eggcarton Posted May 18, 2010 Report Share Posted May 18, 2010 Here is a screenshot of what I am talking aboutAnyone know how to fix this?I think I heard something about this before but I can't find it.Would it have anything to do with when I selected and broke the polygons before I UV mapped as the one on the door is not connected.EDIT: Also I cannot select the polygon directly above it (in all cases) Quote Link to comment Share on other sites More sharing options...
Ami89E1234 Posted May 18, 2010 Report Share Posted May 18, 2010 Are all of the Normals Calculated? Quote Link to comment Share on other sites More sharing options...
Kookas Posted May 18, 2010 Report Share Posted May 18, 2010 Yeah, ensure the normals are calculated. Surface Edit > Normals > Calculate > Click on the model. Looks to me like you have 6 triangles (on that side of the truck) with normals facing the wrong way. Quote Link to comment Share on other sites More sharing options...
eggcarton Posted May 19, 2010 Author Report Share Posted May 19, 2010 Yeah, ensure the normals are calculated. Surface Edit > Normals > Calculate > Click on the model. Looks to me like you have 6 triangles (on that side of the truck) with normals facing the wrong way.I have fixed it now.I calculated the normals in object mode and this normally does the trick.I didn't realise that it would have any effect if you did them individually in polygon mode but I was wrongThanks for the help! Quote Link to comment Share on other sites More sharing options...