Cosreski Posted January 10, 2011 Report Share Posted January 10, 2011 Two bugs:One: If the fire near the port triggers the HAZMAT cloud; the cloud appears near the EmbassyTwo: You cant Pick the HAZMAT tent back up after it is deployedI have no clue why the Hazmat unit would be @ sta 2 when all the Chemical clouds would happen near sta 1.It be better off having the Ladder truck @ station 2 as well as I. Link to comment Share on other sites More sharing options...
fireballthefiredog Posted January 10, 2011 Report Share Posted January 10, 2011 Looks great only thing i caught imediatally by looking ate the images is if you can try to add a 3rd axle to res1cue Link to comment Share on other sites More sharing options...
PFAexplorer Posted January 10, 2011 Report Share Posted January 10, 2011 I have no clue why the Hazmat unit would be @ sta 2 when all the Chemical clouds would happen near sta 1.It be better off having the Ladder truck @ station 2 as well as I.I think he is looking for bugs more than preference. Link to comment Share on other sites More sharing options...
shrey Posted January 10, 2011 Report Share Posted January 10, 2011 Can someone tell me where to download the FDNY sub mod foe la mod.I would be really greatful. Link to comment Share on other sites More sharing options...
tomburton Posted January 10, 2011 Report Share Posted January 10, 2011 ^ go to the first page, and it's on there. Link to comment Share on other sites More sharing options...
C.F.D Posted January 11, 2011 Report Share Posted January 11, 2011 I'll try to put a limit on radiations for this mod. Link to comment Share on other sites More sharing options...
heyjoojoo Posted January 11, 2011 Report Share Posted January 11, 2011 I'll try to put a limit on radiations for this mod.Radiations meaning the "glare" that appears as the light is on? I suppose this is fine but not sure how this will affect the realism of the lights. Maybe this is fine as long as the richness of the lights colors are still intact? Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 11, 2011 Report Share Posted January 11, 2011 I'll try to put a limit on radiations for this mod.Why start now? lol, yes it does require more processing power but I have yet to hear any one complain about the amount of radiation slowing down there computer so it can't be to bad. Actually I think you could use just a tiny bit more radiation on the lightbars to light up the surrounding area. The radiation you usually use for the smaller strobes one the side of the fire engines, for example, is perfect because these lights arent the ones that are going to emit light 50 feet away from the truck like the light bar does.Radiations meaning the "glare" that appears as the light is on? I suppose this is fine but not sure how this will affect the realism of the lights. Maybe this is fine as long as the richness of the lights colors are still intact?Radiation is the effect of the light hitting the ground. Link to comment Share on other sites More sharing options...
arkfirefighter Posted January 11, 2011 Report Share Posted January 11, 2011 wow im so confused hahaha Link to comment Share on other sites More sharing options...
Station63Fire Posted January 11, 2011 Report Share Posted January 11, 2011 The only time my PC has ever slowed down because of the lights is when I have a large group of units together, but the closer I zoom in the better it gets. Wish I could get the camera hack to work then it would be perfect. Link to comment Share on other sites More sharing options...
jerome Posted January 11, 2011 Report Share Posted January 11, 2011 Even when I bunch units together and put the lights on at night I don't lag... But then again I'm not everybody. Link to comment Share on other sites More sharing options...
Dyson Posted January 13, 2011 Author Report Share Posted January 13, 2011 my exams are over, so now work resumes, I don't plan to release this early until I'm satisfied, will be thoroughly checked for bugs, most are gone already.Just wanted to let you know it is still in progress dysonx Link to comment Share on other sites More sharing options...
jdclark2008 Posted January 13, 2011 Report Share Posted January 13, 2011 Good to hear dyson, can't wait to see all the work you have done. Link to comment Share on other sites More sharing options...
siemens45 Posted January 13, 2011 Report Share Posted January 13, 2011 Hi Guys!I downloaded v2.3 , 2 days ago , i have to says its frickin awsome (excuse my language) , really love the work you guys have done Link to comment Share on other sites More sharing options...
