kuha Posted June 16, 2010 Report Share Posted June 16, 2010 I'd like to change USAR truck staffing from two USAR FF to two USAR FF and and FF/EMT with SCBAs and I like also have ladder and tiller staffed with two FF/EMTs and two FF/EMT with SCBAs. I need help to editing scripts because I haven't to ideas how to do it. Could somebody please help me?-kuha Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted June 16, 2010 Report Share Posted June 16, 2010 You need to change the caller numbers in the firestation scripts and add a few lines of code. You also need to edit the unit.xml files. Quote Link to comment Share on other sites More sharing options...
kuha Posted June 18, 2010 Author Report Share Posted June 18, 2010 Yes, I know that script lines and some editing in unit.xmls are required but I still ain't ideas what to add or edit. That's why I'm asking you to say which I should add to scripts and so on.-kuha Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 18, 2010 Report Share Posted June 18, 2010 Ok look for OBJ_USAR and a few lines under that you will see dummy cal crew, or something like this. These lines refer to the staff. The FFs are numbered by there type:So in case of the USAR you would see something like dummy cal crew 6. If you want a Medic with case, change the 6 to a 1. Quote Link to comment Share on other sites More sharing options...
kuha Posted June 18, 2010 Author Report Share Posted June 18, 2010 Thank you Xplorer4x4. I owe you one (so pm me if you some day end up to Finland). Now I have a six-man ladder co. and four-man USAR squad ready to do rescues.-kuha Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 18, 2010 Report Share Posted June 18, 2010 Glad the vague response was enough to help you out. Seems like over kill to me but to each there own Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted June 18, 2010 Report Share Posted June 18, 2010 You might want to edit the BC script so the units are staffed the same as the station. The fire station isn't that hard to edit once you figure it out. I figured it all out back on my own during 1.5 when I was replacing vehicles at the fire station. Back then you had to edit VOs and everything. Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 19, 2010 Report Share Posted June 19, 2010 I wanna know how to change staffing, but I don't know what those numbers mean after each dummy call crew 6 or whatever. Do I just copy and paste those or what? Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted June 19, 2010 Report Share Posted June 19, 2010 The number corresponds to what type of firefighter will be called. 1 is a FF/PM, 2 is the PM stretcher team, 3 is the FF/EMT, 4 is the BC, 5 is the HAZMAT, 6 is USAR, and 7 is EMT stretcher team. Just change the numbers to change the type of firefighters called. If you want to add firefighters, copy the wait and the callcrew lines for as many firefighters as you want. Always make sure the 1.5 length is last. m.PushActionWait(ACTION_APPEND, 0.5f);m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 19, 2010 Report Share Posted June 19, 2010 I wanna know how to change staffing, but I don't know what those numbers mean after each dummy call crew 6 or whatever. Do I just copy and paste those or what? It helps to read the topic: Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 24, 2010 Report Share Posted June 24, 2010 I know that but I meant like about the numbers AFTER "dummy call crew." It says like 1.5, 0.3, 0.5, etc. Is that related to someother script? Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted June 24, 2010 Report Share Posted June 24, 2010 I know that but I meant like about the numbers AFTER "dummy call crew." It says like 1.5, 0.3, 0.5, etc. Is that related to someother script? That is the delay in calling the next firefighter so they don't all spawn at the same time and jam the door. The higher the number the longer the wait. Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 25, 2010 Report Share Posted June 25, 2010 So it really doesn't matter what the number is, as long as it isn't the same as any others? Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 25, 2010 Report Share Posted June 25, 2010 The number can match other numbers, if you look at the script you will see the same numbers are repeated a few times. Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted June 25, 2010 Report Share Posted June 25, 2010 So it really doesn't matter what the number is, as long as it isn't the same as any others? Generally the numbers in the middle will be 0.5, while the last number will be 1.5. Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 25, 2010 Report Share Posted June 25, 2010 Oh. Does it really matter, for say: if I wnat to add 2 more guys to the ladder. Could I just copy/paste the "dummy call crew" and the #s to the next line? EDIT: Thanks! Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 25, 2010 Report Share Posted June 25, 2010 Its trial and error on this subject. If they get stuck and dont run to the ladder, then no. If they get stuck but still make it to the ladder, then it may not hurt to offset the times just a bit but its your preference. The main time these numbers really matter is at the start of the game, and mostly at FS1 because you have 50,000 people run out where as FS2 is a bit less packed with units to staff. Quote Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted June 25, 2010 Report Share Posted June 25, 2010 Good point. Thanks for the advice. Quote Link to comment Share on other sites More sharing options...