Spectre Posted April 22, 2010 Report Share Posted April 22, 2010 Hello! I got some scripting experience but im trying to alter and add some custom functions (vehicle scripts) that im building on my LA MOD installation (yeah, its for personal use and im not even concidering to release it without talking with Hoopha about it), is for training and for fun im doing this.The issue i encountered is that i have based something on the existing scripts that i have altered and changed how i wanted it to be, but... the int Dummygroup id seems to give me a hard time. How can i dedicate/see/list/add a id to dummygroup for EM4?My problem in is:Im building a MP map with more functionality, it consists of two "bases" and i want a "park at base 1", and a "park at base 2" script for some of the vehicles. But, since DummyGroup 32 is taken, i cant use the same ID ON THE SAME CAR.Any advice?? Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted April 22, 2010 Report Share Posted April 22, 2010 DummyGroupID isn't important, it can be anything you want. Quote Link to comment Share on other sites More sharing options...
soulbody Posted May 2, 2010 Report Share Posted May 2, 2010 Can you set any Dummygroup icons so they like the equipment commandgroup? Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted May 2, 2010 Report Share Posted May 2, 2010 You'd need to find the right group ID which isn't a dummy group as you called it, but a single integer value. Quote Link to comment Share on other sites More sharing options...
soulbody Posted May 2, 2010 Report Share Posted May 2, 2010 You'd need to find the right group ID which isn't a dummy group as you called it, but a single integer value.want do you mean, that i need to find the existing group id? then there would already have been images for it... Quote Link to comment Share on other sites More sharing options...
Guest dionissimus Posted May 2, 2010 Report Share Posted May 2, 2010 Waiting for response with great interest too, Soul is not the only one interested in the answer : ) Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted May 2, 2010 Report Share Posted May 2, 2010 The fact is, a certain group ID, when set using "SetGroupID", marks the command as being in a group, and the equipment group has one ID. I suggest looking at the call units script for the group ID. (Not necessarily set with "int DummyGroupID = something;") Quote Link to comment Share on other sites More sharing options...
soulbody Posted May 3, 2010 Report Share Posted May 3, 2010 The fact is, a certain group ID, when set using "SetGroupID", marks the command as being in a group, and the equipment group has one ID. I suggest looking at the call units script for the group ID. (Not necessarily set with "int DummyGroupID = something;")most time you just guess a commandgroup you get a errorbtw offtopic: can i create a dummy command to add a command when the vehicle enter a virtual object Quote Link to comment Share on other sites More sharing options...
Guest Francis Posted May 3, 2010 Report Share Posted May 3, 2010 most time you just guess a commandgroup you get a errorbtw offtopic: can i create a dummy command to add a command when the vehicle enter a virtual objectYes you can, you must just use "Game:ExecuteCommand" on it every time it ends executing so it executes forever. Quote Link to comment Share on other sites More sharing options...