EM4life Posted July 29, 2010 Report Share Posted July 29, 2010 I understand there are many patches that fix the tiller and it's explosion issue but I apparently make an exception. I recently noticed my tiller exploding when it get's near a fire... not like 5 feet close, I mean like two lanes of traffic close. Now don't tell me to, "Go download the patch, it fixes the ploblem, case closed" because I'm running 2.0.3 so I've got the latest patch. I just want a script from someone who's tiller doesn't explode, or someone to point out the line to edit in which script to fix the problem. Thank you for you time... Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 29, 2010 Report Share Posted July 29, 2010 I am pretty sure you know how to use the editor so I am not going to go step by step, but to sum it up, edit the traits for the tiller. Now check the material in the bottom left corner. It should say something like Emvehichle3 or Emvehichle3b. If you cant figure it out check about 2 or 3 pages back in the bugs topic, or my submod topic. The exact material is listed there. You can use the search at the top right to search a thread.Anyways check that and well if you have the correct setting, I have no idea. The tiller cant be fixed by a script. There nothing in a script that says the tiller is invincible. Its all in the material. If thats already correct, then sorry, I have no idea. :-/ Quote Link to comment Share on other sites More sharing options...
EM4life Posted July 29, 2010 Author Report Share Posted July 29, 2010 Oh, ok...so there's not much of a way for you to send me a good version then huh...? BTW: I changed both the tiller and it's installed counter part to "emergency vehicle 03" or something... hope it helps... Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 29, 2010 Report Share Posted July 29, 2010 You can grab the 3 prototypes out of my submod if you want to try them(use the zshare link as it does not have an installer just the files. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted July 29, 2010 Report Share Posted July 29, 2010 I thought you just had to edit the traits so the resistance to 'Fire' was higher, not the actual material. Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted July 29, 2010 Report Share Posted July 29, 2010 It was fixed in a patch back in 1.8 or 1.9. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 30, 2010 Report Share Posted July 30, 2010 http://forum.emergency-planet.com/index.php?showtopic=9437&view=findpost&p=164357Heres the post from Hoppah. Quote Link to comment Share on other sites More sharing options...
EM4life Posted July 30, 2010 Author Report Share Posted July 30, 2010 Ok, I changed them to "em vehicle 03" and it works, I just can't bring up a menu for the tiller. It's ok...it's just meant to be a ladder anyways...Thank you for your help. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 30, 2010 Report Share Posted July 30, 2010 The trailer in does not have any commands. I tried to add the redirect command to it, and failed. I think it is due to the length of the trailer, the redirect barrier(which is invisible) is not far enough back. Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted July 30, 2010 Report Share Posted July 30, 2010 The trailer in does not have any commands. I tried to add the redirect command to it, and failed. I think it is due to the length of the trailer, the redirect barrier(which is invisible) is not far enough back.Simple fix ^ Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 30, 2010 Report Share Posted July 30, 2010 Then tell us the simple fix! Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted July 30, 2010 Report Share Posted July 30, 2010 In LADirectionalLights.script, find: float dx = -100.f, dy = 0.f, dz = 0.f; MAKE SURE IT IS THE SECOND ONE.Replace with: float dx = -100.f, dy = 0.f, dz = 0.f; // Let's fix our friend tiller. if (StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_trailer.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_trailer_installed.e4p") == 0) dx = -200.f;Save, assign the command to the trailer and the installed trailer. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 30, 2010 Report Share Posted July 30, 2010 Francis to the rescue! Quote Link to comment Share on other sites More sharing options...
EM4life Posted July 31, 2010 Author Report Share Posted July 31, 2010 Wow, thanx Francis! Quote Link to comment Share on other sites More sharing options...
kevin4535843 Posted August 1, 2010 Report Share Posted August 1, 2010 I understand there are many patches that fix the tiller and it's explosion issue but I apparently make an exception. I recently noticed my tiller exploding when it get's near a fire... not like 5 feet close, I mean like two lanes of traffic close. Now don't tell me to, "Go download the patch, it fixes the ploblem, case closed" because I'm running 2.0.3 so I've got the latest patch. I just want a script from someone who's tiller doesn't explode, or someone to point out the line to edit in which script to fix the problem. Thank you for you time...where did you get 2.0.3 Quote Link to comment Share on other sites More sharing options...
SirMoo Posted August 1, 2010 Report Share Posted August 1, 2010 where did you get 2.0.3I'm assuming it was a typo. Quote Link to comment Share on other sites More sharing options...
EM4life Posted August 1, 2010 Author Report Share Posted August 1, 2010 Oh, lol, I meant to say; LA mod 2.0 and patch 2. But you get the picture, that problem's done with anyways... Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 4, 2010 Report Share Posted August 4, 2010 In LADirectionalLights.script, find: float dx = -100.f, dy = 0.f, dz = 0.f; MAKE SURE IT IS THE SECOND ONE.Replace with: float dx = -100.f, dy = 0.f, dz = 0.f; // Let's fix our friend tiller. if (StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_trailer.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_trailer_installed.e4p") == 0) dx = -200.f;Didnt work for me Francis.Save, assign the command to the trailer and the installed trailer. Quote Link to comment Share on other sites More sharing options...
EM4life Posted August 4, 2010 Author Report Share Posted August 4, 2010 I know Xplorer...we all saw... Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 4, 2010 Report Share Posted August 4, 2010 Thanks captin obvious..the quotes got messed up but notice the part that was not originally in Francis' post:Didnt work for me Francis. Quote Link to comment Share on other sites More sharing options...
EM4life Posted August 4, 2010 Author Report Share Posted August 4, 2010 Thanks captin obvious..the quotes got messed up but notice the part that was not originally in Francis' post:Didnt work for me Francis.Oh, well when you add it into the middle of a quote I'm never going to see it...thanx for telling me... Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 4, 2010 Report Share Posted August 4, 2010 Pay attention to detail. Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted August 4, 2010 Report Share Posted August 4, 2010 It actually did for me. I'll take a look later. Quote Link to comment Share on other sites More sharing options...