cnyfirefighter18 Posted June 10, 2010 Report Share Posted June 10, 2010 Ok, I have posted before and got pretty much no help from anyone so im trying a new area to see if I get more help from someone who knows what im talking about. Me and a friend of mine are trying to add new accidents to the Woods Large freeplay map and adjust some things with the vehicles.1)We make the accidents ok and they will spawn but we would like them to catch fire. What in the map editor do we need to have turned on/clicked/names in order for it to catch fire.2)We were able to add a second hose connection to the brush truck and would like to know how to change the rapid response now for 2 people to come out of the brush truck now and hook up to the connections. But we can not figure out how do we add a second deck gun to the fire boat and crash truck.3)We would like to get rid of the 2 equipment trailers in the read rear of station 1 and add the following...A Ems Supervisor and a brush truck. Then also add the Light Equipment Vehicle and a battalion chief at station 2...having one behind the station and maybe the (les) across from the street.. We are willing to add our own personal to each of the trucks or try and figure out how to script them in to auto responseWe do know how to work with the map editor some and light scripting experience because we are trying to add a 3rd fire station down from station 2 in the industrial area. THANK YOU FOR ANY HELP POSSIBLE SOMEONE CAN GIVE US Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted June 10, 2010 Report Share Posted June 10, 2010 2)In LARapidDeployment.script:if (StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0) MAXCONNECTORS = 1; else MAXCONNECTORS = 4;Change it to:if (StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0) MAXCONNECTORS = 2; else MAXCONNECTORS = 4;3) Sorry, i cant be asked to script changes atm, but deleting the trailers is easy. Just click them, then hit Delete on the keyboard. Not backspace, delete. The FS1 changes are easy. Just copy the code regarding the bc in in lafirestation,lafirestationstart,and latofirestation. else if(StrCompare(v.GetPrototypeFileName(), OBJ_EMS) == 0) { GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_EMS, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ActorList l1 = Game::GetActors(VO_EMS2); ActorList l2 = Game::GetActors(VO_EMS); } }You can use that as a basis to go off. At the top of the scripts will be stuff like:const char OBJ_BATTALION[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p";add the followingconst char OBJ_EMS[] = "mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p";Now this is just a base, and may not be 100% accurate, but its something to go by. Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted June 11, 2010 Report Share Posted June 11, 2010 1)We make the accidents ok and they will spawn but we would like them to catch fire. What in the map editor do we need to have turned on/clicked/names in order for it to catch fire.A. In the object Properties menu, turn on the fire objects and maybe also add a separate Fire Object to help the flow. It's far easier with mission scripts.2)We were able to add a second hose connection to the brush truck and would like to know how to change the rapid response now for 2 people to come out of the brush truck now and hook up to the connections. But we can not figure out how do we add a second deck gun to the fire boat and crash truck.A. It's possible to work since I think the NYMod has at least two working guns on some of their vehicles but the vehicles are not meant to have two so it'll cause problems. It would take scripting work and you'd have to add a second cannon to the with the Children editor.3)We would like to get rid of the 2 equipment trailers in the read rear of station 1 and add the following...A Ems Supervisor and a brush truck. Then also add the Light Equipment Vehicle and a battalion chief at station 2...having one behind the station and maybe the (les) across from the street.. We are willing to add our own personal to each of the trucks or try and figure out how to script them in to auto responseA. As Xplorer said, just delete them, add the new vehicles and also VO's, and edit the scripts. Quote Link to comment Share on other sites More sharing options...