Semper Fidelis Posted October 22, 2012 Report Share Posted October 22, 2012 I've been outta the forum for a while. And I see that Vodoo joined up to the team. It's good to see you guys have made great progress. Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted October 22, 2012 Report Share Posted October 22, 2012 I didn't know Voodoo joined the team..? Quote Link to comment Share on other sites More sharing options...
Semper Fidelis Posted October 22, 2012 Report Share Posted October 22, 2012 I didn't know Voodoo joined the team..?Sorry boss. I'm confused. Was it you or Vodoo? Quote Link to comment Share on other sites More sharing options...
C.F.D Posted October 22, 2012 Report Share Posted October 22, 2012 Newfoundking. Quote Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted October 23, 2012 Report Share Posted October 23, 2012 I didn't know Voodoo joined the team..?A dog/Nicholas Cage and a cat, it isn't that hard to tell the difference Quote Link to comment Share on other sites More sharing options...
Semper Fidelis Posted October 25, 2012 Report Share Posted October 25, 2012 Ohh I'm so sorry boss. Forgive my mistake pls. Quote Link to comment Share on other sites More sharing options...
Fred03 Posted October 28, 2012 Report Share Posted October 28, 2012 Mod looks EPIC! Quote Link to comment Share on other sites More sharing options...
pyrofreak Posted November 6, 2012 Report Share Posted November 6, 2012 Er, I hate to ask this and I've looked through some recent pages, so I figured I'd just ask, what exactly is going on with the mod?Never mind, I just found NF's post about the map population, etc. That's cool hopefully you'll avoid that traffic issues that have plagued other maps. Quote Link to comment Share on other sites More sharing options...
LAD23DER Posted November 7, 2012 Report Share Posted November 7, 2012 Hello, I was wondering if there is going to be an option with traffic cones or something that makes civilian vehicles merge around emergency vehicles in the roadway. Thank you! Quote Link to comment Share on other sites More sharing options...
TheCadetForce Posted November 7, 2012 Report Share Posted November 7, 2012 Hello, I was wondering if there is going to be an option with traffic cones or something that makes civilian vehicles merge around emergency vehicles in the roadway. Thank you!I don't think thats possible. Quote Link to comment Share on other sites More sharing options...
goog Posted November 7, 2012 Author Report Share Posted November 7, 2012 Hello, I was wondering if there is going to be an option with traffic cones or something that makes civilian vehicles merge around emergency vehicles in the roadway. Thank you!Emergency services here don't use the cones much,mostly just the redirect lights on the vehicles.On the highways flares are seen more and if a big fire or police event in the city,the city workers (tec) would come out and put up baricades and block off the affected streets to prevent public access (ambulance chasers).The merge thing around traffic,I'm pretty sure I remember seeing it done in videos of Em4 mods before. Quote Link to comment Share on other sites More sharing options...
AZNALUBMA Posted November 7, 2012 Report Share Posted November 7, 2012 The merge thing around traffic,I'm pretty sure I remember seeing it done in videos of Em4 mods before.Maybe the dead Wuppertal mod? Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted November 8, 2012 Report Share Posted November 8, 2012 It is possible, but to my knowledge, the only way it can be done is through freeplay emulation in a mission Quote Link to comment Share on other sites More sharing options...
LAD23DER Posted November 8, 2012 Report Share Posted November 8, 2012 Thank you to everyone for answering! Quote Link to comment Share on other sites More sharing options...
pyrofreak Posted November 10, 2012 Report Share Posted November 10, 2012 It is possible, but to my knowledge, the only way it can be done is through freeplay emulation in a missionI know ERS Berlin has implemented that technique into their game. I'm not sure if they consider their freeplay "mission based" or not, but I know in ERS Berlin you can set a starting destination along with 2-3 markers and than set an ending destination for cars to follow. It's kind of cool, I liked the idea having cars go around an accident instead of getting redirected in the other direction. I'm not sure how hard / easy that was, it would be cool if you guys were able to add it. But, it wouldn't be the end of the world if you couldn't either. Quote Link to comment Share on other sites More sharing options...
