timmiej93 Posted June 30, 2010 Report Share Posted June 30, 2010 lately my firestation doors wont open on startup or on command. I had this problem before, but the trucks were able to drive through them.But when you use the Batallion chief or EMS supervisor to call a truck, they can get through (not entirely sure if the gates stayed closed when calling).After you have called them even once with the battalion chief or supervisor, they aren't able to drive through anymore.Does anyone else have the same problem?? Quote Link to comment Share on other sites More sharing options...
soulbody Posted June 30, 2010 Report Share Posted June 30, 2010 did you recently change anything which has effect on the doors, like the map or scripts or installing a submod. Quote Link to comment Share on other sites More sharing options...
timmiej93 Posted June 30, 2010 Author Report Share Posted June 30, 2010 pff i'm always editing the scripts (i should have said this in the initial post).i allso don't get a error when i hit the doors up command, so the logfile is useless. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 1, 2010 Report Share Posted July 1, 2010 Well the gates are controlled by all 4 fire scripts, lafirestationstart.script open them at game start. Look at the lines regard DUMMY_GATES and compare the number to the number used in Hoppahs original. You can compare the scripts using WinDiff or soemthing like that. lafirestation contains the commands to manually open the gates, and several child ids towards the very bottom of the script which will provide child ids to the gates. latofirestation then refers to these child IDs in lines on lines with DUMMY_GATES to open the gates. Quote Link to comment Share on other sites More sharing options...
timmiej93 Posted July 1, 2010 Author Report Share Posted July 1, 2010 Ok- Completely installed the complete mod on my desktop.- Compared all the four scripts.- Found out that some child ID's had been changed.- Changed them back.Working fine now, thanx Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 2, 2010 Report Share Posted July 2, 2010 No problem, my guess is you used the search and replace function and you probably altered one of the gate ids in the process. Quote Link to comment Share on other sites More sharing options...
timmiej93 Posted July 2, 2010 Author Report Share Posted July 2, 2010 yeah that would be my guess too, because i actually changed all child ID 3's to number 1's. Thnx again Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 2, 2010 Report Share Posted July 2, 2010 A small tip in that regards, say you need to replace the EMTs with the Medic w/ Case, you dont want to just search for 3 and replace with 1, but instead search for something like:(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 3, false)replace with(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false)This way it doenst replace evry number 3 in the script with a number 1, only lines in regards to CALL_CREW will change. Quote Link to comment Share on other sites More sharing options...
timmiej93 Posted July 2, 2010 Author Report Share Posted July 2, 2010 A small tip in that regards, say you need to replace the EMTs with the Medic w/ Case, you dont want to just search for 3 and replace with 1, but instead search for something like:(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 3, false)replace with(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false)This way it doenst replace evry number 3 in the script with a number 1, only lines in regards to CALL_CREW will change.Yeah i did that the second time, but not the first time its all a big learning curve (A) Quote Link to comment Share on other sites More sharing options...