MikeyPI Posted April 16, 2011 Author Report Share Posted April 16, 2011 just a quick question any word on a tower ladder? Also will in the upcoming patch, will the highrise lightbars redirect traffic?I've said before the tower ladder is a concept that was held off until the next proper version... We believed it would be prone to bugs so that is why it wasnt done for v1... And yes the redirecting of the highrisers is resolved for the patch. Quote Link to comment Share on other sites More sharing options...
gizmo719 Posted April 16, 2011 Report Share Posted April 16, 2011 Ok, Thank you. I didnt see the post about the tower, or i wouldnt have asked. Im just excited for the patch Quote Link to comment Share on other sites More sharing options...
shadowzuziz Posted April 17, 2011 Report Share Posted April 17, 2011 Helicopters will fly through large buildings, that is why skyscrapers are not allowed in the game unfortunately, add in the camera would be an unhappy camper if you built true high-rises on a map... Remember EM4 is NOT true to life scale, so unfortunately making a proper map of NYC is next to impossible without either the cam getting blocked or helos doing fly-bys through the buildings.... IMO that's worse than doing a low-rise area of NYC on the map.hey didnt they doing something in the hamburg mod where you can zoom out really far and view the whole city? and about the helicopter thing if it was a model would they still fly through unlike what dyson did in his ny submod he made wood pieces inside and some skin outside so would a whole model work? Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 17, 2011 Report Share Posted April 17, 2011 Helicopters don't care for whatever is in the air, be it clouds of buildings, they will fly through them Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 17, 2011 Author Report Share Posted April 17, 2011 hey didnt they doing something in the hamburg mod where you can zoom out really far and view the whole city? and about the helicopter thing if it was a model would they still fly through unlike what dyson did in his ny submod he made wood pieces inside and some skin outside so would a whole model work?They very well may have but it would require you to have your settings changed in the whole game, just like a cam hack, my mod isnt meant to be cam hacked if you do so that's your own choice but I'm not building the mod with the premise that you'll be either zoomed out or zoomed insanely in, it works within the default camera settings...Helicopters behave as they do, there is a very very poor workaround for the fact helos do not behave like the cars do... It would require a complex script and if it failed it could crash the game.... Aside from that technique, the helicopter when in chase mode will go through whatever is in it's way regardless of if it has physics or not, it doesnt care.... However upon landng it reaquires physics and becomes a vehicle on the ground again.... Helos for this game tend to be one of the more frustrating aspects of the game modding.. Hence why there arent many helos with custom rotors and bodies made for this game. Quote Link to comment Share on other sites More sharing options...
great guy Posted April 17, 2011 Report Share Posted April 17, 2011 are the original voices from the Regular Em4 mod going to stay the same or are you going to change the British type accent to the American Accent when you click on a unit? Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 17, 2011 Author Report Share Posted April 17, 2011 As we've said before: once we can get NY/NJ accented people to do the voice acting in a later version we will update those things for the mod (the mod-files only) we can't do anything about the mission voices and all that BS because that would mod the original game and I won't make a mod that will force you to disrupt your default gaming experience. Quote Link to comment Share on other sites More sharing options...
shadowzuziz Posted April 17, 2011 Report Share Posted April 17, 2011 i see and the other thing is the tiller trailer? are you guys thinking of making a tiller ladder for this mod? Quote Link to comment Share on other sites More sharing options...
Unit 42 Posted April 17, 2011 Report Share Posted April 17, 2011 They don't want to because it looks weird in game swinging all over the place. Quote Link to comment Share on other sites More sharing options...
gizmo719 Posted April 17, 2011 Report Share Posted April 17, 2011 I agree it that, I cant stand how everyone drives through it Quote Link to comment Share on other sites More sharing options...
KILLERxCOP Posted April 18, 2011 Report Share Posted April 18, 2011 You've mentioned that your adding unmarked units in the patch. Which cars are going to be included in that? I'm assuming it'll atleast be the crown victoria and charger, but will the impala's also be included? Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 18, 2011 Report Share Posted April 18, 2011 Yes Quote Link to comment Share on other sites More sharing options...
