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[WIP] THE RED WATCH aka RCMP mod "slow progress for now"

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Thanks guys

Very impressive but how will such well done models fare on sub-par computers?

This model(and all of your other ones) are very impressive, will it cause problems on computers with slow processors?

If you manage your units and send only what you need to a call then it shouldn't be too laggy,if you got units all over the map and send vast amounts of units code3...then it would be a lagfest.

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Thanks guys

If you manage your units and send only what you need to a call then it shouldn't be too laggy,if you got units all over the map and send vast amounts of units code3...then it would be a lagfest.

Yeah I mean you don't need like 3 cops, two medics, EMS supervisor, and an engine all to a medical call...lol.

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You'll still have fun either way! I'll be sure of that. Each of the Police, Fire and EMS apparatuses will have options where you can activate and disable light modes. Main mode would be the Code 3 response, all lights are activated. With all of the lights on, it will probably affect your game frame rate depending on the condition of environment and severity of calls.

If you're on a scene of an accident, or a minor call, while parked in a busy traffic lane or obstructing the flow of traffic, you can disable all lights but keep the rear on with traffic advisory stick on ( including rear brake strobes, rear dash red/blue LEDs, etc...). This will help maintain your frame rate high, and should not affect game play's performance. Or you can disable all of the emergency lights, and turn on the traffic advisory stick alone. It all falls down to your decisions and the capacity of your computer's gaming performance.

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