Dyson Posted December 13, 2011 Author Report Share Posted December 13, 2011 Well I wanted to ditch a dedicated Hazmat unit so it actually gets runs, even if its only there as FAST support Link to comment Share on other sites More sharing options...
Xandarb Posted December 13, 2011 Report Share Posted December 13, 2011 Okay. So, if I've understood correctly, the satellite unit is in real life a special engine with a huge water-cannon.In-game, is it more powerful than the normal engines? What are the other differences between this and the normal engines? Link to comment Share on other sites More sharing options...
Todd15 Posted December 13, 2011 Report Share Posted December 13, 2011 Cool, makes sense Link to comment Share on other sites More sharing options...
Dyson Posted December 13, 2011 Author Report Share Posted December 13, 2011 In real life it has a more powerful cannon and acts as a way to transport large quantities of foam (used by the cannon).In game it acts as a normal engine, it is only included because we used the E9 L6 S1 firehouse Link to comment Share on other sites More sharing options...
Xandarb Posted December 13, 2011 Report Share Posted December 13, 2011 In real life it has a more powerful cannon and acts as a way to transport large quantities of foam (used by the cannon).In game it acts as a normal engine, it is only included because we used the E9 L6 S1 firehouse Ah, okay! Thanks! Link to comment Share on other sites More sharing options...
camhesse1 Posted December 14, 2011 Report Share Posted December 14, 2011 2 questions... so how many functional fs on the map? cause im confused lol. also i was told that you can only have one type of skin for each model you make. is this true? Link to comment Share on other sites More sharing options...
Newfoundking Posted December 14, 2011 Report Share Posted December 14, 2011 Yes, each model gets one skin. That's how the game works. For multiple skins, there needs to be multiple prototypes, and multiple models. This game does not currently, and probably never will have a script for multiple skins assigned to one model Link to comment Share on other sites More sharing options...
camhesse1 Posted December 14, 2011 Report Share Posted December 14, 2011 so for each new truck you do, it has to have a new model? but what if a city you are doing has two different designs, but they both are like the same exact seagrave engine?\ Link to comment Share on other sites More sharing options...
FDNYpower Posted December 14, 2011 Report Share Posted December 14, 2011 love to here that testing started and everything is going smooth this is going to be a epic mod cant wait for the release Link to comment Share on other sites More sharing options...
firefighter111 Posted December 14, 2011 Report Share Posted December 14, 2011 so for each new truck you do, it has to have a new model? but what if a city you are doing has two different designs, but they both are like the same exact seagrave engine?\Then you would need two seperate models, one for each design. I believe that FFW TUT and his team at the NY mod had figured out a way to have unit numbers change from skin to skin on the same model using childs on the model, but that's as far as it's ever gone. Link to comment Share on other sites More sharing options...
Wkboy714 Posted December 14, 2011 Report Share Posted December 14, 2011 edit: nevermind. Someone beat me to an answer Link to comment Share on other sites More sharing options...
1075thebox Posted December 14, 2011 Report Share Posted December 14, 2011 Will you be able to put a regular ff on the squad and give them the option to change to hazmat suits? And can you give a run down of the FDNY units, great work so far look forward to it Link to comment Share on other sites More sharing options...
BritishArmyReserveCadets Posted December 14, 2011 Report Share Posted December 14, 2011 so how many functional fs on the map3-Duane Street (E7, L1, B1)Rescue 1's Station (R1)Ten House (E10, L10)And i was playing the beta last night, and i have to say i was blown away by how awesome it was. And i somehow managed to get E10 stuck between 2 parked cars Link to comment Share on other sites More sharing options...
Dyson Posted December 14, 2011 Author Report Share Posted December 14, 2011 Will you be able to put a regular ff on the squad and give them the option to change to hazmat suits? And can you give a run down of the FDNY units, great work so far look forward to itCheck about 12 posts earlier, gave a complete list.Yes every unique engine requires a seperate model, for example E9 has LED lights whereas E7 and E10 have rotaries.The Rescue Personnel wont have a mazmat command no. This would render the the Squad Co useless. The squad company will feature Hazmat personnel but requires you specify them when spawning . Link to comment Share on other sites More sharing options...
