Texas_DPS Posted September 9, 2010 Report Share Posted September 9, 2010 I have w00d's new map on a fresh LA Mod 2.0.3. I have edited the LAFireStationStart script to face all the fire trucks to the right direction. The Tiller spawns but in the wrong direction as shown below.Please forgive the screens, they were taken on my laptop.Here is the code I used in the LAFireStationStart. ActorList l9 = Game::GetActors(VO_TILLER); for(int i=0; i < l9.GetNumActors(); i++) { Vector Tiller = l9.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); if (m.HasCommand("DummyTillerCheck")) { m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false); } m.EnableBlueLights(false); m.SetPosition(Tiller); m.SetRotation(gate3); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_APPEND, 1.4f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 8, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); }If I did something wrong please let me know because I can not for the life of me figure it out. So many minds are better than one.Thanks Quote Link to comment Share on other sites More sharing options...
SleepyLizard Posted September 9, 2010 Report Share Posted September 9, 2010 Have you named the gate correctly and connected it with this peice of the code jsut up from the bit you posted? GameObjectList gate03a = Game::GetGameObjects(NAME_GATE03A); for(int i=0; i < gate03a.GetNumObjects(); i++) GameObject *gate3 = gate03a.GetObject(i);If you want, either attach or post the hole code and ill have a look thro it if you want.(you can pm me it if you want to instead of posting it here!) Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted September 10, 2010 Report Share Posted September 10, 2010 Post your FS scripts, all tree of them. I might have an idea. Plus I need to look into something on my end anyways and im heading to bed in a few. Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted September 10, 2010 Author Report Share Posted September 10, 2010 Here is the total script.LAFireStation.rarLAFireStationStart.rarLAToFireStation.rarAll the gates match. I personally think the LAFD is playing a joke. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted September 10, 2010 Report Share Posted September 10, 2010 They must be(playing a joke).I had my suspicions but I was wrong. Ill try to load up Araxis Merge and do a comparison of the scripts later. The only other things that comes to mind, make sure you used w00ds map by Hoppah and not w00ds Map by w00ds as w00ds original files arent up to date. Im sure you know that but just checking Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted September 10, 2010 Author Report Share Posted September 10, 2010 Yeah, I used Hoppah's installer. Quote Link to comment Share on other sites More sharing options...
SleepyLizard Posted September 10, 2010 Report Share Posted September 10, 2010 i dont know if this will matter, but what happens when u send the tiller back to the station?? Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted September 10, 2010 Author Report Share Posted September 10, 2010 The tiller backs out when you send it somewhere and then rights itself. When sent back to the station everything is normal. I just dont get it. I have tried everything. When I replace the tiller with the ladder the ladder is normal. Its just the tiller for some reason. Quote Link to comment Share on other sites More sharing options...
em4fun Posted September 10, 2010 Report Share Posted September 10, 2010 great graphics, reminds me of my laptop with em4 after i downloaded some failing drivers for my vid card.why dont try to turn the spawning virtual-object/trigger/whatever-that-spawnblock-is-called for 180 degrees? Quote Link to comment Share on other sites More sharing options...