Guest dmalaquias Posted February 5, 2007 Report Share Posted February 5, 2007 Hello! I need support. When i start EM4 he load the intros but when he should go to the menu, simply get me back to the desktop and the game's gone. I have read some posts about this but all the posts talk about graphic driver. I'll display here my hardware and software version.Hardware info: CPU Pentium IV 3.2Ghz1GB RAM DDR 400MhzHard Disk of 120GB with free 40GbGraphic board nVidia Geforce FX5700LE 256MbSoftware info:DirectX 9.0cDrivers nVidia 93.81 BETA (Graphic Card)EM4 French version 1.3 (i had installed the latest patch)PS: I had the 93.71 nVidia Driver but it's the same problem. And when i have the EM4 French without the patch 1.3 it crashes..like with the 1.3 patch.I need to resolve this problem cause i love this game..please help Cumps Quote Link to comment Share on other sites More sharing options...
Stan Posted February 5, 2007 Report Share Posted February 5, 2007 Hello! I need support. When i start EM4 he load the intros but when he should go to the menu, simply get me back to the desktop and the game's gone. I have read some posts about this but all the posts talk about graphic driver. I'll display here my hardware and software version.Hardware info: CPU Pentium IV 3.2Ghz1GB RAM DDR 400MhzHard Disk of 120GB with free 40GbGraphic board nVidia Geforce FX5700LE 256MbSoftware info:DirectX 9.0cDrivers nVidia 93.81 BETA (Graphic Card)EM4 French version 1.3 (i had installed the latest patch)PS: I had the 93.71 nVidia Driver but it's the same problem. And when i have the EM4 French without the patch 1.3 it crashes..like with the 1.3 patch.I need to resolve this problem cause i love this game..please help CumpsLegal or downloaded version?EDIT: Post your path to the emergency 4 directory & your logfile Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 6, 2007 Report Share Posted February 6, 2007 It's legal, i have the French version cause i have family in France and i live in Portugal.The Path to the game is: C:\Programas\sixteen tons entertainment\Emergency 4"Programas" is Program Files in Portuguese.Now, the logfile:Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: NVIDIA Corporation GeForce FX 5700LE/AGP/SSE2GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXCPU speed detected: 3213Init GFX...Init Vision...|Vision DLL path: C:\Programas\sixteen tons entertainment\Emergency 4\vision71.dll|Vision(TM), Version PC-4, 7, 28, 0|Loading entity plugins of directory <C:\Programas\sixteen tons entertainment\Emergency 4\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: 0|Stencil buffer: 0 bit / ZBuffer: 24 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: NVIDIA Corporation|Renderer: GeForce FX 5700LE/AGP/SSE2|Driver Version: 2.0.3|Found Extension GL_EXT_texture_filter_anisotropic|Found Extension GL_EXT_texture_lod_bias|Found Extension GL_ARB_multitexture|Found Extension GL_ARB_texture_env_dot3|Extension GL_ARB_texture_env_subtract not available|Found Extension GL_EXT_texture_edge_clamp|Found Extension GL_EXT_texture_env_add|Found Extension GL_EXT_texture_env_combine|Found Extension GL_EXT_texture_cube_map|Found Extension GL_ARB_texture_compression|Found Extension GL_EXT_texture_compression_s3tc|Found Extension GL_EXT_point_parameters|Extension GL_EXT_clip_volume_hint not available|Extension GL_EXT_vertex_weighting not available|Found Extension GL_EXT_separate_specular_color|Found Extension GL_EXT_stencil_wrap|Extension GL_EXT_vertex_shader not available|Found Extension GL_EXT_multi_draw_arrays|Extension GL_ATI_fragment_shader not available|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Found Extension GL_NV_texgen_reflection|Found Extension GL_NV_fence|Found Extension GL_NV_blend_square|Found Extension GL_NV_register_combiners|Found Extension GL_NV_register_combiners2|Found Extension GL_NV_texture_env_combine4|Found Extension GL_NV_texture_shader|Found Extension GL_NV_vertex_program|Found Extension GL_NV_vertex_program1_1|Found Extension GL_NV_occlusion_query|Found Extension GL_EXT_paletted_texture|Extension GL_ATI_separate_stencil not available|Extension GL_EXT_texture_rectangle not available|Found Extension GL_ARB_depth_texture|Found Extension GL_ARB_shadow|Found Extension GL_SGIS_generate_mipmap|Found Extension GL_ARB_vertex_buffer_object|Found Extension WGL_ARB_render_texture|Found Extension WGL_NV_render_depth_texture|Found Extension WGL_NV_render_texture_rectangle|Found Extension WGL_ARB_pbuffer|Found Extension WGL_ARB_pixel_format|Found Extension WGL_EXT_swap_control|Found Extension GL_ARB_shader_objects|Found Extension GL_ARB_fragment_shader|Found Extension GL_ARB_vertex_shader|Found Extension GL_ARB_shading_language_100|Using ARB_vertex_buffer_object for fast geometry memory!OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce FX 5700LE/AGP/SSE2renderer-string: NVIDIA;GF;GF5Init Input...Registered FS device "save"Init GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xff?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URLEM4 Version 1.3f language frRegistered FS device "mod"|VisMain_cl::DeInit|DeInitializing Object Data...|DeInitializing World Data...|DeInitializing Surface and Texture Data...|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configuration|Loading World mod:\Maps\empty.v3d?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!|Vision Core: Allocated 38 kB of memory for primitive data|Vision Core: Allocated 5 kB of memory for Patches|Vision Core: Allocated 1 kB of memory for Patch Edges|Vision Core: Allocated 75 kB of memory for Heightfields|Vision Core: Allocated 0 kB of memory for Texture Planes|Vision Core: Allocated 1 kB of memory for Vis Areas|Vision Core: Allocated 0 kB of memory for Vis Area Planes|Vision Core: Allocated 0 kB of memory for Vis Area Portals|Vision Core: Allocated 3 kB of memory for Lights|Vision Core: Allocated 8 kB of memory for World Vertices|Vision Core: Allocated 21 kB of memory for Vertex References|World contains 289 vertices, 256 polygons, 0 patches, 0 lights|Vision Core: Resized memory for Patch Edges to 1 kB.|Loading Font allyouneed.VFN|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesScanning units...Scanning equipment...Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...Loading equipment mod:Units/Equipment/F020Fire Hose/...Loading equipment mod:Units/Equipment/F030Jaws Of Life/...Loading equipment mod:Units/Equipment/F040Chain Saw/...Loading equipment mod:Units/Equipment/F050Axe/...Loading equipment mod:Units/Equipment/F060Jump Pad/...Loading equipment mod:Units/Equipment/P010Flash Grenade/...Loading equipment mod:Units/Equipment/P020Road Block/...Scanning personnel...Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o|[VNUM=1.43]|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o|[VNUM=1.43]|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o|[VNUM=1.43]|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/040Diver/...|Loading Model mod:Models\Persons\Fire Department\diver.v3o|[VNUM=1.43]|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver.e4p precached|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o|[VNUM=1.43]|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o|[VNUM=1.43]|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o|[VNUM=1.43]|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o|[VNUM=1.43]|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/020Paramedics/...|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o|[VNUM=1.43]|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o|[VNUM=1.43]|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o|[VNUM=1.43]|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o|[VNUM=1.43]|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Police/010Policeman/...|Loading Model mod:Models\Persons\Police\policeman_m.v3o|[VNUM=1.43]|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 27 kB.Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o|[VNUM=1.43]|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o|[VNUM=1.43]|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Police/020Shooter/...|Loading Model mod:Models\Persons\Police\shooter.v3o|[VNUM=1.43]|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter.e4p precached|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o|[VNUM=1.43]|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/030Sharp Shooter/...|Loading Model mod:Models\Persons\Police\sharpshooter.v3o|[VNUM=1.43]|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o|[VNUM=1.43]|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/040Scout/...|Loading Model mod:Models\Persons\Police\scout.v3o|[VNUM=1.43]|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout.e4p precached|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o|[VNUM=1.43]|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/050Profiler/...|Loading Model mod:Models\Persons\Police\profiler.v3o|[VNUM=1.43]|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler.e4p precached|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o|[VNUM=1.43]|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/TEC/010Engineer/...|Loading Model mod:Models\Persons\TEC\engineer.v3o|[VNUM=1.43]|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer.e4p precached|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o|[VNUM=1.43]|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precachedPrototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o|[VNUM=1.43]|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o|[VNUM=1.43]|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o|[VNUM=1.43]|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o|[VNUM=1.43]|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o|[VNUM=1.43]|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o|[VNUM=1.43]|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/020GTF/...|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o|[VNUM=1.43]|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o|[VNUM=1.43]|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o|[VNUM=1.43]|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/030TLF/...|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o|[VNUM=1.43]|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o|[VNUM=1.43]|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o|[VNUM=1.43]|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o|[VNUM=1.43]|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o|[VNUM=1.43]|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o|[VNUM=1.43]|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/040DLK/...