Dominik31 Posted December 14, 2011 Report Share Posted December 14, 2011 Engine 9 and satellite 1 are two different engines, aren't they? Link to comment Share on other sites More sharing options...
Jackman Posted December 14, 2011 Report Share Posted December 14, 2011 i was thinking would it be possible to have some firefighters with out the helmite (cant spell ) like on the editer? and will all the pd have the chase command? Link to comment Share on other sites More sharing options...
firefighter111 Posted December 14, 2011 Report Share Posted December 14, 2011 Engine 9 and satellite 1 are two different engines, aren't they?Satellite 1 is not a pumper, it is a high volume pump unit with a high pressure water cannon. It's cross staffed by Engine 9 and responds with engine 9 only when needed. Link to comment Share on other sites More sharing options...
Tank Posted December 14, 2011 Report Share Posted December 14, 2011 This relese keeps going on and on and on Its geting relesed on chirismisEngine 9 and satellite 1 are two different engines, aren't they? Its not even an engine its like a Foam truck they use. Link to comment Share on other sites More sharing options...
BritishArmyReserveCadets Posted December 14, 2011 Report Share Posted December 14, 2011 i was thinking would it be possible to have some firefighters with out the helmite (cant spell ) like on the editer? and will all the pd have the chase command?There are a few 'civilian' firefighters in the Duane Street & 10 House stations without helmets on, just a shirt, and trousers with boots, which i use for stopping traffic. And NYPD do have a chase command Link to comment Share on other sites More sharing options...
Dyson Posted December 14, 2011 Author Report Share Posted December 14, 2011 If anyone has any issues with the release date, please voice them, remarks like This relese keeps going on and ondon't really mean anything, we've pushed it back for good reasons, it's not like we're pretending we're finished, I'm sure the beta testers will agree the version they have is close to finished, just needs final edits (most are already done since beta).That is all.Dysonx Link to comment Share on other sites More sharing options...
CROPLAYER Posted December 14, 2011 Report Share Posted December 14, 2011 If anyone has any issues with the release date, please voice them, remarks likedon't really mean anything, we've pushed it back for good reasons, it's not like we're pretending we're finished, I'm sure the beta testers will agree the version they have is close to finished, just needs final edits (most are already done since beta).That is all.DysonxAgreed.Guys,you need to be patient,this is very good mod,but it still has some work to do,and i think you wouldn"t like it if it was released on this bases,its better if it"s fully ready even if takes one month to complete,this mod deserves that.And trust me,when you will be able to play it, you will become addict Link to comment Share on other sites More sharing options...
BritishArmyReserveCadets Posted December 14, 2011 Report Share Posted December 14, 2011 Ye, theyve got a pretty good mod on the beta, with the odd bugs.Such as cars keep taking wrong turns into oncoming traffic and cause unmovable traffic jams, and i therefore have to restart freeplay Link to comment Share on other sites More sharing options...
CROPLAYER Posted December 14, 2011 Report Share Posted December 14, 2011 Ye, theyve got a pretty good mod on the beta, with the odd bugs.Such as cars keep taking wrong turns into oncoming traffic and cause unmovable traffic jams, and i therefore have to restart freeplayJust dont redirect them,use stop traffic function. Link to comment Share on other sites More sharing options...
Dyson Posted December 14, 2011 Author Report Share Posted December 14, 2011 agreed, I originally took away all call FD/EMS commands and all redirect functions, but after a major CTD months ago I forgot to re-do all those changes haha Link to comment Share on other sites More sharing options...
BritishArmyReserveCadets Posted December 14, 2011 Report Share Posted December 14, 2011 I didnt redirect , sometimes halting them causes traffic jams after traffic builds up and then at intersections they dont move so i have to use NYPD Cars to redirect them which causes more problems -.- Link to comment Share on other sites More sharing options...