Dyson Posted January 13, 2011 Author Report Share Posted January 13, 2011 Hi Guys!I downloaded v2.3 , 2 days ago , i have to says its frickin awsome (excuse my language) , really love the work you guys have done Thanks man, here's some news...As all the districts of NYC are now being covered, Manhattan (amongst other places) -NY ModBrooklyn - NY brooklyn modQueens - QRA etcI've decided to concentrate on a specific area also, hoping to create a brand new map based on an area from the bronx.Here's basically my list for the new versionFH1ladder 46http://www.fdnytrucks.com/images/bronx/e81/FDNYL046.jpgengine 81http://www.fdnytrucks.com/images/bronx/e81/FDNYE081-2.jpgFH2Unkown engine (subject to where my map extends to)Unkown ladder (subject to where my map extends to)Unkown battalion (subject to where my map extends to)Local precinct.It's a pretty radical improvement from the submod, but to increase quality of gameplay aqnd speed of development this still will be a submod and feature a lot of LA scripts etc.Hope this explains a lot, work will begin this weekend, if anyone knows any good map making tutorials post em that would be great Thanks for the continued support Dysonx Link to comment Share on other sites More sharing options...
nickfrohn17 Posted January 13, 2011 Report Share Posted January 13, 2011 Can someone help me? I downloaded the 2.3 but I dont know what I should do after that? Can someone please help me? Link to comment Share on other sites More sharing options...
Magnus malte Posted January 13, 2011 Report Share Posted January 13, 2011 Hi dyson i have donwloaded the game and put it into Winrar when i only have the maps should i have more ? . Link to comment Share on other sites More sharing options...
nickfrohn17 Posted January 13, 2011 Report Share Posted January 13, 2011 Hi dyson i have donwloaded the game and put it into Winrar when i only have the maps should i have more ? .i got the same problem as you i just have the map Link to comment Share on other sites More sharing options...
Magnus malte Posted January 14, 2011 Report Share Posted January 14, 2011 ok when it not looks like there are a other folder with textures cars and more Link to comment Share on other sites More sharing options...
Guest Firefighter4 Posted January 14, 2011 Report Share Posted January 14, 2011 hey i downloaded NYsubmod2.3 and dont no how to play it though can someone give me a answer. Link to comment Share on other sites More sharing options...
EM4life Posted January 14, 2011 Report Share Posted January 14, 2011 Thanks man, here's some news...As all the districts of NYC are now being covered, Manhattan (amongst other places) -NY ModBrooklyn - NY brooklyn modQueens - QRA etcI've decided to concentrate on a specific area also, hoping to create a brand new map based on an area from the bronx.Here's basically my list for the new versionFH1ladder 46http://www.fdnytruck...81/FDNYL046.jpgengine 81http://www.fdnytruck.../FDNYE081-2.jpgFH2Unkown engine (subject to where my map extends to)Unkown ladder (subject to where my map extends to)Unkown battalion (subject to where my map extends to)Local precinct.It's a pretty radical improvement from the submod, but to increase quality of gameplay aqnd speed of development this still will be a submod and feature a lot of LA scripts etc.Hope this explains a lot, work will begin this weekend, if anyone knows any good map making tutorials post em that would be great Thanks for the continued support DysonxNice one Dyson, but look who forgot about Staten Island. Link to comment Share on other sites More sharing options...
ChrisGa Posted January 14, 2011 Report Share Posted January 14, 2011 hey i downloaded NYsubmod2.3 and dont no how to play it though can someone give me a answer.start your game. Go to modifications and click on NY Mod. It will appear to freeze while it loads but give it time it will load. Then once it goes back to main menu you are ready to play. Link to comment Share on other sites More sharing options...
nickfrohn17 Posted January 14, 2011 Report Share Posted January 14, 2011 start your game. Go to modifications and click on NY Mod. It will appear to freeze while it loads but give it time it will load. Then once it goes back to main menu you are ready to play.[/quotive done that but everytime i do that it just keeps going to the La mod and does work :/ any advice? Link to comment Share on other sites More sharing options...
Guest Firefighter4 Posted January 14, 2011 Report Share Posted January 14, 2011 start your game. Go to modifications and click on NY Mod. It will appear to freeze while it loads but give it time it will load. Then once it goes back to main menu you are ready to play.i know how to do that but how do i get it into modifications Link to comment Share on other sites More sharing options...
DamageInc251 Posted January 14, 2011 Report Share Posted January 14, 2011 Can I rename the folder submod from "Los Angeles Mod v2.0" to something else so it doesn't overwrite the original LA Mod 2.0 in the Mods folder and still have both mods in game and working properly? Link to comment Share on other sites More sharing options...