know anything about this???Tim Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted March 16, 2011 Report Share Posted March 16, 2011 its not a virtual object, that is the front gate of the ambulance bay in fire station 1 i believe. Quote Link to comment Share on other sites More sharing options...
timmiej93 Posted March 16, 2011 Author Report Share Posted March 16, 2011 Aha, well that explains a lot.I'll check if it will work without that part of code and i'll let u know.ThnxTim Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted March 17, 2011 Report Share Posted March 17, 2011 the only real reason they are there is to point the vehicle in the right direction. Quote Link to comment Share on other sites More sharing options...