Chris1990 Posted March 25, 2015 Report Share Posted March 25, 2015 And this is exactly what we are looking into right now, hence the air/light support rig.I kno they have that in Ers Berlin Mod but that maybe a mission script Quote Link to comment Share on other sites More sharing options...
rcmp123 Posted March 25, 2015 Report Share Posted March 25, 2015 I kno they have that in Ers Berlin Mod but that maybe a mission scriptErs Berlin is mission script and they are also doing mission script for this mod. Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted March 25, 2015 Report Share Posted March 25, 2015 Something seemingly misunderstood as a whole here is that while missionscripts let you do certain things, you cannot do everything with them, and not every mission script is the same. While yes, you can make a quint using ERS Berlin's script, using a different one would mean having to code in that part too. Just because a mission script is in place does not mean that the resulting game will be identical to every other mission script in features available. Quote Link to comment Share on other sites More sharing options...
rcmp123 Posted March 25, 2015 Report Share Posted March 25, 2015 Something seemingly misunderstood as a whole here is that while missionscripts let you do certain things, you cannot do everything with them, and not every mission script is the same. While yes, you can make a quint using ERS Berlin's script, using a different one would mean having to code in that part too. Just because a mission script is in place does not mean that the resulting game will be identical to every other mission script in features available.Okay, will we have a time limit to complete a event like in the US Army mod? Quote Link to comment Share on other sites More sharing options...
itchboy Posted March 25, 2015 Report Share Posted March 25, 2015 Something seemingly misunderstood as a whole here is that while missionscripts let you do certain things, you cannot do everything with them, and not every mission script is the same. While yes, you can make a quint using ERS Berlin's script, using a different one would mean having to code in that part too. Just because a mission script is in place does not mean that the resulting game will be identical to every other mission script in features available. This guy gets it. We're not making ERS Surrey mod. Not even a bit. The mission script is mine (and bma's) creation and it is what we want it to be with a little input from you guys. All these suggestions coming up sound as if they'll actually make it into the mod, when quite a few have already been deemed impossible to do in EM4 as explained by MikeyPI back in 2008.http://forum.emergency-planet.com/topic/3436-modding-concepts/Just let us (programmers + scripters of RCMP) do the callouts first. We'll worry about vehicles and other gameplay bits later. Quote Link to comment Share on other sites More sharing options...
TACRfan Posted March 25, 2015 Report Share Posted March 25, 2015 I know a quint is not in this mod but could you not make it a ladder and just add equipment to it so it looks like a combo but in reality it's just a ladder with extra equipment?Also this mod is looking great especially the fire units they look amazing and I'm pretty sure this will be one of the best North amer mods along with Montana mod 2.0 Quote Link to comment Share on other sites More sharing options...
Tevion2GO Posted March 25, 2015 Report Share Posted March 25, 2015 I think the Quint disscusion is over. C.F.D explained very good why a quint is redundat at this point of developement. And pointed out that there are allready enough vehicles with water cannons.Also I'm with Itchboy that first you need a base structure and from there you will see what is possible.It's like the skeleton of the human body. Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted March 26, 2015 Report Share Posted March 26, 2015 Remember too, each thing people ask for takes time. The more complex, the more time it takes. When you ask for something, if it'll be entered in, it'll take longer to see a release. I'm sure there could be a quint, but that would delay any future releases for quite some time. Is that tradeoff really worth it? Hint, no, no it's not. Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted March 26, 2015 Report Share Posted March 26, 2015 This guy gets it. We're not making ERS Surrey mod. Not even a bit. The mission script is mine (and bma's) creation and it is what we want it to be with a little input from you guys. All these suggestions coming up sound as if they'll actually make it into the mod, when quite a few have already been deemed impossible to do in EM4 as explained by MikeyPI back in 2008.http://forum.emergency-planet.com/topic/3436-modding-concepts/Just let us (programmers + scripters of RCMP) do the callouts first. We'll worry about vehicles and other gameplay bits later.Some of those items listed back in 2008 can now be worked around to be made to work, but only under specific conditions and with a great deal of time invested. A quint from my understanding is in essence a fire engine+water cannon+ladder thing combined all-in one, in short absolutely one can be made to exist, but it would require a good bit of work and would not work flawlessly... Ultimately it comes down to time invested vs. return, in this game how often are you really needing something like a quint's purpose? Truth is in the game you can send multiple units pretty fast/easy to the scene, where in reality the truck serves an integral purpose here in this game it really isnt required considering all the effort you'd put into making it happen. Itchie has to build everything from the ground up for the experience they want to project, that alone is an insane bit of work, the more added into the equation the longer it takes and the more issues that will follow. Think of scripting these things as layering a cake, there are only so many layers before the thing becomes cumbersome and unstable, inevitably collapsing under it's own weight. You don't want that happening when it comes to such a critical script, if the mission script fails then the whole thing will fail. Bear that in mind when you suggest items to them. Quote Link to comment Share on other sites More sharing options...