|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o|[VNUM=1.43]|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o|[VNUM=1.43]|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o|[VNUM=1.43]|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o|[VNUM=1.43]|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o|[VNUM=1.43]|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o|[VNUM=1.43]|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/050LPF/...|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o|[VNUM=1.43]|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o|[VNUM=1.43]|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o|[VNUM=1.43]|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o|[VNUM=1.43]|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o|[VNUM=1.43]|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/070FMB/...|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o|[VNUM=1.43]|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o|[VNUM=1.43]|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o|[VNUM=1.43]|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 45 kB.|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o|[VNUM=1.43]|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/090FLB/...|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o|[VNUM=1.43]|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o|[VNUM=1.43]|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/100LF/...|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o|[VNUM=1.43]|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o|[VNUM=1.43]|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/020RTW/...|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o|[VNUM=1.43]|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o|[VNUM=1.43]|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/030RHF/...|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o|[VNUM=1.43]|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o|[VNUM=1.43]|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o|[VNUM=1.43]|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/040ITW/...|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o|[VNUM=1.43]|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o|[VNUM=1.43]|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o|[VNUM=1.43]|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/050RHC/...|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o|[VNUM=1.43]|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o|[VNUM=1.43]|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Police/010STW/...|Loading Model mod:Models\Vehicles\Police\stw.v3o|[VNUM=1.43]|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o|[VNUM=1.43]|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/stw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/020MTW/...|Loading Model mod:Models\Vehicles\Police\mtw.v3o|[VNUM=1.43]|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o|[VNUM=1.43]|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/mtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/030SW/...|Loading Model mod:Models\Vehicles\Police\sw.v3o|[VNUM=1.43]|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o|[VNUM=1.43]|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o|[VNUM=1.43]|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/sw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/040WAW/...|Loading Model mod:Models\Vehicles\Police\waw.v3o|[VNUM=1.43]|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o|[VNUM=1.43]|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o|[VNUM=1.43]|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/waw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/050GTW/...|Loading Model mod:Models\Vehicles\Police\gtw.v3o|[VNUM=1.43]|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/gtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/060PHC/...|Loading Model mod:Models\Vehicles\Police\phc.v3o|[VNUM=1.43]|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o|[VNUM=1.43]|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o|[VNUM=1.43]|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/phc.e4p precachedLoading vehicle mod:Units/Vehicles/Police/070FLIGHT/...|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o|[VNUM=1.43]|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o|[VNUM=1.43]|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...|Loading Model mod:Models\Vehicles\TEC\fgri.v3o|[VNUM=1.43]|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgri.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/020ASF/...|Loading Model mod:Models\Vehicles\TEC\asf.v3o|[VNUM=1.43]|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o|[VNUM=1.43]|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/asf.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/030FGRR/...|Loading Model mod:Models\Vehicles\TEC\fgr.v3o|[VNUM=1.43]|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o|[VNUM=1.43]|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o|[VNUM=1.43]|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o|[VNUM=1.43]|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/040FGRB/...|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o|[VNUM=1.43]|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 63 kB.|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o|[VNUM=1.43]|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o|[VNUM=1.43]|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/050FGRT/...|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o|[VNUM=1.43]|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o|[VNUM=1.43]|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o|[VNUM=1.43]|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o|[VNUM=1.43]|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/060RL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o|[VNUM=1.43]|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o|[VNUM=1.43]|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/070TRL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o|[VNUM=1.43]|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o|[VNUM=1.43]|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precachedcommand icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/AimedShot.dds not foundcursor mod:UI/Game/Icons/Cursor/AimEnd.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/FlyTo.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Lift.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LoadUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PickUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Pull.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/StopPull.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/TutThrow.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Unload.dds not foundLoading strings meta list...Loaded lang:infotexts.xmlLoaded lang:poi.xmlLoaded lang:portraits.xmlLoaded lang:fail.xmlLoaded lang:ingamehelp.xmlLoaded lang:objectives.xmlLoaded lang:hints.xmlLoaded lang:missiontitles.xmlLoaded lang:missiontips.xmlLoaded lang:mission.xmlLoaded lang:talk.xmlLoaded lang:supervobj.xmlLoaded lang:supervfail.xmlLoaded lang:supervresult.xmlLoaded lang:supervtut.xmlLoaded lang:tutorial.xmlLoaded lang:command.xmlLoaded lang:supervobj.xmlLoaded lang:credits.xmlLoaded lang:supervquest.xmlLoaded lang:quest.xmlLoaded lang:supervaward.xmlLoaded lang:events.xmlLoaded lang:supervevents.xmlLoaded lang:superveventsobj.xmlLoaded lang:mainmenu.xmlLoaded lang:gui.xmlLoaded lang:score.xmlLoaded lang:strings.xmlLoaded lang:voices.xmlInit Network...Campaign: 24 entries loaded|Loading Model base:Models\Objects\misc\theobject01.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes|Loading Model base:Models\Objects\misc\theobject02.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes?UIDialog: Could not load 'base:UI/Game/MissionResult/FreeplayRanking.xml'!Precaching prototypes|Loading Model mod:Models\Objects\Equipment\stretcher.v3o|[VNUM=1.43]|Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached|Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o|[VNUM=1.43]|Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck01.v3o|[VNUM=1.43]|Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck02.v3o|[VNUM=1.43]|Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck03.v3o|[VNUM=1.43]|Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck04.v3o|[VNUM=1.43]|Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck05.v3o|[VNUM=1.43]|Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached|Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o|[VNUM=1.43]|Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o|[VNUM=1.43]|Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precachedLoading gamma ramp...!WARNING: global listener object is still registered! Unregister listener before destroying object! Quote Link to comment Share on other sites More sharing options...
Stan Posted February 6, 2007 Report Share Posted February 6, 2007 CPU Pentium IV 3.2Ghz - OK1GB RAM DDR 400Mhz - OKHard Disk of 120GB with free 40Gb - OKGraphic board nVidia Geforce FX5700LE 256Mb - OKLoading gamma ramp...!WARNING: global listener object is still registered! Unregister listener before destroying object!Mostly due to bad graphic drivers but could be due to misconfiguration of the game, i would suggest you to download the confgi file from our download center and try if it workshttp://downloads.emergency-planet.com/inde...=view&id=89 Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 7, 2007 Report Share Posted February 7, 2007 Just a little think, with my computer do you suggest the high end config or the low end config? Thanks for your help until now.Cumps Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 7, 2007 Report Share Posted February 7, 2007 Okay man, I've tried both and only the low end works, but now the game is working! Thank You!!!So..i just need another think, I'm not the Pro in French, we have some working patch in English? Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 7, 2007 Report Share Posted February 7, 2007 Now i have another problem! When i click to call an ambulance or another vehicle the game crash and go to the desktop. It's like a destination, i can't play this game, lol. I have reinstalled the game and installed in a sequence the patch 1.05FR, 1.1FR, 1.2FR, 1.3FR and it's the same, any idea? Quote Link to comment Share on other sites More sharing options...
