bazz Posted November 19, 2010 Report Share Posted November 19, 2010 Hiokay to start i'm very new to uv mpaing and i wanted to fit this skin on i managed to fit the front skin on and the side skin on with out problem.But when i go to skin the back this happens (see Pic 2)the front and the side lose it's skin please could someone help me? Quote Link to comment Share on other sites More sharing options...
Wkboy714 Posted November 19, 2010 Report Share Posted November 19, 2010 I'm afraid I know nothing about UV mapping but it's great to see you doing a British unit/skin, and a good quality one Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted November 19, 2010 Report Share Posted November 19, 2010 Ensure you only have the polygons to the portion you wish to map, enter Vertice editing mode with SELECTED MODE enabled, this should select the vertices to the section you wish to modify, then when you go to do the UV map, in the window it opens up Tick the Generate New option, do not tamper with ANY other setting. This should ONLY change the portion of the model which you've selected, nothing more, you should be doing this from the BACK or FRONT view, which from your 2nd pic you already know=) But that should do it correctly, I just did it to a pre-mapped model and it did not tamper with anything but my selection. Quote Link to comment Share on other sites More sharing options...
bazz Posted November 19, 2010 Author Report Share Posted November 19, 2010 Still no diffremt i done what u said and i clicked generate new and did not touch the options and when i click ok,The model loses it's side skin (see pic) Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted November 20, 2010 Report Share Posted November 20, 2010 You do NOT have Selected Mode enabled; because you do not have it enabled it is instead remapping the whole model instead of your selection. Quote Link to comment Share on other sites More sharing options...
erfd Posted November 20, 2010 Report Share Posted November 20, 2010 Space bar enables selected mode fyi. Quote Link to comment Share on other sites More sharing options...
cops Posted November 20, 2010 Report Share Posted November 20, 2010 or you just follow this tutorial?http://www.youtube.com/user/BorjaXmusic#p/u/2/SigBYKU2leQThis video is from BorjaXmusic Quote Link to comment Share on other sites More sharing options...
bazz Posted November 20, 2010 Author Report Share Posted November 20, 2010 Ok i think i know how to di it but i've come across another problem,The skin is not showing in the uv mapper view i've tried to reload the skin but still nonthing Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted November 20, 2010 Report Share Posted November 20, 2010 in solid obj mode click the uv mapper button on the body of the truck then the material list will show up in that drop down correctly. Quote Link to comment Share on other sites More sharing options...
bazz Posted November 20, 2010 Author Report Share Posted November 20, 2010 Ok i now have the skin bavk in Uv map but when i click generate new the models does not show in the uv mapper view for me to fit the skin on (see pic) Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted November 20, 2010 Report Share Posted November 20, 2010 Okey I just went over this yest, but I'll do it again... Now that u have the UV map texture showin up for the side view u be good to go to the next step, in Poly sel mode, use select>whatever (I use quad b/c it can grab groups of polys faster/easier)... select the stuff u wanna UV map, then enter VERTICE MODE; WITH SELECTED MODE ENABLED, you need to create a new UV map in the pop up for the UV EDIT button.. Doing this will create a new UV map for only the area you've selected, thereby allowin you to manipulate that, and that alone. If done correctly it'll show up in the UV window, usually not ON the texture, usually it's floating somewhere outside of it, so zoom out=) Move the vertices where you want em and there u go=) Make sure to enter obj mode then back into Vert mode to clear the current task of Z2 so you can manipulate the newly created UV. Quote Link to comment Share on other sites More sharing options...
bazz Posted November 20, 2010 Author Report Share Posted November 20, 2010 Thanks for all your support guys it's working now Bazz Quote Link to comment Share on other sites More sharing options...