Fred03 Posted November 10, 2012 Report Share Posted November 10, 2012 Their are many things that could be added to this mod but it still looks better than any other mod I have seen in a long time. Quote Link to comment Share on other sites More sharing options...
ThePoliceGuy Posted November 10, 2012 Report Share Posted November 10, 2012 I'd rather nothing new was added and we get a map and units and whatever else the RCMP mod team has planned! All this asking for extra content will just slow down release, as they attempt to make it (possibly) or respond to pesky posts here on the forum. Quote Link to comment Share on other sites More sharing options...
AZNALUBMA Posted November 10, 2012 Report Share Posted November 10, 2012 I'd rather nothing new was added and we get a map and units and whatever else the RCMP mod team has planned! All this asking for extra content will just slow down release, as they attempt to make it (possibly) or respond to pesky posts here on the forum.I agree, I bet this mod will have that particular "mood" I love even without many additions Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted November 10, 2012 Report Share Posted November 10, 2012 Mission based freeplay isn't a type of freeplay that focuses on calls just to clarify, it's when they emulate the freeplay gamemode using a mission script. Many of the European mods you see, such as Winterberg rely on these emulations to achieve their things, since the script is constantly running, as opposed to the freeplay, where it starts at the beginning and then it just runs on commands afterwordsAs for what we're looking to get done. We're working on getting some stations and that developed to work well on the map. Obviously ripping off the LA Mod stations wouldn't be fair, nor would it make sense for this mod, so we aren't planning on it Quote Link to comment Share on other sites More sharing options...
pyrofreak Posted November 11, 2012 Report Share Posted November 11, 2012 I'd rather nothing new was added and we get a map and units and whatever else the RCMP mod team has planned! All this asking for extra content will just slow down release, as they attempt to make it (possibly) or respond to pesky posts here on the forum.Pff. I know right! What's wrong with those pesky ole members asking questions and post suggestions. I mean O.M.G.! how absurd is that, it's almost unfathomable! Someone might have a useful comment or bright idea, oh. No no no! We can't have that.Mission based freeplay isn't a type of freeplay that focuses on calls just to clarify, it's when they emulate the freeplay gamemode using a mission script. Many of the European mods you see, such as Winterberg rely on these emulations to achieve their things, since the script is constantly running, as opposed to the freeplay, where it starts at the beginning and then it just runs on commands afterwordsAs for what we're looking to get done. We're working on getting some stations and that developed to work well on the map. Obviously ripping off the LA Mod stations wouldn't be fair, nor would it make sense for this mod, so we aren't planning on itThat's fine, I know along time ago we talked about the possibility of adding that into a mod (I think the LA mod) and someone mentioned freeplay vs mission based freeplay. That topic didn't go into too many details so I wasn't exactly sure what the differences were between both. In any event when I saw the original post I thought I might throw ERS out there. With that said the RCMP mod does look amazing, so as long as random traffic jams are dealt with any means of redirection should work. Quote Link to comment Share on other sites More sharing options...
squamishfire Posted November 11, 2012 Report Share Posted November 11, 2012 Your traffic jams are a result of redirected traffic Quote Link to comment Share on other sites More sharing options...
DaDog Posted November 11, 2012 Report Share Posted November 11, 2012 Oh my gosh those are amazing. Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted November 13, 2012 Report Share Posted November 13, 2012 Hmm! That is interesting with the vehicles finely going around traffic. If we could figure away to make a script with a second redirect, traffic around the cones that would be awesome!!! Quote Link to comment Share on other sites More sharing options...
goog Posted November 14, 2012 Author Report Share Posted November 14, 2012 http://www.cbc.ca/news/canada/british-columbia/story/2012/11/13/bc-surrey-rcmp-collision.html?cmp=rssAlways a bad day when a first responder loses their life on duty while serving their community and country. Quote Link to comment Share on other sites More sharing options...
Zach1019 Posted November 14, 2012 Report Share Posted November 14, 2012 http://www.cbc.ca/news/canada/british-columbia/story/2012/11/13/bc-surrey-rcmp-collision.html?cmp=rssAlways a bad day when a first responder loses their life on duty while serving their community and country.I just read the article and watched the video. That's really sad. I'm sorry for you loss Canada. Quote Link to comment Share on other sites More sharing options...