Stan Posted February 7, 2007 Report Share Posted February 7, 2007 disable your antivirus & firewall and retry sound like shit but for most it was the problem lol and always post your logfile Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 7, 2007 Report Share Posted February 7, 2007 disable your antivirus & firewall and retry sound like shit but for most it was the problem lol and always post your logfile I'll give a try, thanks.I didnt post my logfile cause when i post the logfile the board give me an error lol it's too big but i'll post the logfile later after the try. I'm at work i'll see this at home, thanks for the help m8. Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 8, 2007 Report Share Posted February 8, 2007 I've tried and nothing. :|I've closed all programs, i've turned off the firewall and anti-virus and its the same. Here it's the first part of logfile:Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: NVIDIA Corporation GeForce FX 5700LE/AGP/SSE2GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXInit GFX...Init Vision...|Vision DLL path: C:\Programas\sixteen tons entertainment\Emergency 4\vision71.dll|Vision(TM), Version PC-4, 7, 28, 0|Loading entity plugins of directory <C:\Programas\sixteen tons entertainment\Emergency 4\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: 0|Stencil buffer: 0 bit / ZBuffer: 24 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: NVIDIA Corporation|Renderer: GeForce FX 5700LE/AGP/SSE2|Driver Version: 2.0.3|Found Extension GL_EXT_texture_filter_anisotropic|Found Extension GL_EXT_texture_lod_bias|Found Extension GL_ARB_multitexture|Found Extension GL_ARB_texture_env_dot3|Extension GL_ARB_texture_env_subtract not available|Found Extension GL_EXT_texture_edge_clamp|Found Extension GL_EXT_texture_env_add|Found Extension GL_EXT_texture_env_combine|Found Extension GL_EXT_texture_cube_map|Found Extension GL_ARB_texture_compression|Found Extension GL_EXT_texture_compression_s3tc|Found Extension GL_EXT_point_parameters|Extension GL_EXT_clip_volume_hint not available|Extension GL_EXT_vertex_weighting not available|Found Extension GL_EXT_separate_specular_color|Found Extension GL_EXT_stencil_wrap|Extension GL_EXT_vertex_shader not available|Found Extension GL_EXT_multi_draw_arrays|Extension GL_ATI_fragment_shader not available|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Found Extension GL_NV_texgen_reflection|Found Extension GL_NV_fence|Found Extension GL_NV_blend_square|Found Extension GL_NV_register_combiners|Found Extension GL_NV_register_combiners2|Found Extension GL_NV_texture_env_combine4|Found Extension GL_NV_texture_shader|Found Extension GL_NV_vertex_program|Found Extension GL_NV_vertex_program1_1|Found Extension GL_NV_occlusion_query|Found Extension GL_EXT_paletted_texture|Extension GL_ATI_separate_stencil not available|Extension GL_EXT_texture_rectangle not available|Found Extension GL_ARB_depth_texture|Found Extension GL_ARB_shadow|Found Extension GL_SGIS_generate_mipmap|Found Extension GL_ARB_vertex_buffer_object|Found Extension WGL_ARB_render_texture|Found Extension WGL_NV_render_depth_texture|Found Extension WGL_NV_render_texture_rectangle|Found Extension WGL_ARB_pbuffer|Found Extension WGL_ARB_pixel_format|Found Extension WGL_EXT_swap_control|Found Extension GL_ARB_shader_objects|Found Extension GL_ARB_fragment_shader|Found Extension GL_ARB_vertex_shader|Found Extension GL_ARB_shading_language_100|Using ARB_vertex_buffer_object for fast geometry memory!OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce FX 5700LE/AGP/SSE2renderer-string: NVIDIA;GF;GF5Init Input...Registered FS device "save"Init GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xff?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URLEM4 Version 1.3f language frRegistered FS device "mod"|VisMain_cl::DeInit|DeInitializing Object Data...|DeInitializing World Data...|DeInitializing Surface and Texture Data...|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configuration|Loading World mod:\Maps\empty.v3d?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!|Vision Core: Allocated 38 kB of memory for primitive data|Vision Core: Allocated 5 kB of memory for Patches|Vision Core: Allocated 1 kB of memory for Patch Edges|Vision Core: Allocated 75 kB of memory for Heightfields|Vision Core: Allocated 0 kB of memory for Texture Planes|Vision Core: Allocated 1 kB of memory for Vis Areas|Vision Core: Allocated 0 kB of memory for Vis Area Planes|Vision Core: Allocated 0 kB of memory for Vis Area Portals|Vision Core: Allocated 3 kB of memory for Lights|Vision Core: Allocated 8 kB of memory for World Vertices|Vision Core: Allocated 21 kB of memory for Vertex References|World contains 289 vertices, 256 polygons, 0 patches, 0 lights|Vision Core: Resized memory for Patch Edges to 1 kB.|Loading Font allyouneed.VFN|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesScanning units...Scanning equipment...Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...Loading equipment mod:Units/Equipment/F020Fire Hose/...Loading equipment mod:Units/Equipment/F030Jaws Of Life/...Loading equipment mod:Units/Equipment/F040Chain Saw/...Loading equipment mod:Units/Equipment/F050Axe/...Loading equipment mod:Units/Equipment/F060Jump Pad/...Loading equipment mod:Units/Equipment/P010Flash Grenade/...Loading equipment mod:Units/Equipment/P020Road Block/...Scanning personnel...Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o|[VNUM=1.43]|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o|[VNUM=1.43]|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o|[VNUM=1.43]|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o|[VNUM=1.43]|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o|[VNUM=1.43]|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Fire Department/040Diver/...|Loading Model mod:Models\Persons\Fire Department\diver.v3o|[VNUM=1.43]|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver.e4p precached|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o|[VNUM=1.43]|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o|[VNUM=1.43]|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o|[VNUM=1.43]|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o|[VNUM=1.43]|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/020Paramedics/...|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o|[VNUM=1.43]|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o|[VNUM=1.43]|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached?Cannot add default animation set to P: incompatible bone structure?Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o|[VNUM=1.43]|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o|[VNUM=1.43]|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/Police/010Policeman/...|Loading Model mod:Models\Persons\Police\policeman_m.v3o|[VNUM=1.43]|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_f.v3o|[VNUM=1.43]|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 27 kB.Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o|[VNUM=1.43]|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o|[VNUM=1.43]|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precachedPrototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precachedLoading personnel mod:Units/Personnel/Police/020Shooter/...|Loading Model mod:Models\Persons\Police\shooter.v3o|[VNUM=1.43]|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter.e4p precached|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o|[VNUM=1.43]|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/030Sharp Shooter/...|Loading Model mod:Models\Persons\Police\sharpshooter.v3o|[VNUM=1.43]|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o|[VNUM=1.43]|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/040Scout/...|Loading Model mod:Models\Persons\Police\scout.v3o|[VNUM=1.43]|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout.e4p precached|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o|[VNUM=1.43]|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precachedPrototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precachedLoading personnel mod:Units/Personnel/Police/050Profiler/...|Loading Model mod:Models\Persons\Police\profiler.v3o|[VNUM=1.43]|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler.e4p precached|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o|[VNUM=1.43]|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precachedPrototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precachedScanning personnel...Loading personnel mod:Units/Personnel/TEC/010Engineer/...|Loading Model mod:Models\Persons\TEC\engineer.v3o|[VNUM=1.43]|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer.e4p precached|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o|[VNUM=1.43]|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframesPrototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precachedPrototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o|[VNUM=1.43]|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o|[VNUM=1.43]|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o|[VNUM=1.43]|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o|[VNUM=1.43]|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o|[VNUM=1.43]|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o|[VNUM=1.43]|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/020GTF/...|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o|[VNUM=1.43]|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o|[VNUM=1.43]|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o|[VNUM=1.43]|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/030TLF/...|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o|[VNUM=1.43]|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o|[VNUM=1.43]|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o|[VNUM=1.43]|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o|[VNUM=1.43]|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o|[VNUM=1.43]|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o|[VNUM=1.43]|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/040DLK/...|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o|[VNUM=1.43]|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o|[VNUM=1.43]|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o|[VNUM=1.43]|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o|[VNUM=1.43]|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o|[VNUM=1.43]|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o|[VNUM=1.43]|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/050LPF/...|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o|[VNUM=1.43]|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o|[VNUM=1.43]|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o|[VNUM=1.43]|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o|[VNUM=1.43]|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o|[VNUM=1.43]|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o|[VNUM=1.43]|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/070FMB/...|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o|[VNUM=1.43]|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o|[VNUM=1.43]|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o|[VNUM=1.43]|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 45 kB.|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o|[VNUM=1.43]|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/090FLB/...|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o|[VNUM=1.43]|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o|[VNUM=1.43]|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precachedLoading vehicle mod:Units/Vehicles/Fire Department/100LF/...|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o|[VNUM=1.43]|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o|[VNUM=1.43]|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/020RTW/...|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o|[VNUM=1.43]|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o|[VNUM=1.43]|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o|[VNUM=1.43]|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/030RHF/...