Jump to content
scrivs

Moving vehicles from mod to mod

Recommended Posts

That'd take a bit of work but is relatively simple you must move the model and it's textures from mod A to B... to simplify this retain the file structure :IE Mods\Mod01\Police01\whatever.dds.... this saves u the headache of redoing the prototype... it doesnt matter if the original mod did not have this structure, only ur addons would be where they are which is fine. Then you have to modify the xml's to reflect ur new toy(s)... the most important of which is "freeplaybase.xml"

	<vehicle prototype="mod:Prototypes/Vehicles/02 Fire Department/hazmat01.e4p" count="1" />

for example must be added, u MUST associate all personnel or transfer them from the original mod that they came from as well, which is probrably easier unless by some miracle the mod(s) share the same personnel names which rarely occurs. Ensure you transfer the prototype file(s) as well retaining file structures 100% along the way as the way these things are built they MUST be retained unless you want to manually reconfigure them, but for personal use I suggest you just keep the original structures and just add them to the Freeplaybase.xml and all the other specs documents accordingly.

Goodluck.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...