Dyson Posted January 6, 2012 Author Report Share Posted January 6, 2012 3 main, 2 extra MP ones Link to comment Share on other sites More sharing options...
lemon Posted January 6, 2012 Report Share Posted January 6, 2012 FDNY personnel without turnout gear can now change into turnout gear same as FF can into SCUBA. So FF can chill around the firehouse then change into turnout gear when they have a call. Engine s will be unlimited, but if you get a call that requires more than 1 of every unit I'll eat my hat.I think you should make a huge fire that involves the whole city! That'd be amazing. Link to comment Share on other sites More sharing options...
BGM17 Posted January 6, 2012 Report Share Posted January 6, 2012 I think you should make a huge fire that involves the whole city! That'd be amazing.you can just type in "dusk" that can cause the entire city to burn Link to comment Share on other sites More sharing options...
Tank Posted January 6, 2012 Report Share Posted January 6, 2012 I think you should make a huge fire that involves the whole city! That'd be amazing.That would be stuped in EM4 nothing like that hapend and it mite (i dont care how i say it) make a major lag Link to comment Share on other sites More sharing options...
lemon Posted January 6, 2012 Report Share Posted January 6, 2012 That would be stuped in EM4 nothing like that hapend and it mite (i dont care how i say it) make a major lagDon't say something is "stuped" if you can't even spell it, and if you dont like somebodies idea don't criticise it in such a rude manner. Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted January 6, 2012 Report Share Posted January 6, 2012 Engine 321 seriously? Link to comment Share on other sites More sharing options...
squamishfire Posted January 6, 2012 Report Share Posted January 6, 2012 Hahaha that would be halarious I am gonna try that when I get home! Link to comment Share on other sites More sharing options...
Guest e34p Posted January 6, 2012 Report Share Posted January 6, 2012 I LOVE the idea to have the script to put their turnout gear on but how long does it take to change into their turnout gear?I'm only asking because it takes ages for the firefighters to put on their BA in the ERS Berlin mod. Link to comment Share on other sites More sharing options...
Unit 42 Posted January 6, 2012 Report Share Posted January 6, 2012 Just like in real life unless they do it in the truck. It usually takes an experienced firefighter 30-45 real seconds to put on gear. Of course in the game, the fire would be RAGING at that point so about 10-15 seconds maybe in the game. BA's do take a while if you don't put it on in the truck so about 45-1:00? Link to comment Share on other sites More sharing options...
Guest e34p Posted January 6, 2012 Report Share Posted January 6, 2012 Yeah that was what my point was, for the sake of the game it shouldn't be too long (not that it's my decision of course) Link to comment Share on other sites More sharing options...
HalfEatenCookie Posted January 7, 2012 Report Share Posted January 7, 2012 http://www.youtube.com/watch?v=KxMeKibyspo&feature=relatedandhttp://www.youtube.com/watch?v=FUhCc4f8mMo&feature=relatedI know the second one is Rescue 2 but it does give a good insight to FDNY Operations and the Rescue Companies. I recommend watching both parts for the first video and all nine parts for the second part..-Dague Link to comment Share on other sites More sharing options...
Tank Posted January 7, 2012 Report Share Posted January 7, 2012 Rescue 2 is Brooklyn... Link to comment Share on other sites More sharing options...
Dyson Posted January 7, 2012 Author Report Share Posted January 7, 2012 Rescue 2 is Brooklyn...He knows, it was an insight into the FDNY, just chill out man yeah?So this post isn't also spam I'll attach an update - we now have working high rise packs replacing the firehoses in game. Link to comment Share on other sites More sharing options...
Todd15 Posted January 7, 2012 Report Share Posted January 7, 2012 Sounds awesome. How long did it take to make the high rise packs? Link to comment Share on other sites More sharing options...
TheCadetForce Posted January 7, 2012 Report Share Posted January 7, 2012 Damn, Dyson, this mod has gone a long way since it started.Your all doing a great job keep it up Link to comment Share on other sites More sharing options...
rettungstier Posted January 7, 2012 Report Share Posted January 7, 2012 @ Toddtook me 'bout 1 1/2 hours to build and texture it.dyson had some other issues to make it work in game but it seems to work now (null) Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted January 7, 2012 Report Share Posted January 7, 2012 I spent about 5 minutes on it making sure it was positioned right! ^.^ 321 why dont you just stop commenting negatively on everybody? Link to comment Share on other sites More sharing options...
Wkboy714 Posted January 7, 2012 Report Share Posted January 7, 2012 Sounds amazing..will it bring a new firefighting style to the usual "one man one hydrant" trick? I'm wondering what they look like and how they work Link to comment Share on other sites More sharing options...
bigal Posted January 7, 2012 Report Share Posted January 7, 2012 love the map! Link to comment Share on other sites More sharing options...
Jackman Posted January 8, 2012 Report Share Posted January 8, 2012 i just had a good idea ignore if you want but would it be possible to attach the ''wye'' to a hydrant ? i personly think it would be preety cool Link to comment Share on other sites More sharing options...
Dyson Posted January 8, 2012 Author Report Share Posted January 8, 2012 Rescue 1 personnel will also be able to rapidly switch between No turnout gear/Turnout Gear/Diver/Hazmat along with being able to administer full ALS first aid along with all the usual equipment.Squad 18 also still serves a key role even though it would seem it would be no match for the Rescue, the Squad can also spawn Hazmat personnel, but also more importantly controls the decon tent. Therefore the two units, very similar in roles, have very different roles when it comes to Hazmat. Rescue company can be used to treat infected people and stabilize them, ready for the squad personnel to collect and decontaminate the people.This should mean both units are still needed in game Dysonx Link to comment Share on other sites More sharing options...
bigal Posted January 8, 2012 Report Share Posted January 8, 2012 Any 10-76/77s? Link to comment Share on other sites More sharing options...
griffy Posted January 8, 2012 Report Share Posted January 8, 2012 Any 10-76/77s?absolutly why wouldnt there be Link to comment Share on other sites More sharing options...
HalfEatenCookie Posted January 8, 2012 Report Share Posted January 8, 2012 Rescue 2 is Brooklyn...Yea your negativity doesnt potray a good image for yourself...because from what I have seen you post negativly on a lot of things...if you read my post you would have realized that I said that I knew that Rescue 2 was Brooklyn. I posted it for the reasons that 1) It's something interesting to watch. 2) It shows an insight to what Rescue personell do on the fireground. Sheesh. Link to comment Share on other sites More sharing options...
rettungstier Posted January 8, 2012 Report Share Posted January 8, 2012 @ L.Awestwhy would you want to attach a wye directly to a hydrant?!you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump correct me if i'm wrong but there would just be a huge lack of pressure!(null) Link to comment Share on other sites More sharing options...