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eggcarton

Zmodeler: Funny Polygon Light

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Here is a screenshot of what I am talking about

funny_polygons.jpg

Anyone know how to fix this?

I think I heard something about this before but I can't find it.

Would it have anything to do with when I selected and broke the polygons before I UV mapped as the one on the door is not connected.

EDIT: Also I cannot select the polygon directly above it (in all cases)

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Yeah, ensure the normals are calculated. Surface Edit > Normals > Calculate > Click on the model. Looks to me like you have 6 triangles (on that side of the truck) with normals facing the wrong way.

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Yeah, ensure the normals are calculated. Surface Edit > Normals > Calculate > Click on the model. Looks to me like you have 6 triangles (on that side of the truck) with normals facing the wrong way.

I have fixed it now.

I calculated the normals in object mode and this normally does the trick.

I didn't realise that it would have any effect if you did them individually in polygon mode but I was wrongsmile.gif

Thanks for the help!

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