CMCC626 Posted December 1, 2010 Author Report Share Posted December 1, 2010 East Pierce Sub Mod Beta .90Released. Still looking for any help with this, so that it can release as version 1.0! Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted December 2, 2010 Report Share Posted December 2, 2010 I guess they scratched your release, link doesnt work.what kind of help are you looking for? Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 3, 2010 Author Report Share Posted December 3, 2010 Basically UV Mapping, and file conversion, so that I can have my own unit in the mod and thus not have to worry about who else's stuff there is, they just haven't approved it yet as I can still go look at it.I have about 10 units that I could use, I just don't know how to map textures.or a mapped model donation that is not Hoppahs, so I can reskin it.If you can't wait, here's the hotfile link. Quote Link to comment Share on other sites More sharing options...
dustwaveblitz Posted December 3, 2010 Report Share Posted December 3, 2010 Basically UV Mapping, and file conversion, so that I can have my own unit in the mod and thus not have to worry about who else's stuff there is, they just haven't approved it yet as I can still go look at it.I have about 10 units that I could use, I just don't know how to map textures.or a mapped model donation that is not Hoppahs, so I can reskin it.If you can't wait, here's the hotfile link.Good job... Amazing thing... But... I have to report a bug, that maybe its me or i dont know... The CV´s doesnt have the "chase" command... Another thing... Does it works with Wood´s maps? Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 4, 2010 Author Report Share Posted December 4, 2010 Good job... Amazing thing... But... I have to report a bug, that maybe its me or i dont know... The CV´s doesnt have the "chase" command... Another thing... Does it works with Wood´s maps?Which CV? And I'm sure it would work with Wood's maps. In mine all CV's can chase... I'll look into that. Thanks for the heads up. Quote Link to comment Share on other sites More sharing options...
dustwaveblitz Posted December 4, 2010 Report Share Posted December 4, 2010 Which CV? And I'm sure it would work with Wood's maps. In mine all CV's can chase... I'll look into that. Thanks for the heads up.Another thing... The PD crew comes out of Firehouse 1 when the game begins. Is that your idea or a bug? Do you include a "ropes, ropes, ropes away" command for the EPPD chopper? (it will be really usefull to the sniper guy on kidnapping situacion or for the robbery. Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 5, 2010 Author Report Share Posted December 5, 2010 Another thing... The PD crew comes out of Firehouse 1 when the game begins. Is that your idea or a bug? Do you include a "ropes, ropes, ropes away" command for the EPPD chopper? (it will be really usefull to the sniper guy on kidnapping situacion or for the robbery.I did notice the PD problem, I'll have to figure that out, and I am not sure about the PD Chopper, I want to say I does include that command, but if it doesn't then I can definitely add it, I might just change the PD to a black hawk. Thank you for the feed back, it's definitely appreciated. Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted December 5, 2010 Report Share Posted December 5, 2010 from what i have seen (nice looking mod by the way) the pd spawning problem is that the spawn point for the police is not set. after changing that they spawn correctly.side note: the sheriff cars right side "sheriff" is not right, it needs to be flipped.nice mod, and i like the little touches like the fire fighters uniforms and such. Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 6, 2010 Author Report Share Posted December 6, 2010 from what i have seen (nice looking mod by the way) the pd spawning problem is that the spawn point for the police is not set. after changing that they spawn correctly.side note: the sheriff cars right side "sheriff" is not right, it needs to be flipped.nice mod, and i like the little touches like the fire fighters uniforms and such.Thanks, I can fix the skin thing pretty quick, my roommate pointed that out when I was making them, but I blew it off for the early version. I will change that spawn point issue, and I hope to add a unit of my own. Quote Link to comment Share on other sites More sharing options...
Reaper Posted December 7, 2010 Report Share Posted December 7, 2010 For Station 2 when the Faoam Unit is out on a run and I place it in service it tells me that it doesnt belongand takes off for headquarters any way to fix this and also anyway of having the tiller spawn in station 1? Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 9, 2010 Author Report Share Posted December 9, 2010 For Station 2 when the Faoam Unit is out on a run and I place it in service it tells me that it doesnt belongand takes off for headquarters any way to fix this and also anyway of having the tiller spawn in station 1?I haven't encountered that problem, but I'll look into it. Look up a unit replacement guide to put the tiller back in, I left it out because there are no tillers that would even run mutual aide to this area. Quote Link to comment Share on other sites More sharing options...