Olympus1492 Posted April 19, 2015 Report Share Posted April 19, 2015 Looking forward to this mod. Quote Link to comment Share on other sites More sharing options...
Olympus1492 Posted May 11, 2015 Report Share Posted May 11, 2015 How's it coming? Quote Link to comment Share on other sites More sharing options...
Ryan Klackle Posted May 29, 2015 Report Share Posted May 29, 2015 Can't wait for this Quote Link to comment Share on other sites More sharing options...
Olympus1492 Posted May 29, 2015 Report Share Posted May 29, 2015 Is this dead? Quote Link to comment Share on other sites More sharing options...
Corsair Posted May 29, 2015 Report Share Posted May 29, 2015 Is this dead? Worst thing to say here. No this is is not dead I guess its just they have a lot going on in their lives and have work and stuff Quote Link to comment Share on other sites More sharing options...
C.F.D Posted June 25, 2015 Report Share Posted June 25, 2015 Due to the recent embroilment in this community in regards to plagiarism, It is our responsibility to ensure you that we do not host stolen content in the "Red Watch Modification," and all credit rights are due to it's respective contributing authors involved to protect this community from litigation. If you see your content in our modification, we request that you advise us immediately so we can correct it accordingly. And yes, we are still active. If this mod was dead, the thread would have been locked in the first place. Life is keeping the modding team busy, and I'm not going to force them to work on it. I ask the community to respect this and stop harassing us on the Facebook group page about how long we've taken. We are NOT on your payroll. Don't act entitled. If this childish antics continues on, it will create nothing but turbulence in our progress, and it might have the capacity to effectively never release this modification to the public. The ice is thinning -- you don't want to be that guy who warmed up the surface. It comes with collateral damage. Quote Link to comment Share on other sites More sharing options...
rescue_nerd Posted June 25, 2015 Report Share Posted June 25, 2015 That's fine. Thanks for the update. Quote Link to comment Share on other sites More sharing options...
FInn Rescue 12 Posted June 26, 2015 Report Share Posted June 26, 2015 Great to here your RCMP team is back on track. Will there be an update on the map soon when you guys have time? I under stand this could take some time due to Work and Family and Summer time. Just imagine if some Billionaire how like Em4 paid us for work to be done here man what job that would be lol! later good luck. Quote Link to comment Share on other sites More sharing options...
C.F.D Posted June 27, 2015 Report Share Posted June 27, 2015 This is a short preview to show the current light status on both ambulances, the Advance Life Support and brand new fictional transport ambulance concept. The back of the ambulance is still under work, but as you can see in the video it has the brand new rota-beam modules. It also shows our custom whelen corrected color coronas/flares that will be part of the mod ! Thanks to Itchboy for his fantastic Whelen IONs and Pioneer models. Quote Link to comment Share on other sites More sharing options...
lapdlafd Posted June 27, 2015 Report Share Posted June 27, 2015 Looks so awesome!!! Love the way how you guys light them, keep up the great work! Quote Link to comment Share on other sites More sharing options...
quasar3210 Posted June 27, 2015 Report Share Posted June 27, 2015 I can't believe how awesome those look. Keep doing what you guys are doing. Ill be here patiently waiting for it. I only hope my graphics card wont burst into flames when i try and run it for the first time [emoji23][emoji23][emoji23][emoji23]Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Corsair Posted June 28, 2015 Report Share Posted June 28, 2015 Yeap. I really love the lighting. When ever I try lighting i just do it with the light not the polygons or polymers ( What ever its called that gives the shape of the light). Reason why is because I dont know how to get the green squares. All I get is one green square with a 0 next to it. Does anyone know how to add more squares with different numbers next to them?Nice job on everything. Keep up the good work Quote Link to comment Share on other sites More sharing options...
TACRfan Posted June 28, 2015 Report Share Posted June 28, 2015 Yeap. I really love the lighting. When ever I try lighting i just do it with the light not the polygons or polymers ( What ever its called that gives the shape of the light). Reason why is because I dont know how to get the green squares. All I get is one green square with a 0 next to it. Does anyone know how to add more squares with different numbers next to them?Nice job on everything. Keep up the good workOnce you have the green zero square click somewhere else on the picture of the model to get more green boxes Quote Link to comment Share on other sites More sharing options...
explorer96 Posted June 28, 2015 Report Share Posted June 28, 2015 Those lights are truly spectacular. You guys never cease to amaze me.Sent from my iPad using Tapatalk Quote Link to comment Share on other sites More sharing options...
Corsair Posted June 28, 2015 Report Share Posted June 28, 2015 Once you have the green zero square click somewhere else on the picture of the model to get more green boxesOkay. I'll try that, thanks Quote Link to comment Share on other sites More sharing options...
rocho33 Posted July 11, 2015 Report Share Posted July 11, 2015 Just realized this thread started January 11th 2011.. lol cant rush perfection Quote Link to comment Share on other sites More sharing options...