|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o|[VNUM=1.43]|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o|[VNUM=1.43]|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o|[VNUM=1.43]|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/040ITW/...|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o|[VNUM=1.43]|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o|[VNUM=1.43]|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o|[VNUM=1.43]|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precachedLoading vehicle mod:Units/Vehicles/Ambulance/050RHC/...|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o|[VNUM=1.43]|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o|[VNUM=1.43]|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframesPrototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/Police/010STW/...|Loading Model mod:Models\Vehicles\Police\stw.v3o|[VNUM=1.43]|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o|[VNUM=1.43]|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/stw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/020MTW/...|Loading Model mod:Models\Vehicles\Police\mtw.v3o|[VNUM=1.43]|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o|[VNUM=1.43]|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/mtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/030SW/...|Loading Model mod:Models\Vehicles\Police\sw.v3o|[VNUM=1.43]|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o|[VNUM=1.43]|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o|[VNUM=1.43]|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/sw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/040WAW/...|Loading Model mod:Models\Vehicles\Police\waw.v3o|[VNUM=1.43]|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o|[VNUM=1.43]|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o|[VNUM=1.43]|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/waw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/050GTW/...|Loading Model mod:Models\Vehicles\Police\gtw.v3o|[VNUM=1.43]|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o|[VNUM=1.43]|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/gtw.e4p precachedLoading vehicle mod:Units/Vehicles/Police/060PHC/...|Loading Model mod:Models\Vehicles\Police\phc.v3o|[VNUM=1.43]|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o|[VNUM=1.43]|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o|[VNUM=1.43]|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/phc.e4p precachedLoading vehicle mod:Units/Vehicles/Police/070FLIGHT/...|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o|[VNUM=1.43]|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o|[VNUM=1.43]|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframesPrototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precachedScanning vehicles...Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...|Loading Model mod:Models\Vehicles\TEC\fgri.v3o|[VNUM=1.43]|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgri.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/020ASF/...|Loading Model mod:Models\Vehicles\TEC\asf.v3o|[VNUM=1.43]|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o|[VNUM=1.43]|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/asf.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/030FGRR/...|Loading Model mod:Models\Vehicles\TEC\fgr.v3o|[VNUM=1.43]|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o|[VNUM=1.43]|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o|[VNUM=1.43]|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o|[VNUM=1.43]|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o|[VNUM=1.43]|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o|[VNUM=1.43]|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/040FGRB/...|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o|[VNUM=1.43]|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 63 kB.|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o|[VNUM=1.43]|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o|[VNUM=1.43]|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o|[VNUM=1.43]|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/050FGRT/...|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o|[VNUM=1.43]|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o|[VNUM=1.43]|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o|[VNUM=1.43]|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o|[VNUM=1.43]|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/060RL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o|[VNUM=1.43]|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o|[VNUM=1.43]|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precachedLoading vehicle mod:Units/Vehicles/TEC/070TRL/...|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o|[VNUM=1.43]|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o|[VNUM=1.43]|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o|[VNUM=1.43]|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precachedcommand icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/AimedShot.dds not foundcursor mod:UI/Game/Icons/Cursor/AimEnd.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/FlyTo.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Lift.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/LoadUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PickUp.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Pull.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/PutInCar.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not foundcommand icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/StopPull.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/TutThrow.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_disable.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_normal.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_over.dds not foundcommand icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not foundcursor mod:UI/Game/Icons/Cursor/Unload.dds not foundLoading strings meta list...Loaded lang:infotexts.xmlLoaded lang:poi.xmlLoaded lang:portraits.xmlLoaded lang:fail.xmlLoaded lang:ingamehelp.xmlLoaded lang:objectives.xmlLoaded lang:hints.xmlLoaded lang:missiontitles.xmlLoaded lang:missiontips.xmlLoaded lang:mission.xmlLoaded lang:talk.xmlLoaded lang:supervobj.xmlLoaded lang:supervfail.xmlLoaded lang:supervresult.xmlLoaded lang:supervtut.xmlLoaded lang:tutorial.xmlLoaded lang:command.xmlLoaded lang:supervobj.xmlLoaded lang:credits.xmlLoaded lang:supervquest.xmlLoaded lang:quest.xmlLoaded lang:supervaward.xmlLoaded lang:events.xmlLoaded lang:supervevents.xmlLoaded lang:superveventsobj.xmlLoaded lang:mainmenu.xmlLoaded lang:gui.xmlLoaded lang:score.xmlLoaded lang:strings.xmlLoaded lang:voices.xmlInit Network...Campaign: 24 entries loaded|Loading Model base:Models\Objects\misc\theobject01.v3o Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 8, 2007 Report Share Posted February 8, 2007 ...and now the second part of logfile:|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes|Loading Model base:Models\Objects\misc\theobject02.v3o|[VNUM=1.43]|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes?UIDialog: Could not load 'base:UI/Game/MissionResult/FreeplayRanking.xml'!Precaching prototypes|Loading Model mod:Models\Objects\Equipment\stretcher.v3o|[VNUM=1.43]|Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached|Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o|[VNUM=1.43]|Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck01.v3o|[VNUM=1.43]|Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck02.v3o|[VNUM=1.43]|Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck03.v3o|[VNUM=1.43]|Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck04.v3o|[VNUM=1.43]|Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached|Loading Model mod:Models\Objects\Wrecks\wreck05.v3o|[VNUM=1.43]|Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached|Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o|[VNUM=1.43]|Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached|Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o|[VNUM=1.43]|Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframesPrototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precachedLoading gamma ramp...Load mission mod:Scripts/Game/Mission/1.script|Loading Model mod:Models\Houses\Suburb - Apartment\rowhouse01.v3o|[VNUM=1.43]|Model contains 747 vertices, 462 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\rowhouse01_backdoor.v3o|[VNUM=1.43]|Model contains 24 vertices, 18 polygons, 0 bones, 9 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\rowhouse01_balcony.v3o|[VNUM=1.43]|Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\rowhouse01_funnel01.v3o|[VNUM=1.43]|Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\rowhouse01_lamp.v3o|[VNUM=1.43]|Model contains 52 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\rowhouse01_roofwindow.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\rowhouse01_sidewindow.v3o|[VNUM=1.43]|Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco10.v3o|[VNUM=1.43]|Model contains 76 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedirt05.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_flowerbasket.v3o|[VNUM=1.43]|Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\Suburb - Apartment\apartmentbuilding05b.v3o|[VNUM=1.43]|Model contains 1183 vertices, 650 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding05_funnel.v3o|[VNUM=1.43]|Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding05_balcony.v3o|[VNUM=1.43]|Model contains 50 vertices, 30 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco13.v3o|[VNUM=1.43]|Model contains 74 vertices, 58 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedirt04.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_a.v3o|[VNUM=1.43]|Model contains 1395 vertices, 801 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartment_building_corner01_glassroof.v3o|[VNUM=1.43]|Model contains 10 vertices, 4 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_funnel.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_roofwindow01.v3o|[VNUM=1.43]|Model contains 48 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco11.v3o|[VNUM=1.43]|Model contains 40 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead05.v3o|[VNUM=1.43]|Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco02.v3o|[VNUM=1.43]|Model contains 92 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall02_part01.v3o|[VNUM=1.43]|Model contains 12 vertices, 6 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall02_post01.v3o|[VNUM=1.43]|Model contains 52 vertices, 26 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush03.v3o|[VNUM=1.43]|Model contains 86 vertices, 46 polygons, 0 bones, 23 muscleanimframes|Loading Model mod:Models\Objects\Trees\cuppedtree03.v3o|[VNUM=1.43]|Model contains 126 vertices, 65 polygons, 0 bones, 34 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush06.v3o|[VNUM=1.43]|Model contains 186 vertices, 98 polygons, 0 bones, 25 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush02.v3o|[VNUM=1.43]|Model contains 56 vertices, 28 polygons, 0 bones, 27 muscleanimframes|Loading Model mod:Models\Objects\Park\parkbench_01.v3o|[VNUM=1.43]|Model contains 80 vertices, 58 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Lanterns\streetlight03.v3o|[VNUM=1.43]|Model contains 110 vertices, 126 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Trees\leafedtree_03.v3o|[VNUM=1.43]|Model contains 234 vertices, 177 polygons, 0 bones, 23 muscleanimframes|Loading Model mod:Models\Objects\Lanterns\streetlight01.v3o|[VNUM=1.43]|Model contains 62 vertices, 72 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Garages\garage01.v3o|[VNUM=1.43]|Model contains 104 vertices, 68 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Garages\garage05.v3o|[VNUM=1.43]|Model contains 148 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall04_corner.v3o|[VNUM=1.43]|Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall04_straight.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 81 kB.|Loading Model mod:Models\Objects\ObjectChildren\graffiti01.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\graffiti03.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\graffiti02.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall03_straight.