BrandonAshton Posted April 18, 2011 Report Share Posted April 18, 2011 I do understand the decision to not bother with the tiller.but it has such amazing potential if it could just work correctly. I doubt there is any way to fix the way the trailer interacts with the enviroment. But, I do understand peoples dissapointment.I love that thing IRL Quote Link to comment Share on other sites More sharing options...
shadowzuziz Posted April 18, 2011 Report Share Posted April 18, 2011 the trailer in order to make it not swing and go crazy and cars driving through it would require im thiniking a complex script Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 18, 2011 Report Share Posted April 18, 2011 Either A, something we haven't thought of that's reasonable, or B creating a mission script to emulate freeplay. Either or results in ages of work Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 19, 2011 Author Report Share Posted April 19, 2011 I do understand the decision to not bother with the tiller.but it has such amazing potential if it could just work correctly. I doubt there is any way to fix the way the trailer interacts with the enviroment. But, I do understand peoples dissapointment.I love that thing IRL The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....Loving it in reality doesnt mean that the game will sadly like it too Quote Link to comment Share on other sites More sharing options...
gizmo719 Posted April 19, 2011 Report Share Posted April 19, 2011 The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....Loving it in reality doesnt mean that the game will sadly like it tooCouldnt have said it better myself Quote Link to comment Share on other sites More sharing options...
BrandonAshton Posted April 19, 2011 Report Share Posted April 19, 2011 The tiller is ugly as sin the way it behaves... Its that simple... Trailers cant be made to have physics so they will ALWAYS behave as they currently do, for a small trailer this isnt an issue, for a large one it's very notable....Loving it in reality doesnt mean that the game will sadly like it tooAgree'd. and I understand. jussayin I understand the /sadface of the situationNot like one single tiller is gonna make or break this mod. Id rather not have it at all, then having it and having it be insanely unrealistic and budgy.So that decision is a good one, imho Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 19, 2011 Author Report Share Posted April 19, 2011 I wish there were a way around the physics issue, but even in reality if one could get physics in the case of something as big as the tiller... Chances are it'd get stuck on things because the game wouldnt drive it right unforunately... Maybe down the line we'll try a few techniques to see if we can't fix it... but I'm not holding out on that thing ever working properly and for that reason I don't want to build one or have it roaming about wobbling all over, getting cars going thru it, and getting stuck in buildings and what not... Shame as it is, EM4 was not built with america in mind, so alotta features we use far more than the euro guys won't work on this game's base framework. Quote Link to comment Share on other sites More sharing options...
Pearl71 Posted April 20, 2011 Report Share Posted April 20, 2011 any chance of poles being in the fire house? they worked in EM1... just curious since most all of new yorks fire house have them Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted April 20, 2011 Author Report Share Posted April 20, 2011 They don't really serve a purpose other than lagging the game to no end... considering that the station rooftop comes off the structure you'd have a furrmen comming down from nowhere, which probrably would look worse than no pole... The stations arent setup to be open buildings on part of the floor like a "cutaway" because of the fact sometimes you gotta grab the guys and all of that stuff... Sending a furrman down the pole, then another one, then another one while possible through an animation would be alot of work since i'd have to create a new dude to send down a pole and the script would lag on some computers and probrably not work at all on others... Very few could enjoy a feature like this correctly so I do not beleive it is in the best interest of time vs. reward to attempt to do this... EM1 might have had this, but this is EM4 which is a totally different system. Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted April 20, 2011 Report Share Posted April 20, 2011 Please note, Em1 let you see several stories to a structure, Em4 eliminated that, and we see only one floor on each structure, the rest apparently are impassable Quote Link to comment Share on other sites More sharing options...
Hoppah Posted April 20, 2011 Report Share Posted April 20, 2011 Why not add pole dancers instead? Quote Link to comment Share on other sites More sharing options...
Cpr Posted April 20, 2011 Report Share Posted April 20, 2011 Forget the damn pool i want her. (I hope) Quote Link to comment Share on other sites More sharing options...
Sawdbuster Posted April 20, 2011 Report Share Posted April 20, 2011 Didn't we go over hoppah's um... 'interests' in the Hang Out Topic?Anyway, Res1cue can't unload the boat at the beach by the canal did you guys plan that or is it a bug? Quote Link to comment Share on other sites More sharing options...