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timmiej93

Firestation gates not opening

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lately my firestation doors wont open on startup or on command. I had this problem before, but the trucks were able to drive through them.

But when you use the Batallion chief or EMS supervisor to call a truck, they can get through (not entirely sure if the gates stayed closed when calling).

After you have called them even once with the battalion chief or supervisor, they aren't able to drive through anymore.

Does anyone else have the same problem??

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Well the gates are controlled by all 4 fire scripts, lafirestationstart.script open them at game start. Look at the lines regard DUMMY_GATES and compare the number to the number used in Hoppahs original. You can compare the scripts using WinDiff or soemthing like that. lafirestation contains the commands to manually open the gates, and several child ids towards the very bottom of the script which will provide child ids to the gates. latofirestation then refers to these child IDs in lines on lines with DUMMY_GATES to open the gates.

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A small tip in that regards, say you need to replace the EMTs with the Medic w/ Case, you dont want to just search for 3 and replace with 1, but instead search for something like:

(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 3, false)

replace with

(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false)

This way it doenst replace evry number 3 in the script with a number 1, only lines in regards to CALL_CREW will change.

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A small tip in that regards, say you need to replace the EMTs with the Medic w/ Case, you dont want to just search for 3 and replace with 1, but instead search for something like:

(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 3, false)

replace with

(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false)

This way it doenst replace evry number 3 in the script with a number 1, only lines in regards to CALL_CREW will change.

Yeah i did that the second time, but not the first time :D

its all a big learning curve (A)

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