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\Civilworker02.v3o|[VNUM=1.43]|Model contains 396 vertices, 506 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar01_silver.v3o|[VNUM=1.43]|Model contains 432 vertices, 377 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar01_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar01_silver_door01.v3o|[VNUM=1.43]|Model contains 42 vertices, 30 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_blue.v3o|[VNUM=1.43]|Model contains 734 vertices, 449 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_wheel01.v3o|[VNUM=1.43]|Model contains 77 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar02_blue_door.v3o|[VNUM=1.43]|Model contains 64 vertices, 33 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_yellow.v3o|[VNUM=1.43]|Model contains 446 vertices, 411 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_red_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_yellow_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_purple.v3o|[VNUM=1.43]|Model contains 414 vertices, 405 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_purple_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_purple_door01.v3o|[VNUM=1.43]|Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_blue.v3o|[VNUM=1.43]|Model contains 446 vertices, 411 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_blue_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_blue_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_silver.v3o|[VNUM=1.43]|Model contains 481 vertices, 431 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_silver_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_silver_door01.v3o|[VNUM=1.43]|Model contains 64 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_sandorange.v3o|[VNUM=1.43]|Model contains 429 vertices, 381 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_sandorange_door01.v3o|[VNUM=1.43]|Model contains 66 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_red.v3o|[VNUM=1.43]|Model contains 566 vertices, 515 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_black_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_red_door01.v3o|[VNUM=1.43]|Model contains 50 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constrtiles02b.v3o|[VNUM=1.43]|Model contains 247 vertices, 96 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constrtiles02a.v3o|[VNUM=1.43]|Model contains 131 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constrcontainer03_full.v3o|[VNUM=1.43]|Model contains 264 vertices, 169 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\rubble01.v3o|[VNUM=1.43]|Model contains 16 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\rubble02.v3o|[VNUM=1.43]|Model contains 42 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constr_spade01.v3o|[VNUM=1.43]|Model contains 26 vertices, 11 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\trailer01.v3o|[VNUM=1.43]|Model contains 278 vertices, 214 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\transportable_loo_01.v3o|[VNUM=1.43]|Model contains 27 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\wheelbarrow01.v3o|[VNUM=1.43]|Model contains 234 vertices, 150 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\plasticcontainer01_closed.v3o|[VNUM=1.43]|Model contains 70 vertices, 76 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constrcontainer03_empty.v3o|[VNUM=1.43]|Model contains 244 vertices, 146 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilmanold01.v3o|[VNUM=1.41]|Model contains 363 vertices, 436 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman01_white2.v3o|[VNUM=1.43]|Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman02_blue.v3o|[VNUM=1.41]|Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman02_silver.v3o|[VNUM=1.41]|Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilboy01_green.v3o|[VNUM=1.41]|Model contains 351 vertices, 450 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilgirl01_green.v3o|[VNUM=1.41]|Model contains 520 vertices, 508 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Playground\wip01.v3o|[VNUM=1.43]|Model contains 192 vertices, 122 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Hedges\hedge01_corner.v3o|[VNUM=1.43]|Model contains 72 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Hedges\hedge01_middle.v3o|[VNUM=1.43]|Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\litterbox01c.v3o|[VNUM=1.43]|Model contains 78 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\litterbox01.v3o|[VNUM=1.43]|Model contains 78 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Hedges\hedge01_end.v3o|[VNUM=1.43]|Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\letterbox01.v3o|[VNUM=1.43]|Model contains 86 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\litterbox02.v3o|[VNUM=1.43]|Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman01_red.v3o|[VNUM=1.41]|Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman03_green.v3o|[VNUM=1.41]|Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilmother01_purple.v3o|[VNUM=1.41]|Model contains 659 vertices, 516 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman03_white.v3o|[VNUM=1.43]|Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\cuppedflowerbush01.v3o|[VNUM=1.43]|Model contains 72 vertices, 56 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\litterbox03.v3o|[VNUM=1.43]|Model contains 152 vertices, 102 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\litterbox04.v3o|[VNUM=1.43]|Model contains 224 vertices, 140 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush08a.v3o|[VNUM=1.43]|Model contains 92 vertices, 46 polygons, 0 bones, 26 muscleanimframes|Loading Model mod:Models\Objects\Signs\advertpillar01.v3o|[VNUM=1.43]|Model contains 76 vertices, 68 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 99 kB.|Loading Model mod:Models\Objects\Street\balustrade02.v3o|[VNUM=1.43]|Model contains 78 vertices, 30 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\bicycle01.v3o|[VNUM=1.43]|Model contains 193 vertices, 105 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\bicycle02.v3o|[VNUM=1.43]|Model contains 193 vertices, 105 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\citypole.v3o|[VNUM=1.43]|Model contains 72 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\citypole02_chain_300cm.v3o|[VNUM=1.43]|Model contains 8 vertices, 6 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\phonebooth01.v3o|[VNUM=1.43]|Model contains 92 vertices, 48 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\parkingbox01.v3o|[VNUM=1.43]|Model contains 99 vertices, 74 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Trees\cuppedtree01.v3o|[VNUM=1.43]|Model contains 220 vertices, 187 polygons, 0 bones, 30 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_white.v3o|[VNUM=1.43]|Model contains 487 vertices, 397 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_white_wheel01.v3o|[VNUM=1.43]|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Trucks\civiltruck03_white_door01.v3o|[VNUM=1.43]|Model contains 98 vertices, 62 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman01_red.v3o|[VNUM=1.41]|Model contains 401 vertices, 502 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman02_beige.v3o|[VNUM=1.41]|Model contains 424 vertices, 536 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\newsbox01.v3o|[VNUM=1.43]|Model contains 78 vertices, 38 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\glasscontainer01.v3o|[VNUM=1.43]|Model contains 140 vertices, 72 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\glasscontainer02.v3o|[VNUM=1.43]|Model contains 140 vertices, 72 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\glasscontainer03.v3o|[VNUM=1.43]|Model contains 140 vertices, 72 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush04_a.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 29 muscleanimframes|Loading Model mod:Models\Objects\Bushes\housebush01.v3o|[VNUM=1.43]|Model contains 80 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\phonebooth02.v3o|[VNUM=1.43]|Model contains 118 vertices, 58 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\ebox01.v3o|[VNUM=1.43]|Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\bicyclestand01.v3o|[VNUM=1.43]|Model contains 774 vertices, 417 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\cuppedbush10.v3o|[VNUM=1.43]|Model contains 419 vertices, 194 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\cuppedbush02.v3o|[VNUM=1.43]|Model contains 25 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\gritbox01.v3o|[VNUM=1.43]|Model contains 28 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Garages\garage02.v3o|[VNUM=1.43]|Model contains 113 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_silver.v3o|[VNUM=1.43]|Model contains 432 vertices, 433 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_silver_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_silver_door01.v3o|[VNUM=1.43]|Model contains 57 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilboy02_green.v3o|[VNUM=1.41]|Model contains 372 vertices, 472 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman03_red.v3o|[VNUM=1.41]|Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman01_white.v3o|[VNUM=1.41]|Model contains 348 vertices, 448 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\cementmixer01.v3o|[VNUM=1.43]|Model contains 290 vertices, 194 polygons, 0 bones, 17 muscleanimframes|Loading Model mod:Models\Objects\Construction\constr_cementbag01.v3o|[VNUM=1.43]|Model contains 39 vertices, 22 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_c.v3o|[VNUM=1.43]|Model contains 1734 vertices, 988 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedirt06.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedirt01.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_b.v3o|[VNUM=1.43]|Model contains 2180 vertices, 1234 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead02.v3o|[VNUM=1.43]|Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco01.v3o|[VNUM=1.43]|Model contains 96 vertices, 54 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\marquee01.v3o|[VNUM=1.43]|Model contains 26 vertices, 18 polygons, 0 bones, 9 muscleanimframes|Loading Model mod:Models\Objects\Trees\appletree01.v3o|[VNUM=1.43]|Model contains 195 vertices, 140 polygons, 0 bones, 21 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush05.v3o|[VNUM=1.43]|Model contains 112 vertices, 60 polygons, 0 bones, 25 muscleanimframes|Loading Model mod:Models\Objects\Street\litterbox01b.v3o|[VNUM=1.43]|Model contains 78 vertices, 52 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Apartment\apartment_building_corner01_main.v3o|[VNUM=1.43]|Model contains 1288 vertices, 742 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\bridge01_part01_efeu.v3o|[VNUM=1.43]|Model contains 122 vertices, 160 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\roofad04.v3o|[VNUM=1.43]|Model contains 258 vertices, 108 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall05_straight.v3o|[VNUM=1.43]|Model contains 48 vertices, 26 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Signs\advert03.v3o|[VNUM=1.43]|Model contains 215 vertices, 114 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\hydrant01.v3o|[VNUM=1.43]|Model contains 74 vertices, 56 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Fences\fence02_part.v3o|[VNUM=1.43]|Model contains 20 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Fences\fence02_post.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Fences\fence02_door.v3o|[VNUM=1.43]|Model contains 72 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_silver.v3o|[VNUM=1.43]|Model contains 439 vertices, 405 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_wheel01.v3o|[VNUM=1.43]|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar07_silver_door01.v3o|[VNUM=1.43]|Model contains 64 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_blue.v3o|[VNUM=1.43]|Model contains 497 vertices, 483 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_blue_wheel01.v3o|[VNUM=1.43]|Model contains 46 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_blue_door01.v3o|[VNUM=1.43]|Model contains 54 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_grey.v3o|[VNUM=1.43]|Model contains 426 vertices, 397 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_green_wheel01.v3o|[VNUM=1.43]|Model contains 72 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar17_grey_door01.v3o|[VNUM=1.43]|Model contains 64 vertices, 35 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_silver.v3o|[VNUM=1.43]|Model contains 429 vertices, 381 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar19_silver_door01.v3o|[VNUM=1.43]|Model contains 66 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 117 kB.