Guest eeó Posted April 11, 2010 Report Share Posted April 11, 2010 So, I'm trying to make some major changes to the vehicle lineup at FS1 and FS2. First task is to replace the HAZMAT at FS2 with a Engine02. Later I'll place the HAZMAT at FS1, so I'd try not to use the VO_HAZMAT for the Engine02 at FS2. What I'd basically done, was to change the CreateVehicle(OBJ_HAZMATSQUAD, UNNAMED) to CreateVehicle(OBJ_ENGINE02, UNNAMED) and edited the crew, max passengers, max transports and speed to match an Engine02. That made the script spawn a Engine02 at FS2 instead of a HAZMAT unit. So far, so good. To release VO_HAZMAT for future use, I created a constant called VO_ENGINE06 in both LAFireStation and LAFireStationStart and replaced all instances of VO_HAZMAT with VO_ENGINE06 in both files, which just results in an empty slot at FS2. Have I overlooked something? Maybe about creating a new VO?Any help to put me in the right directions is appreciated Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted April 11, 2010 Report Share Posted April 11, 2010 You need to go into the editor and change the name of VO_HAZMAT at FS2 to VO_ENGINE06. The reason nothing is showing up there is because the script is trying to spawn the engine at VO_ENGINE06, but there is no VO_ENGINE06 on the map. Quote Link to comment Share on other sites More sharing options...