Dominic22 Posted January 30, 2011 Report Share Posted January 30, 2011 Hi, I was wondering how could I go about making my fires burn longer? When I respond to a fire I make sure the cannons on the Engines are shut off so that the fire does not go out quick, but once I get some water on it, it goes away. I would just like to know how to make it burn longer. Quote Link to comment Share on other sites More sharing options...
swatlord Posted January 31, 2011 Report Share Posted January 31, 2011 Light more stuff on fire Quote Link to comment Share on other sites More sharing options...
ChrisGa Posted February 1, 2011 Report Share Posted February 1, 2011 Light more stuff on fireI wish we could do that. Would be fun to light half the map on fire and go and try to put it out lol Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted February 1, 2011 Report Share Posted February 1, 2011 There have been scripts for controllers to activate certain fire objects to burn but i digressYour best bet is unstaff all engines, then staff and roll out (close doors too) that'll increase the response time, letting the fire start Quote Link to comment Share on other sites More sharing options...
ChrisGa Posted February 1, 2011 Report Share Posted February 1, 2011 what I normally do is let it sit and burn for a while and only send out 2 engines. I also lately only been playing with a ladder and 2 engines for the hole map to make it interesting and challenging. Quote Link to comment Share on other sites More sharing options...
pyrofreak Posted February 2, 2011 Report Share Posted February 2, 2011 A lot of fires can cause the game to lag, which is why I'd assume they have the fire at it's current time limit. At least a lot of fires lags on my computer and I have a decent computer. Quote Link to comment Share on other sites More sharing options...
swatlord Posted February 4, 2011 Report Share Posted February 4, 2011 You could send the chief and 1 engine to make an assessment. Then use the chief to call units individually Quote Link to comment Share on other sites More sharing options...