|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_red.v3o|[VNUM=1.43]|Model contains 404 vertices, 373 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_blue_wheel01.v3o|[VNUM=1.43]|Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar20_red_door01.v3o|[VNUM=1.43]|Model contains 45 vertices, 31 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_yellow.v3o|[VNUM=1.43]|Model contains 610 vertices, 401 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_yellow_wheel01.v3o|[VNUM=1.43]|Model contains 80 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_yellow_door01.v3o|[VNUM=1.43]|Model contains 87 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilboy01_blue.v3o|[VNUM=1.41]|Model contains 351 vertices, 450 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilgirl01_blue.v3o|[VNUM=1.41]|Model contains 520 vertices, 508 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman04.v3o|[VNUM=1.41]|Model contains 363 vertices, 436 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman01_yellow.v3o|[VNUM=1.41]|Model contains 401 vertices, 502 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwomanold01.v3o|[VNUM=1.43]|Model contains 443 vertices, 524 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwomanold02.v3o|[VNUM=1.43]|Model contains 443 vertices, 524 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_blue.v3o|[VNUM=1.43]|Model contains 457 vertices, 423 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_grey_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar15_blue_door01.v3o|[VNUM=1.43]|Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman01.v3o|[VNUM=1.41]|Model contains 366 vertices, 468 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\marketstand01_vegetables.v3o|[VNUM=1.43]|Model contains 406 vertices, 214 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman03_red.v3o|[VNUM=1.41]|Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilboy02_white.v3o|[VNUM=1.41]|Model contains 582 vertices, 472 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\trafficlight01.v3o|[VNUM=1.43]|Model contains 378 vertices, 282 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\trafficlights_pedestrian.v3o|[VNUM=1.43]|Model contains 110 vertices, 57 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Fences\constrfence02.v3o|[VNUM=1.43]|Model contains 56 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Fences\constrfence02_singlefoot.v3o|[VNUM=1.43]|Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Trees\leafedtree_01.v3o|[VNUM=1.43]|Model contains 268 vertices, 210 polygons, 0 bones, 32 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_green.v3o|[VNUM=1.43]|Model contains 499 vertices, 420 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_green_door01.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_red.v3o|[VNUM=1.43]|Model contains 481 vertices, 431 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_red_wheel01.v3o|[VNUM=1.43]|Model contains 52 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar13_red_door01.v3o|[VNUM=1.43]|Model contains 64 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_white.v3o|[VNUM=1.43]|Model contains 415 vertices, 409 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_green_wheel01.v3o|[VNUM=1.43]|Model contains 76 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_white_door01.v3o|[VNUM=1.43]|Model contains 45 vertices, 29 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\vat04.v3o|[VNUM=1.43]|Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\cuppedflowerbush02.v3o|[VNUM=1.43]|Model contains 66 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\busstop02.v3o|[VNUM=1.43]|Model contains 314 vertices, 130 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\busstop01.v3o|[VNUM=1.43]|Model contains 22 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Trucks\civilcardelivery01.v3o|[VNUM=1.43]|Model contains 461 vertices, 405 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Trucks\civilcardelivery01_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Trucks\civilcardelivery01_door01.v3o|[VNUM=1.43]|Model contains 60 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilmother01_green.v3o|[VNUM=1.41]|Model contains 659 vertices, 516 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman01_green.v3o|[VNUM=1.41]|Model contains 401 vertices, 502 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman03_blue.v3o|[VNUM=1.41]|Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilman03_grey.v3o|[VNUM=1.41]|Model contains 576 vertices, 468 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilgirl02_green.v3o|[VNUM=1.41]|Model contains 531 vertices, 520 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilminister01.v3o|[VNUM=1.41]|Model contains 366 vertices, 436 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman05_black.v3o|[VNUM=1.41]|Model contains 407 vertices, 524 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilgirl01_violet.v3o|[VNUM=1.41]|Model contains 520 vertices, 508 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Animals\bird03.v3o|[VNUM=1.43]|Model contains 85 vertices, 140 polygons, 6 bones, 0 muscleanimframes?Cannot add default animation set to B: incompatible bone structure?|Loading Model mod:Models\Persons\Civil\civilwoman06_yellow.v3o|[VNUM=1.41]|Model contains 383 vertices, 500 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman05.v3o|[VNUM=1.41]|Model contains 407 vertices, 524 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Persons\Civil\civilwoman03_grey.v3o|[VNUM=1.41]|Model contains 428 vertices, 515 polygons, 20 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Construction\lorry_01.v3o|[VNUM=1.43]|Model contains 818 vertices, 519 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Construction\lorry_01_wheel02.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Construction\lorry_01_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_red.v3o|[VNUM=1.43]|Model contains 414 vertices, 405 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_red_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar09_red_door01.v3o|[VNUM=1.43]|Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\sign_parking01.v3o|[VNUM=1.43]|Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\sign_nodriving01.v3o|[VNUM=1.43]|Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\sign_noparking01.v3o|[VNUM=1.43]|Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\barriersign01.v3o|[VNUM=1.43]|Model contains 144 vertices, 84 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\pedestriansign01.v3o|[VNUM=1.43]|Model contains 94 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\sign_pedest01.v3o|[VNUM=1.43]|Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 135 kB.|Loading Model mod:Models\Objects\Road Signs\noparkingzone.v3o|[VNUM=1.43]|Model contains 28 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\sign_limit02.v3o|[VNUM=1.43]|Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\parkingsign.v3o|[VNUM=1.43]|Model contains 35 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\sign_dirrightahead01.v3o|[VNUM=1.43]|Model contains 30 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\citysign01.v3o|[VNUM=1.43]|Model contains 48 vertices, 26 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Road Signs\citysign02.v3o|[VNUM=1.43]|Model contains 49 vertices, 23 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\advertflag02.v3o|[VNUM=1.43]|Model contains 152 vertices, 165 polygons, 0 bones, 15 muscleanimframes|Loading Model mod:Models\Objects\Fences\fence10_part.v3o|[VNUM=1.43]|Model contains 132 vertices, 66 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Misc\basket01.v3o|[VNUM=1.43]|Model contains 326 vertices, 160 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\Suburb - Office\officeblock02.v3o|[VNUM=1.43]|Model contains 1708 vertices, 953 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartment_building_1970_child04.v3o|[VNUM=1.43]|Model contains 119 vertices, 96 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\branch_bank01_child03.v3o|[VNUM=1.43]|Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes?Prototype not found: mod:Prototypes/Objects/HouseChildren/depot01_ventilationshaft.e4p?Prototype not found: mod:Prototypes/Objects/HouseChildren/depot01_ventilationshaft.e4p|Loading Model mod:Models\Objects\HouseChildren\depot02_roofwindows02.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\factory01_glassroof.v3o|[VNUM=1.43]|Model contains 56 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\officeblock02_barrier.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\roofad01.v3o|[VNUM=1.43]|Model contains 258 vertices, 108 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\roofad02.v3o|[VNUM=1.43]|Model contains 258 vertices, 108 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead06.v3o|[VNUM=1.43]|Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\officeblock_02_rail.v3o|[VNUM=1.43]|Model contains 156 vertices, 84 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\landingstage01_bench.v3o|[VNUM=1.43]|Model contains 60 vertices, 30 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Park\bench03.v3o|[VNUM=1.43]|Model contains 132 vertices, 76 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\Missionspec\church02.v3o|[VNUM=1.43]|Model contains 3052 vertices, 1889 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\church02_cracks.v3o|[VNUM=1.43]|Model contains 99 vertices, 61 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\church02_bell.v3o|[VNUM=1.43]|Model contains 45 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Missionspec\crane02.v3o|[VNUM=1.43]|Model contains 9510 vertices, 4129 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Trees\leafedtree_02.v3o|[VNUM=1.43]|Model contains 236 vertices, 212 polygons, 0 bones, 14 muscleanimframes|Loading Model mod:Models\Objects\Debris\church02_debris06.v3o|[VNUM=1.43]|Model contains 29 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Debris\church02_debris05.v3o|[VNUM=1.43]|Model contains 26 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Debris\church02_debris04.v3o|[VNUM=1.43]|Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Debris\church02_debris03.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Debris\church02_debris01.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Apartment\apartmentbuilding04_small_b.v3o|[VNUM=1.43]|Model contains 469 vertices, 198 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\guesthouse01_flowerpot01.v3o|[VNUM=1.43]|Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\guesthouse01_flowerpot02.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\one_family_house_i_01_weathercock.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 8 muscleanimframes|Loading Model mod:Models\Houses\City - Apartment\apartmentbuilding04_corner.v3o|[VNUM=1.43]|Model contains 544 vertices, 224 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\apartmentbuilding04_corner_window.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco06.v3o|[VNUM=1.43]|Model contains 81 vertices, 58 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco05.v3o|[VNUM=1.43]|Model contains 72 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedirt07.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead10.v3o|[VNUM=1.43]|Model contains 34 vertices, 14 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead09.v3o|[VNUM=1.43]|Model contains 23 vertices, 15 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Office\officeblock04.v3o|[VNUM=1.43]|Model contains 1314 vertices, 727 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\officeblock04_roofwindow.