bazz Posted December 12, 2010 Report Share Posted December 12, 2010 Hi,When i was fiting the skin on my model i cam across this problem i don't know how to explain it so have a look at the picture.ThanksBazz Quote Link to comment Share on other sites More sharing options...
erfd Posted December 12, 2010 Report Share Posted December 12, 2010 It looks like that polygon (or polygons)in that area were not selected when you created the new uv map. Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted December 12, 2010 Report Share Posted December 12, 2010 Looks to me like your normals were not calculated on that triangle correctly, making it significantly lighter than the rest of the vehicle, if you note at the bottom you can barely see what you UV mapped just extremely brighter. Ensure the triangle is attatched to the surrounding ones. Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted December 13, 2010 Report Share Posted December 13, 2010 I gues those area has double or more polygons on one placebazz try to delate one poly there and see if i'm right Quote Link to comment Share on other sites More sharing options...