marcoclusius1 Posted June 9, 2013 Report Share Posted June 9, 2013 Good to hear you are working on a SD version, if you need testers foor the SD version , i would like to test it , and great pics Link to comment Share on other sites More sharing options...
LAD23DER Posted June 9, 2013 Report Share Posted June 9, 2013 Looks great! Can't wait for the SD version, and love the pics and updates! Link to comment Share on other sites More sharing options...
Guest Posted June 9, 2013 Report Share Posted June 9, 2013 looks great m8 Link to comment Share on other sites More sharing options...
Guest e34p Posted June 10, 2013 Report Share Posted June 10, 2013 Look brilliant buddy Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 10, 2013 Report Share Posted June 10, 2013 That looks great! This reminds me of the first NYC mod...still yet to be released, but same concepts and scripts were planned. You guys will actually release this though, so I'm very excited. Link to comment Share on other sites More sharing options...
Dyson Posted June 12, 2013 Author Report Share Posted June 12, 2013 10-75 on 8th Avenue on the corner of 47th. Engine 54/Ladder 4 first due, confirming fire. Other companies then arrived on scene. Ladder 4 conducted primary which was negative. Rescue 1 then arrived on scene and conducted a secondary. One firefighter was treated for smoke inhalation but no other casualties. (All actual gameplay and actual events using new scripts thanks to hoppah)x Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2013 Report Share Posted June 12, 2013 Have u got it now that now ba will take damage from smoke ? Link to comment Share on other sites More sharing options...
Dyson Posted June 12, 2013 Author Report Share Posted June 12, 2013 Have u got it now that now ba will take damage from smoke ?FFs can randomly get injured when performing a search. The injuries can vary from slight smoke inhalation to needing urgent medical attention. All thanks to hoppah who made the script after I concepted it to him. We're a lot more happy with the gameplay feel now.x Link to comment Share on other sites More sharing options...
Dyson Posted June 12, 2013 Author Report Share Posted June 12, 2013 Sorry for the double post.As we're getting close to finishing and after Hoppah highlighted my typo in the last banner, here's the v3 banners ready for release soon.Similar to other mods we're gonna upload a few different options, we would hope people would choose their favourite units to include in their signature!Hopefully we have your support![url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img18/5678/63196880.png][/url][url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img199/3281/95961656.png][/url][url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img32/1053/12341677.png][/url][url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img51/5213/62584626.png][/url][url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img21/1648/52981313.png][/url][url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img801/3656/99626162.png][/url]Thanks for your continued support, we hope to see some of these banners around the forums!x Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2013 Report Share Posted June 12, 2013 Would it be possible to get it so when there to close fire they would take damage unlike the ba guys? Link to comment Share on other sites More sharing options...
ses Posted June 12, 2013 Report Share Posted June 12, 2013 i love the banner with the new hazmat truck in it,that looks great Link to comment Share on other sites More sharing options...
3rdfirehouse Posted June 12, 2013 Report Share Posted June 12, 2013 Nice banners, great Mod Link to comment Share on other sites More sharing options...
LAD23DER Posted June 13, 2013 Report Share Posted June 13, 2013 Any more info on the SD? I know it will be started after, and you're working on regular now, but will there be boxes, or anything like the regular V3 in SD?Thank You! Link to comment Share on other sites More sharing options...
Dyson Posted June 13, 2013 Author Report Share Posted June 13, 2013 Any more info on the SD? I know it will be started after, and you're working on regular now, but will there be boxes, or anything like the regular V3 in SD?Thank You!Yes, we have some big plans for the SD version. First up it's not going to be called the SD version or v4. And we're not gonna half ass it. It will basically be as fun to play as v2 or v3 (hopefully). However because we can't include an insane amount of units or new buildings, for fear of crashing, we have a new gameplay idea, more of a simulation, with a twist. But more on that after the release of v2.1 and v3.There will be some teasers as to what the new project will be called available as easter eggs in v3, so watch out Hope this all sounds good!x Link to comment Share on other sites More sharing options...
LAD23DER Posted June 13, 2013 Report Share Posted June 13, 2013 Sound great, Dyson. Thank you! Link to comment Share on other sites More sharing options...
wodud94 Posted June 14, 2013 Report Share Posted June 14, 2013 I have some question.. what is SD version?? Link to comment Share on other sites More sharing options...
EmergencyFan97 Posted June 14, 2013 Report Share Posted June 14, 2013 Standard definition. For people with computers that don't have great graphics. Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted June 14, 2013 Report Share Posted June 14, 2013 Link to comment Share on other sites More sharing options...
marcoclusius1 Posted June 14, 2013 Report Share Posted June 14, 2013 Looks great man How do i change the speed of responding cars/trucks? witouth script, cause in my mod the drive to fast Link to comment Share on other sites More sharing options...
Guest Posted June 14, 2013 Report Share Posted June 14, 2013 Looks awesome as always bro Link to comment Share on other sites More sharing options...
The Loot Posted June 14, 2013 Report Share Posted June 14, 2013 How do i change the speed of responding cars/trucks? witouth script, cause in my mod the drive to fast Let's see if I can figure this out.1. You can edit the vehicle XML files, but that won't affect the three speed commands.2. Find the values in whatever script control those commands. I didn't have any luck finding them myself, so I'm not sure what file those commands are in. Link to comment Share on other sites More sharing options...
LAD23DER Posted June 14, 2013 Report Share Posted June 14, 2013 That video was awesome! Link to comment Share on other sites More sharing options...
Dyson Posted June 14, 2013 Author Report Share Posted June 14, 2013 Looks great man How do i change the speed of responding cars/trucks? witouth script, cause in my mod the drive to fast It's in the unit's XML file if you're not using speed controls.Nearly there..x Link to comment Share on other sites More sharing options...
rettungstier Posted June 14, 2013 Report Share Posted June 14, 2013 nice video guys!though i think you could resize the lowest floor of that building. those entrances seem way to small ^^ Link to comment Share on other sites More sharing options...
Dyson Posted June 14, 2013 Author Report Share Posted June 14, 2013 nice video guys!though i think you could resize the lowest floor of that building. those entrances seem way to small ^^haha yeah, the buildings are scaled to the amount of room we can give them in the map though thats the only issue. Remember people in em4 are massively out of scale, bigger than cars! hahaBut thanks!x Link to comment Share on other sites More sharing options...