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\officeblock04_ventilation.v3o|[VNUM=1.43]|Model contains 126 vertices, 68 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Missionspec\palace01_flag.v3o|[VNUM=1.43]|Model contains 68 vertices, 54 polygons, 0 bones, 15 muscleanimframes|Loading Model mod:Models\Houses\Town - Apartment\town_family_house_ni_02.v3o|[VNUM=1.43]|Model contains 997 vertices, 571 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco04.v3o|[VNUM=1.43]|Model contains 108 vertices, 82 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\one_family_house_i_01_solarcell.v3o|[VNUM=1.43]|Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Missionspec\church02_falling_part02.v3o|[VNUM=1.43]|Model contains 183 vertices, 72 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Missionspec\church02_falling_part01.v3o|[VNUM=1.43]|Model contains 96 vertices, 44 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush07.v3o|[VNUM=1.43]|Model contains 162 vertices, 88 polygons, 0 bones, 28 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush01.v3o|[VNUM=1.43]|Model contains 34 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\woodenslatspile01.v3o|[VNUM=1.43]|Model contains 40 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\vat03.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\Town - Apartment\town_family_house_ni_01.v3o|[VNUM=1.43]|Model contains 830 vertices, 376 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\two_family_house_ni_01_balcony.v3o|[VNUM=1.43]|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\tfhi01_balcony.v3o|[VNUM=1.43]|Model contains 77 vertices, 34 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\TFHI01_gazeboroof.v3o|[VNUM=1.43]|Model contains 19 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\tfhi01_roofwindow.v3o|[VNUM=1.43]|Model contains 35 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\Town - Shopping\shop01a.v3o|[VNUM=1.43]|Model contains 1547 vertices, 673 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\shop01_backdoors.v3o|[VNUM=1.43]|Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\shop01_blinds.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\shop01_funnel.v3o|[VNUM=1.43]|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 153 kB.|Loading Model mod:Models\Objects\HouseChildren\shop01_gsm.v3o|[VNUM=1.43]|Model contains 41 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\shop01_perfumes.v3o|[VNUM=1.43]|Model contains 246 vertices, 118 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\shop01_ventilation.v3o|[VNUM=1.43]|Model contains 39 vertices, 22 polygons, 0 bones, 21 muscleanimframes|Loading Model mod:Models\Houses\Suburb - Apartment\shop03.v3o|[VNUM=1.43]|Model contains 1474 vertices, 855 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\cityapartment02_funnel.v3o|[VNUM=1.43]|Model contains 50 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead08.v3o|[VNUM=1.43]|Model contains 45 vertices, 18 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Signs\advert05.v3o|[VNUM=1.43]|Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Debris\church02_falling_piece.v3o|[VNUM=1.43]|Model contains 31 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseFurniture\bankmain01_advertstand02.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseFurniture\branch_bank01_advert01.v3o|[VNUM=1.43]|Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco08.v3o|[VNUM=1.43]|Model contains 79 vertices, 68 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco14.v3o|[VNUM=1.43]|Model contains 92 vertices, 74 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseFurniture\bankmain01_advertstand03.v3o|[VNUM=1.43]|Model contains 18 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housedeco07.v3o|[VNUM=1.43]|Model contains 88 vertices, 76 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constructionhole01_barrier.v3o|[VNUM=1.43]|Model contains 54 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\portacabin02.v3o|[VNUM=1.43]|Model contains 124 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\depot01_barrel.v3o|[VNUM=1.43]|Model contains 38 vertices, 32 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\marketstand02.v3o|[VNUM=1.43]|Model contains 374 vertices, 198 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\marketstand03.v3o|[VNUM=1.43]|Model contains 353 vertices, 188 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\Suburb - Apartment\apartment_building_03.v3o|[VNUM=1.43]|Model contains 1110 vertices, 620 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\cityshop01_roofwindow.v3o|[VNUM=1.43]|Model contains 28 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Missionspec\oilrig_antenna01.v3o|[VNUM=1.43]|Model contains 35 vertices, 17 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead03.v3o|[VNUM=1.43]|Model contains 20 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\cuppedbush03.v3o|[VNUM=1.43]|Model contains 72 vertices, 64 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\bridge11b_column.v3o|[VNUM=1.43]|Model contains 203 vertices, 108 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Park\statue03b.v3o|[VNUM=1.43]|Model contains 792 vertices, 705 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\vat10.v3o|[VNUM=1.43]|Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\cuppedbush11.v3o|[VNUM=1.43]|Model contains 220 vertices, 138 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\container01b_child.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Walls\wall03_corner.v3o|[VNUM=1.43]|Model contains 32 vertices, 16 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Bushes\bush50.v3o|[VNUM=1.43]|Model contains 98 vertices, 60 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Houses\City - Shopping\branch_bank10.v3o|[VNUM=1.43]|Model contains 1660 vertices, 672 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\branch_bank10_balcony.v3o|[VNUM=1.43]|Model contains 283 vertices, 117 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\branch_bank10_funnel.v3o|[VNUM=1.43]|Model contains 27 vertices, 10 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\branch_bank10_goldbeanscafe.v3o|[VNUM=1.43]|Model contains 364 vertices, 180 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\branch_bank10_roofgazebo.v3o|[VNUM=1.43]|Model contains 30 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead01.v3o|[VNUM=1.43]|Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\ObjectChildren\housead04.v3o|[VNUM=1.43]|Model contains 60 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\HouseChildren\holidayhouse_satelite.v3o|[VNUM=1.43]|Model contains 137 vertices, 118 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\citypole02.v3o|[VNUM=1.43]|Model contains 83 vertices, 35 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Street\citypole02_chain_450cm.v3o|[VNUM=1.43]|Model contains 10 vertices, 8 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Signs\advert04.v3o|[VNUM=1.43]|Model contains 216 vertices, 114 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Construction\constrcontainer02.v3o|[VNUM=1.43]|Model contains 147 vertices, 163 polygons, 0 bones, 0 muscleanimframesModelManager unloaded 0 ressources, purged 0 ressourcesTextureManager unloaded 0 ressources|Vision Core: Resized memory for Entities to 171 kB.|Vision Core: Resized memory for Entities to 189 kB.|Vision Core: Resized memory for Entities to 208 kB.|Vision Core: Resized memory for Entities to 226 kB.|Vision Core: Resized memory for Entities to 244 kB.|Vision Core: Resized memory for Entities to 262 kB.|Vision Core: Resized memory for Entities to 280 kB.|Vision Core: Resized memory for Entities to 298 kB.|Vision Core: Resized memory for Entities to 316 kB.|Vision Core: Resized memory for Entities to 334 kB.|Vision Core: Resized memory for Entities to 352 kB.|Vision Core: Resized memory for Entities to 370 kB.|Vision Core: Resized memory for Entities to 388 kB.|Vision Core: Resized memory for Entities to 406 kB.|Vision Core: Resized memory for Entities to 424 kB.|Vision Core: Resized memory for Entities to 442 kB.|Vision Core: Resized memory for Entities to 460 kB.|Loading Model mod:Models\Persons\Civil\civildeliveryman.v3o|[VNUM=1.41]|Model contains 380 vertices, 452 polygons, 20 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 478 kB.|Vision Core: Resized memory for Entities to 497 kB.|Vision Core: Resized memory for Entities to 515 kB.|Vision Core: Resized memory for Entities to 533 kB.|Vision Core: Resized memory for Entities to 551 kB.|Vision Core: Resized memory for Entities to 569 kB.|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_brown.v3o|[VNUM=1.43]|Model contains 473 vertices, 442 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_black_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar31_brown_door01.v3o|[VNUM=1.43]|Model contains 44 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_yellow.v3o|[VNUM=1.43]|Model contains 449 vertices, 379 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_green_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar23_yellow_door01.v3o|[VNUM=1.43]|Model contains 44 vertices, 20 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_green.v3o|[VNUM=1.43]|Model contains 497 vertices, 483 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_green_wheel01.v3o|[VNUM=1.43]|Model contains 46 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar16_green_door01.v3o|[VNUM=1.43]|Model contains 54 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_red.v3o|[VNUM=1.43]|Model contains 455 vertices, 403 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_blue_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_red_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 47 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar10_lightgreen.v3o|[VNUM=1.43]|Model contains 403 vertices, 399 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar10_lightgreen_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar10_lightgreen_door01.v3o|[VNUM=1.43]|Model contains 58 vertices, 46 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_red.v3o|[VNUM=1.43]|Model contains 499 vertices, 420 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar05_red_door01.v3o|[VNUM=1.43]|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_black.v3o|[VNUM=1.43]|Model contains 432 vertices, 433 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_black_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar03_black_door01.v3o|[VNUM=1.43]|Model contains 57 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_red.v3o|[VNUM=1.43]|Model contains 446 vertices, 411 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar04_red_door01.v3o|[VNUM=1.43]|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_grey.v3o|[VNUM=1.43]|Model contains 496 vertices, 457 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_grey_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 28 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to 587 kB.|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar08_grey_door01.v3o|[VNUM=1.43]|Model contains 55 vertices, 40 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_bej.v3o|[VNUM=1.43]|Model contains 455 vertices, 403 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_bej_wheel01.v3o|[VNUM=1.43]|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar11_bej_door01.v3o|[VNUM=1.43]|Model contains 65 vertices, 47 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_green.v3o|[VNUM=1.43]|Model contains 415 vertices, 409 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar14_green_door01.v3o|[VNUM=1.43]|Model contains 45 vertices, 29 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_white.v3o|[VNUM=1.43]|Model contains 566 vertices, 515 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Vehicles\Civil - Cars\civilcar22_white_door01.v3o|[VNUM=1.43]|Model contains 50 vertices, 42 polygons, 0 bones, 0 muscleanimframes|Loading Model mod:Models\Objects\Dummy\virtuallight.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes!M01: state: 1!WARNING: global listener object is still registered! Unregister listener before destroying object!Remember the first part its in one post before. Quote Link to comment Share on other sites More sharing options...