Reaper Posted December 16, 2010 Report Share Posted December 16, 2010 Ok thanks... as for the Foam Tender ever since I run loaded the submod it is fine now must have need something I did. Question...how hard would it be to make realistic commands for the fire crews so that when you ask for a Ambulance it would be different than the police request? Similar to "Dispatch Engine 21 - Would you dispatch a BLS Unit to my location..." if possible I would like to help with it if your interested of course. Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 17, 2010 Author Report Share Posted December 17, 2010 I am actually working on a command unit right now, replacing the BC for now, just for functionality purposes, but I hope to add commands to call units to it rather than having to find an Capt. or BC. Quote Link to comment Share on other sites More sharing options...
lacofd_FF51 Posted December 23, 2010 Report Share Posted December 23, 2010 do u have this submod workin for u? if so wht are the station layouts? just curious Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 24, 2010 Author Report Share Posted December 24, 2010 do u have this submod workin for u? if so wht are the station layouts? just curiousStation 1:Engine 11 (ALS)Engine 12 (BLS)Engine 13 (ALS)Engine 14 (BLS)3 ALS Medics 1 ALS Medic Rescue AmbulanceRescue 11Squad 11BC 11FOAM 1 (Crash Truck/ARFF)Rehab 11 (Reserve Ambulance)Equipment TrailersStation 2:1 ALS Medic Engine 18 (ALS)Engine 812 (BLS/Foam Tender)Brush 18 (USFS Engine; BLS)Brush 11 (Brush Patrol)Hospital:2 AMR BLS Transport AmbulancesPolice Station:3 Slick-Top Patrol Cars6 Marked Sheriff Units1 Fife Police1 Milton Police2 SWAT SUV's1 Bomb Squad1 Sheriff SUV2 MotorcyclesUpdate for V.95b:So far...Large Rescue Ambulance turns into Command Unit, replaces BC SUV.Ambulances Replaced with Ford F350 Ambulances, Horton Bodies. Quote Link to comment Share on other sites More sharing options...
dellboy84 Posted December 24, 2010 Report Share Posted December 24, 2010 im guessing .95 is not released yet? Quote Link to comment Share on other sites More sharing options...
lacofd_FF51 Posted December 25, 2010 Report Share Posted December 25, 2010 Station 1:Engine 11 (ALS)Engine 12 (BLS)Engine 13 (ALS)Engine 14 (BLS)3 ALS Medics 1 ALS Medic Rescue AmbulanceRescue 11Squad 11BC 11FOAM 1 (Crash Truck/ARFF)Rehab 11 (Reserve Ambulance)Equipment TrailersStation 2:1 ALS Medic Engine 18 (ALS)Engine 812 (BLS/Foam Tender)Brush 18 (USFS Engine; BLS)Brush 11 (Brush Patrol)Hospital:2 AMR BLS Transport AmbulancesPolice Station:3 Slick-Top Patrol Cars6 Marked Sheriff Units1 Fife Police1 Milton Police2 SWAT SUV's1 Bomb Squad1 Sheriff SUV2 MotorcyclesUpdate for V.95b:So far...Large Rescue Ambulance turns into Command Unit, replaces BC SUV.Ambulances Replaced with Ford F350 Ambulances, Horton Bodies.so squad 11, is tht the hes or lev? or is it the usar unit Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted December 25, 2010 Report Share Posted December 25, 2010 Could be hazmat, in LA squads are hazmat quads. In LA County Squads are HES. But this is nether Quote Link to comment Share on other sites More sharing options...
lacofd_FF51 Posted December 26, 2010 Report Share Posted December 26, 2010 then wht is it xplorer Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted December 26, 2010 Report Share Posted December 26, 2010 then wht is it xplorerNo idea and dont really care in this case. Just pointing out squad has different meanings from department to department. Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 27, 2010 Author Report Share Posted December 27, 2010 Wow the grand old squad argument ended up in my mod! By squad I mean LEV and HES, they both are designated squad most of Washington, and Rescues are what most places call squads. I hope to add different commands, but right now a lot of stuff I change causes crashes in the game, so it's going pretty slow, and no .95 is not released yet. Thank you all for all the support and interest. Quote Link to comment Share on other sites More sharing options...
gizmo719 Posted December 27, 2010 Report Share Posted December 27, 2010 Is this available for DL Quote Link to comment Share on other sites More sharing options...
lacofd_FF51 Posted December 28, 2010 Report Share Posted December 28, 2010 Wow the grand old squad argument ended up in my mod! By squad I mean LEV and HES, they both are designated squad most of Washington, and Rescues are what most places call squads. I hope to add different commands, but right now a lot of stuff I change causes crashes in the game, so it's going pretty slow, and no .95 is not released yet. Thank you all for all the support and interest.im a big fan of those units. srry to keep askin questions which 1 is the designated squad 11 hes or lev Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted December 29, 2010 Author Report Share Posted December 29, 2010 The LEV is Squad 11, and the HES is not numbered, just checked my skin files and I haven't changed how they are named in game yet. Thanks for the input! Quote Link to comment Share on other sites More sharing options...
lacofd_FF51 Posted December 30, 2010 Report Share Posted December 30, 2010 so will this be for 1.9 or 2.0 Quote Link to comment Share on other sites More sharing options...