Stan Posted February 8, 2007 Report Share Posted February 8, 2007 Hmm still this one:"!M01: state: 1!WARNING: global listener object is still registered! Unregister listener before destroying object!"I'm curently in contact with Sixteen Tons, I hope they'll reply fast because I'm running out of ideas lolYou're playing without mod? Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 8, 2007 Report Share Posted February 8, 2007 Hmm still this one:"!M01: state: 1!WARNING: global listener object is still registered! Unregister listener before destroying object!"I'm curently in contact with Sixteen Tons, I hope they'll reply fast because I'm running out of ideas lolYou're playing without mod?Yes, without mods. I just have the english patch, but i've tried in the french version and its the same..i thinking this game have too many bugs, the other 3 versions dont make so many problems. :| Quote Link to comment Share on other sites More sharing options...
Hoppah Posted February 11, 2007 Report Share Posted February 11, 2007 I'm almost certain the configuration file causes those crashes.Try this:http://forum.emergency-4.org/index.php?showtopic=1353I don't think it works, but it's worth trying. Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 12, 2007 Report Share Posted February 12, 2007 I've the low configuration and the var is in "0". LOL i'll change to put in "1" but...lets see..lol Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 12, 2007 Report Share Posted February 12, 2007 Not work..bah i'm thinking that i can't play this game..and i like this game..thanks for your help anyway Quote Link to comment Share on other sites More sharing options...
Stan Posted February 12, 2007 Report Share Posted February 12, 2007 Maybe you should try to use different drivers, you can also try such from Omega (www.omegadrivers.net).It could also be possible that the cfg-file of the game is damaged (no entries) which makes it impossible to start the game. In this case you should reinstall it.Just see you got this reply from Joe ^^ Quote Link to comment Share on other sites More sharing options...
Guest Tamanegi Posted February 27, 2007 Report Share Posted February 27, 2007 Hi everybodyPlease help me!!!i've a problem with starting game like him, i tried all that way but still have troubling.Main: pentium 4, CPU 2.4GHZ, 1GB of RAMGraphic board nVidia Geforce4 MX4000 128MbDirectX 9.0cIt's not legal (but don't hack file Crack on disk)The Path to the game is: J:\Games\Emergency.4.Global.Fighters.for.Life-RFG-Shared.by.koolmanthe logfileInit Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...!Graphics system: Microsoft Corporation GDI GenericGL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_textureInit GFX...Init Vision...|Vision DLL path: J:\Games\Emergency.4.Global.Fighters.for.Life-RFG-Shared.by.koolman\vision71.dll|Vision(TM), Version PC-4, 7, 28, 0|Loading entity plugins of directory <J:\Games\Emergency.4.Global.Fighters.for.Life-RFG-Shared.by.koolman\Data> ...|List of loaded plug-ins:|Plug-in named 'CubeMapHandle_cl' loaded statically!|Plug-in named 'VisionConsoleEntity_cl' loaded statically!|Plug-in named 'VisBase_cl' loaded statically!|Plug-in named 'VisBaseEntity_cl' loaded statically!|Plug-in named 'VisMouseCamera_cl' loaded statically!|Plug-in named 'VisObject3D_cl' loaded statically!|Plug-in named 'VisActionHelperEntity_cl' loaded statically!|Plug-in named 'VarManager_cl' loaded statically!|Plug-in named 'BaseEntity_cl' loaded statically!|Plug-in named 'VBaseCameraEntity' loaded statically!|Plug-in named 'VCamEntity' loaded statically!|Plug-in named 'GameEntity_cl' loaded statically!|Plug-in named 'Emitter_cl' loaded statically!|Plug-in named 'BaseGameEntity_cl' loaded statically!|Plug-in named 'TargetEntity_cl' loaded statically!|Registering plug-ins done !|Initializing Vision Graphics Engine|Detecting CPU type and features|CPU:Pentium IV FPU MMX ISSE 3DNow!|Vision Core: Allocated 28 kB of memory for Polygon Chunks|Vision Core: Allocated 9 kB of memory for Entities|Settings renderer configurationInitializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config file|Initialising video driver: 0|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0|Screen Mode is fullscreen, return value: -401|Stencil buffer: 8 bit / ZBuffer: 32 bit|Initializing OpenGL rendering subsystem|Setting initial Renderer States|Vendor: Microsoft Corporation|Renderer: GDI Generic|Driver Version: 1.1.0|Extension GL_EXT_texture_filter_anisotropic not available|Extension GL_EXT_texture_lod_bias not available|Extension GL_ARB_multitexture not available|Extension GL_ARB_texture_env_dot3 not available|Extension GL_ARB_texture_env_subtract not available|Extension GL_EXT_texture_edge_clamp not available|Extension GL_EXT_texture_env_add not available|Extension GL_EXT_texture_env_combine not available|Extension GL_EXT_texture_cube_map not available|Extension GL_ARB_texture_compression not available|Extension GL_EXT_point_parameters not available|Extension GL_EXT_clip_volume_hint not available|Extension GL_EXT_vertex_weighting not available|Extension GL_EXT_separate_specular_color not available|Extension GL_EXT_stencil_wrap not available|Extension GL_EXT_vertex_shader not available|Extension GL_EXT_multi_draw_arrays not available|Extension GL_ATI_fragment_shader not available|Extension GL_ATI_pn_triangles not available|Extension GL_ATI_map_object_buffer not available|Extension GL_NV_texgen_reflection not available|Extension GL_NV_fence not available|Extension GL_NV_blend_square not available|Extension GL_NV_register_combiners not available|Extension GL_NV_register_combiners2 not available|Extension GL_NV_texture_env_combine4 not available|Extension GL_NV_texture_shader not available|Extension GL_NV_vertex_program not available|Extension GL_NV_vertex_program1_1 not available|Extension GL_NV_occlusion_query not available|Found Extension GL_EXT_paletted_texture|Extension GL_ATI_separate_stencil not available|Extension GL_EXT_texture_rectangle not available|Extension GL_ARB_depth_texture not available|Extension GL_ARB_shadow not available|Extension GL_SGIS_generate_mipmap not available|Extension GL_ARB_vertex_buffer_object not available?ERROR: The Vision engine requires support for the ARB_multitexture extension!Please make sure you have the latest video drivers installed for your 3D card.|Extension GL_ARB_shader_objects not available|Vertex Buffer Object extension not found - disabling fast geometry memory!!WARNING: global listener object is still registered! Unregister listener before destroying object!I need your help, please help me solve the problemThanks a lot !!!! Quote Link to comment Share on other sites More sharing options...
Stan Posted February 27, 2007 Report Share Posted February 27, 2007 And there's your problem: It's not legal Quote Link to comment Share on other sites More sharing options...
Guest Tamanegi Posted February 27, 2007 Report Share Posted February 27, 2007 But the first time i installed, it's still run normal, and i uninstalled (Because my VGA Card just 64 MB).But when i upgrated the VGA Card (Yesterday), i installed game and have troubling.What can i do now? Quote Link to comment Share on other sites More sharing options...
Guest dmalaquias Posted February 27, 2007 Report Share Posted February 27, 2007 Now my game is working since i've installed the omega drivers Quote Link to comment Share on other sites More sharing options...
Guest Tamanegi Posted February 28, 2007 Report Share Posted February 28, 2007 Yeh...I've already installed the omega drivers and now my game is working...Thanks everybody!!!^_^ Quote Link to comment Share on other sites More sharing options...
Guest Stressed Posted April 4, 2007 Report Share Posted April 4, 2007 Hello Everyone.I am a new player and glad of finding a community like this one However when I try to go to the multiplayer section (just click to the multiplayer button) I have a Crash To Desktop... I tried the omega drivers but it didn't help and my log file also say "Loading gamma ramp..." before crashing. I didn't try the given configuration file because I can not get it (it wants me to register but registrations seems off)Can anyone upload the file somewhere else where I could download it ?Thank you Quote Link to comment Share on other sites More sharing options...
Stan Posted April 5, 2007 Report Share Posted April 5, 2007 I dont know where you're downloading.... but we never asked people to register ebfore download... http://downloads.emergency-planet.com/inde...=view&id=89 Quote Link to comment Share on other sites More sharing options...
Guest Stressed Posted April 5, 2007 Report Share Posted April 5, 2007 Okay... my bad. I apoligie the download button was so big that I didn't see it :$ and as I wasn't finding it I though I had to login before the download button appears. Thank you anyways Quote Link to comment Share on other sites More sharing options...